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March 2005 US Sega Sales (LTD): Bombs galore

AniHawk

Member
Code:
[b]Nintendo Gamecube[/b]           |  [b]Total[/b]  |
----------------------------+---------+
SONIC ADVENTURE 2 BATTLE    |1,126,074|
SONIC MEGA COLLECTION       | 903,086 |
SUPER MONKEY BALL           | 647,415 |
SUPER MONKEY BALL 2         | 603,640 |
SONIC ADVENTURE DX          | 543,583 |
SONIC HEROES                | 499,915 |
PHANTASY STAR ONLINE I & II | 189,082 |
BILLY HATCHER               | 165,962 |
SKIES OF ARCADIA LEGENDS    | 145,438 |
NFL 2K3                     | 141,036 |
NBA 2K3                     | 101,132 |
NBA 2K2                     |  82,397 |
HOME RUN KING               |  69,480 |
BEACH SPIKERS               |  66,116 |
PHANTASY STAR ONLINE III    |  46,525 |
SOCCER SLAM                 |  44,908 |
NCAA FOOTBALL 2K3           |  33,478 |
AMAZING ISLAND              |  30,256 |
PHANTASY STAR PLUS          |  24,797 |
VIRTUA STRIKER 2002         |  10,968 |
NHL 2K3                     |  10,050 |
SAMURAI JACK                |   9,075 |
NCAA BASKETBALL 2K3         |   5,928 |
PUYO POP FEVER              |   4,749 |
VIRTUA QUEST                |   1,881 |
----------------------------+---------+
[b]Microsoft Xbox[/b]              |  [b]Total[/b]  | 
----------------------------+---------+
NFL 2K3                     | 302,951 |
SONIC MEGA COLLECTION PLUS  | 204,294 |
ESPN NFL FOOTBALL           | 203,647 |
HOUSE OF THE DEAD III       | 195,719 |
NBA 2K3                     | 185,528 |
SONIC HEROES                | 160,859 |
ESPN NBA BASKETBALL         | 151,824 |
WORLD SERIES BASEBALL       | 135,956 |
PANZER DRAGOON ORTA         | 128,733 |
NBA 2K2                     | 118,952 |
NCAA FOOTBALL 2K3           | 113,407 |
CRAZY TAXI 3                | 106,608 |
NFL 2K2                     | 103,174 |
JET SET RADIO FUTURE        | 100,844 |
GUNVALKYRIE                 |  95,332 |
SEGA GT 2002                |  90,297 | 
WORLD SERIES BASEBALL 2K3   |  89,145 |
NCAA BASKETBALL 2K3         |  84,347 |
ESPN MLB BASEBALL           |  72,994 |
NHL 2K3                     |  67,966 |
TOEJAM & EARL III           |  67,643 |
ESPN NHL HOCKEY             |  64,026 |
ESPN COLLEGE HOOPS          |  58,988 |
OTOGI: MYTH OF DEMONS       |  58,300 |
SEGA GT ONLINE              |  46,591 |
SOCCER SLAM                 |  31,172 | 
OTOGI 2                     |  24,204 |
WORMS 3D                    |  13,996 |
SUPER MONKEY BALL DX        |  11,710 |
WORM FORT UNDER SIEGE       |   7,584 |
HEADHUNTER REDEMPTION       |   7,145 |
----------------------------+---------+
[b]Sony Playstation 2[/b]          |  [b]Total[/b]  |
----------------------------+---------+
NFL 2K3                     | 839,597 |
VIRTUA FIGHTER 4            | 623,474 |
NBA 2K2                     | 467,244 |
NBA 2K3                     | 406,118 |
NFL 2K2                     | 359,463 |
SONIC MEGA COLLECTION PLUS  | 353,659 |
SONIC HEROES                | 340,615 |
SHINOBI                     | 286,228 |
VIRTUA FIGHTER 4 EVO        | 242,093 |
ESPN NFL FOOTBALL           | 219,871 |
ESPN NBA BASKETBALL         | 204,941 |
NCAA FOOTBALL 2K3           | 184,394 |
WORLD SERIES BASEBALL2K3    |  95,275 |
NCAA BASKETBALL 2K3         |  94,279 |
TENNIS 2K2                  |  90,186 |
ESPN NHL HOCKEY             |  87,854 |
NHL 2K3                     |  82,503 |
GUNGRAVE                    |  76,157 |
ESPN MLB BASEBALL           |  67,583 |
ESPN COLLEGE HOOPS          |  63,298 |
BASS FISHING DUEL           |  63,516 |
SEGA SUPERSTARS             |  54,259 |
SOCCER SLAM                 |  46,688 |
NIGHTSHADE                  |  40,142 |
TENCHU                      |  30,846 |
AERO ELITE: COMBAT          |  28,675 |
REZ                         |  21,036 |
KING OF ROUTE 66            |  20,960 |
FERRARI F355 CHALLENGE      |  20,201 |
SAMURAI JACK                |  19,505 |
ASTRO BOY                   |  18,945 |
VIRTUAL-ON MARZ             |  14,167 |
SHINING TEARS               |  12,310 |
BLOOD WILL TELL             |  11,690 |
SUPER MONKEY BALL DX        |  11,284 |
SEGA CLASSICS COLLECTION    |   6,667 |
HEADHUNTER REDEMPTION       |   6,502 |
WORM FORT UNDER SIEGE       |   4,260 |
VIRTUA QUEST                |   1,151 |
----------------------------+---------+--------+
[b]Top 10 [All-Formats][/b]        |  [b]Total[/b]  | [b]Format[/b] |
----------------------------+---------+--------+ 
10 NBA 2K3                  | 406,118 |   PS2  |
9 NBA 2K2                   | 467,244 |   PS2  |
8 SONIC HEROES              | 499,915 |   NGC  |
7 SONIC ADVENTURE DX        | 543,583 |   NGC  |
6 SUPER MONKEY BALL 2       | 603,640 |   NGC  |
5 VIRTUA FIGHTER 4          | 623,474 |   PS2  |
4 SUPER MONKEY BALL         | 647,415 |   NGC  |
3 NFL 2K3                   | 839,597 |   PS2  |
2 SONIC MEGA COLLECTION     | 903,086 |   NGC  |
1 SONIC ADVENTURE 2 BATTLE  |1,126,074|   NGC  |

So... yeah. A pretty poor month for a ton of releases. I think in the end, SMB DX on the PS2 will do better, especially with the Holiday season.

SoAL sold another 2k this month, its sales are finally slowing from last year's yearlong "spike." HotD III is still going strong, selling an additional 6k, and I assume'll be the second nonsports Sega game on the Xbox to break 200k.
 
Well it's pretty funny to see Monkey ball do so shitty on ps2 and xbox and so great on the gamecube.. i mean what the fuck.

No game sega puts out lately sells, it's as if they lost their whole fanbase. I mean, I havent purchased a new sega title since PSO epi 3.
 
Nightbreeze said:
Well it's pretty funny to see Monkey ball do so shitty on ps2 and xbox and so great on the gamecube.. i mean what the fuck.

No game sega puts out lately sells, it's as if they lost their whole fanbase. I mean, I havent purchased a new sega title since PSO epi 3.
To be fair, WTF was Sega thinking making this game multiplatform THIS LATE in the generation?
 
GameCube games do not sell on other systems. PERIOD.
Xbox games can sell on PS2s just because lots and lots of people have them but GC titles? No way (excluding RE4 and ToS).

That or mayba people just don't care about this "old Cube game" being ported to their system?
 
Well it's definatly apparent that since SAMMY came into things, everyone including me that used to adore SEGA hasnt gave a fuck about them anymore.
 
Sega...I want to love you again...Please don't make this harder than it already is...

Please Sega don't make me beg...Just stop making shit...Please...
 
what are PSO's xbox numbers? or OutRun 2?

moving on, what kind of numbers do you guys think these games could've done on GameCube?

OutRun 2
JSRF
Gunvalkyrie
Orta
Sega GT
Shenmue II

im talking strictly numbers here, not if you think the GameCube is capable of pulling these games off.
 
Johnny Nighttrain said:
what are PSO's xbox numbers? or OutRun 2?

moving on, what kind of numbers do you guys think these games could've done on GameCube?

OutRun 2
JSRF
Gunvalkyrie
Orta
Sega GT

im talking strictly numbers here, not if you think the GameCube is capable of pulling these games off.


PSO Xbox, Shenmue 2, and Outrun 2 would actually fall under Microsoft's sales data since MS is listed as the offical publisher and all that.
 
JSRF should have been DEVELOPED|DESIGNED|CREATED|THOUGHT|BUILD on whatever system except the XBox.
Both GC and PS2 would have sold better this title...but well, now the franchise is over and I doubt we'll see again another JSR game (although a port of the first one on the PSP would be orgasmic).


I don't think either the PS2 or the GC would have problems at pushing this game. Texture wise it could be reproduced very well on PS2 and GC because the colourful textures. They would accept reduction to CLUT256|16 on PS2 and ST3 compression on GC and the game would continue looking awesome. And well, the cel-shaded models mean no problems.

I still have to beat it...well, to open the game. I bought it despite not having a XBOX and been waiting a lot. Hopefully one day one friend will lend me his XBOX for a couple of weeks and I can make the dream come true.g
 
Johnny Nighttrain said:
what are PSO's xbox numbers? or OutRun 2?

moving on, what kind of numbers do you guys think these games could've done on GameCube?

OutRun 2
JSRF
Gunvalkyrie
Orta
Sega GT

im talking strictly numbers here, not if you think the GameCube is capable of pulling these games off.

All of them sans Gunvalkyire would've sold better. Especially Outrun 2 & JSRF.
 
Johnny Nighttrain said:
what are PSO's xbox numbers? or OutRun 2?

moving on, what kind of numbers do you guys think these games could've done on GameCube?

OutRun 2
JSRF
Gunvalkyrie
Orta
Sega GT
Shenmue II

im talking strictly numbers here, not if you think the GameCube is capable of pulling these games off.

I'll take a punt...

OutRun 2 could've done 50,000-70,000
*JSRF could've done 400,000 easily.
Gunvalkyrie who knows? I doubt it would've done many anywhere.
*Orta would've done AT least 200,000, up to 500,000.
*Sega GT could've gone either way since the GC is starved of racers. At least 150,000.
*Shenmue II is a tricky one. Maybe 200,000 or maybe the same as on Xbox.

* Signifies the ones I personally would have definitely bought had they been on Cube.
 
They would have bombed as hard or harder on the Gamecube. Some of you people are delusional. 400k for JSRF? 500k for Orta? C'mon :lol
 
97k to go for Sonic Mega Collection until it reaches the million mark. It sold 30,353 this month so hopefully it can pass it in July/August but sales seem to slow down a bit now.

Impressive for Sega to manage 2 million sellers on the GCN.
 
PC Gaijin said:
They would have bombed as hard or harder on the Gamecube. Some of you people are delusional. 400k for JSRF? 500k for Orta? C'mon :lol

Dunno about Orta (I think this one's place is only PS2)...but seeing how SMB which was an unknown franchise performed around 600K, I think that 200k is a quite prudent ammount. 400k perhaps it's a bit optimistic...
 
ourumov said:
JSRF should have been DEVELOPED|DESIGNED|CREATED|THOUGHT|BUILD on whatever system except the XBox.
Both GC and PS2 would have sold better this title...but well, now the franchise is over and I doubt we'll see again another JSR game (although a port of the first one on the PSP would be orgasmic).


I don't think either the PS2 or the GC would have problems at pushing this game. Texture wise it could be reproduced very well on PS2 and GC because the colourful textures. They would accept reduction to CLUT256|16 on PS2 and ST3 compression on GC and the game would continue looking awesome. And well, the cel-shaded models mean no problems.

I still have to beat it...well, to open the game. I bought it despite not having a XBOX and been waiting a lot. Hopefully one day one friend will lend me his XBOX for a couple of weeks and I can make the dream come true.g


fact: if SEGA had never released JSRF for xbox. I would not own a xbox.
 
Johnny Nighttrain said:
what are PSO's xbox numbers? or OutRun 2?

moving on, what kind of numbers do you guys think these games could've done on GameCube?

OutRun 2
JSRF
Gunvalkyrie
Orta
Sega GT
Shenmue II

im talking strictly numbers here, not if you think the GameCube is capable of pulling these games off.

With the possible exception of JSRF and Orta, I don't think any of them would've done all that well.
 
DirtyHarry said:
I'll take a punt...

OutRun 2 could've done 50,000-70,000
*JSRF could've done 400,000 easily.
Gunvalkyrie who knows? I doubt it would've done many anywhere.
*Orta would've done AT least 200,000, up to 500,000.
*Sega GT could've gone either way since the GC is starved of racers. At least 150,000.
*Shenmue II is a tricky one. Maybe 200,000 or maybe the same as on Xbox.

* Signifies the ones I personally would have definitely bought had they been on Cube.

These games would have done well:

Outrun 2 (cube) . PS2 has too much competition but a AAA title on cube would have sold very well

Sega GT2 (cube) . PS2 has too much competition but a potential playable driving title on cube would have sold very well

JSRF (either cube or PS2). But I'd say if Sega had made JSRF for these consoles, they probably wouldn't have gone with the godawful future tech designz that made it into the sequel. Either way, would have sold better. Now franchise has stigma attached of being cheapo crap because of the xbox giveaways / sega GT bundles.

Orta (either cube or PS2) The fanbase will adopt this oddball sort of title well. PS2 owners would have embraced it.

Shenmue 2 (either cube or PS2) The fanbase will adopt this oddball sort of title well. Cubers would have embraced it.

Gunvalkrie. (unplayable on cube controller and probably PS2 controller). It deserved to bomb too. I own it and its awful.
 
Orta would've only been embraced on PS2 if it took advantage the hardware, which was probably unlikely given how late Sega was getting into PS2 development. Outrun 2, Toe Jam and Earl 3, Shenmue 2, and JSRF all would've done better multiplatform, only that Sega was not set up to do a lot of ports (their fault)

The march bombs are pretty telling about how the industry is nowadays. Either you have a blockbuster, or student film (while trying to be mainstream). Alas, it's a bit too late for Sega to do anything for this gen. Too many of their games just lack that cool factor. Too much 80's inspired cheese. That and Sega needs to start paying off gaming journalists (use that marketing budget).
 
Nightbreeze said:
Well it's pretty funny to see Monkey ball do so shitty on ps2 and xbox and so great on the gamecube.. i mean what the fuck.
We consistently see how well games do when they get the port months later (usually GameCube version), but here's a port+ that's 28-40 months later... and doesn't have Sonic in the title.
 
Odnetnin said:
Gunvalkrie. (unplayable on cube controller and probably PS2 controller). It deserved to bomb too. I own it and its awful.

I love that game; definitely one of my top 10 for this generation*.

It could've used a lot more level and enemy variety (i.e., $$$ poured into development), but the gameplay mechanics are great. Those couldn't have have been done as-is on the Cube controller given the lack of stick buttons, but it might've still been fun and would certainly have been more accessible with the boost on a regular button. Even an option to put boost on the unused A button on the Xbox controller probably would've gotten it somewhat better review scores, and a bit wider appeal. Is there any other game where the freaking *A* button doesn't do anything?

I'm glad to see that Shinobi did at least respectable numbers. Nightshade really bombed in comparison; it wasn't as good as Shinobi, but I thought it was still pretty damn fun. I'm a sucker for the one hit boss kills, I guess.

Sort of funny that Sonic Team and the Cube are all they really have going for them sales-wise. EDIT: Oops, forgot about Monkey Ball; that was Amusement Vision I guess.

*EDIT again: Upon actually thinking about it, that "10 top this gen" bit about Gunvalkyrie is a load of crap, unless I were to put racing games on a whole separate list, in which case I'd stand by it.
 
Odnetnin said:
Orta (either cube or PS2) The fanbase will adopt this oddball sort of title well. PS2 owners would have embraced it.

Shenmue 2 (either cube or PS2) The fanbase will adopt this oddball sort of title well. Cubers would have embraced it.

I would have put it the other way around, with the GC audience being more receptive to Orta and the PS2 more receptive to Shenmue, relatively speaking.

See I don't wonder if a certain outgoing SoA guy didn't handcuff Sega into giving the Xbox more support than they should have, before jumping ship to, coincedence, MS?

I'm glad to see that Shinobi did at least respectable numbers. Nightshade really bombed in comparison; it wasn't as good as Shinobi, but I thought it was still pretty damn fun. I'm a sucker for the one hit boss kills, I guess.

You have to wonder how much calling it Shinobi: Nightshade would have made a difference or how much of it was people buying Shinobi, going 'damn this is hard' and returning it straight away. Also while Shinobi wasn't exactly spectacular looking, it was respectable enough for its time. By the time the barely improved Nightshade came out, the standard had just moved on too much.
 
slidewinder said:
I love that game; definitely one of my top 10 for this generation.

It could've used a lot more level and enemy variety (i.e., $$$ poured into development), but the gameplay mechanics are great. Those couldn't have have been done as-is on the Cube controller given the lack of stick buttons, but it might've still been fun and would certainly have been more accessible with the boost on a regular button. Even an option to put boost on the unused A button on the Xbox controller probably would've gotten it somewhat better review scores, and a bit wider appeal. Is there any other game where the freaking *A* button doesn't do anything?

I'm glad to see that Shinobi did at least respectable numbers. Nightshade really bombed in comparison; it wasn't as good as Shinobi, but I thought it was still pretty damn fun. I'm a sucker for the one hit boss kills, I guess.

Sort of funny that Sonic Team and the Cube are all they really have going for them sales-wise. EDIT: Oops, forgot about Monkey Ball; that was Amusement Vision I guess.

I have to say that I tried to like GV but extended play and getting to the last boss (and giving up) made me re-evaluate the game. While the real world bits (mission) were sort of okay.. who the hell at SEGA decided that it'd be fun to drop down a tube and have a stupid time trying to shot things. Repeatedly. The games lack of a mission was also killer. You just didn't give a shit about the generic GV chick and that samurai dude. Way disappointing.
 
Die Squirrel Die said:
See I don't wonder if a certain outgoing SoA guy didn't handcuff Sega into giving the Xbox more support than they should have, before jumping ship to, coincedence, MS?

Nah. Picture this...

Sega publishes Xbox games.
Xbox games bomb.
Sega fires scapegoats.
MS hires suddenly-unemployed people they already know and have worked with.


It's how staff bounces from defunct Austin studio to defunct Austin studio without ever getting published game credits (or useful experience).
 
Looks like Sonic Mega Collection is going to be Sega's 2nd title to break a million soon. Great going GC!

Sonic Heroes GC will break 500k next month, too.

Super Monkey Ball DX deserved to bomb, though. It was a big slap in the face to GC fans and Sega got what they had coming to them.
 
Culex said:
Super Monkey Ball DX deserved to bomb, though. It was a big slap in the face to GC fans and Sega got what they had coming to them.

hear hear. :applaudes: bet they're crying at SEGA HQ.
 
Socreges said:
GC VIRTUA QUEST 1,881
PS2 VIRTUA QUEST 1,151

BOOYAH

ahahahah
That almost makes me want to buy the game. Even if it's shitty, to have a gaming experience initially anticipated by hundreds of thousands but ultimately experienced by a very few thousand could be a fun niche.
 
That almost makes me want to buy the game. Even if it's shitty, to have a gaming experience initially anticipated by hundreds of thousands but ultimately experienced by a very few thousand could be a fun niche.

It's so true. XD I remember when this was first announce and pretty much everyone with a Cube was looking forward to it......... If anyone had predicted these sales figures back then I would have laughed in there face..... Now I'm suprised it sold this many. o.O
 
DirtyHarry said:
I have no idea since I haven't played it but why the hell did Sega make a sequel to a game that only sold 50,000 anyway? :lol

Because 50,000 sales for Sega now is like them releasing a new GTA.
 
This makes one wonder if Sega would have been better off not consolidating it's teams and just leaving everything the way it was.
 
DirtyHarry said:
I have no idea since I haven't played it but why the hell did Sega make a sequel to a game that only sold 50,000 anyway? :lol

They didn't make it, they just published it in the US.

The real question is why From Software continues to make Xbox-only games (unless they've learned their lesson). Though they are on board with Xbox 360...
 
Here's the top 10 minus the Visual Concepts ESPN games. GC has the top 3(will be top 4 in a couple of months) and 6 of the top 7.

Code:
----------------------------+---------+--------+
[b]Top 10 [All-Formats][/b]        |  [b]Total[/b]  | [b]Format[/b] |
----------------------------+---------+--------+ 
10 SHINOBI                  | 286,228 |   PS2  |
9 SONIC HEROES              | 340,615 |   PS2  |
8 SONIC MEGA COLLECTION     | 353,659 |   PS2  |
7 SONIC HEROES              | 499,915 |   NGC  |
6 SONIC ADVENTURE DX        | 543,583 |   NGC  |
5 SUPER MONKEY BALL 2       | 603,640 |   NGC  |
4 VIRTUA FIGHTER 4          | 623,474 |   PS2  |
3 SUPER MONKEY BALL         | 647,415 |   NGC  |
2 SONIC MEGA COLLECTION     | 903,086 |   NGC  |
1 SONIC ADVENTURE 2 BATTLE  |1,126,074|   NGC  |

What's funny is that SMB2 on the GC outsold the xbox/ps2 SMB DX combined this month. The way it's going it is going to blow past the first one and end up 700-800K which is damn impressive.

As for Sega and their xbox love, well that's well trodden ground how bad it is. I think people are underestimating how bad it is though. The first game Sega released on the GC was SMB which has sold 600K, the second was Sonic which hit the million mark. JSRF got great reviews and pre-launch was seen as one the big games for the xbox. If it was released on the Gamecube, in time for Christmas and following on the success of SMB it would have done very well. Viewtiful Joe shows how GC owners are receptive to stylistic graphics and Nintendo fanbase were impatient for a meaty game after the launch with Luigi. JSRF would have done 200K easy at the time, and could have gone on towards 500K. Launches are a different beast to the market today.

The biggest error was Crazy Taxi 3. A GC and ps2 release could have pushed towards a million worldwide. It is amazing how bad it really did. To be honest, I'm not at all surprised how every newish Sega game is bombing so hard nowadays. I think they've done a good job of driving their fanbase into the ground. What's really disappointing is that there is no sign of improvement. In fact with the whole SMB DX/PSU stuff going on, they've probably started killing off whatever GC fanbse they had too.
 
Nightbreeze said:
Well it's pretty funny to see Monkey ball do so shitty on ps2 and xbox and so great on the gamecube.. i mean what the fuck.

What's even funnier is that now, if Sega was to release a Monkey Ball 3 the Gamecube sales wouldn't be good either because the Nintendo fans probably feel betrayed by Sega for taking away one of their exclusives (see also Viewtiful Joe 2).
 
heidern said:
Here's the top 10 minus the Visual Concepts ESPN games. GC has the top 3(will be top 4 in a couple of months) and 6 of the top 7.

Code:
----------------------------+---------+--------+
[b]Top 10 [All-Formats][/b]        |  [b]Total[/b]  | [b]Format[/b] |
----------------------------+---------+--------+ 
10 SHINOBI                  | 286,228 |   PS2  |
9 SONIC HEROES              | 340,615 |   PS2  |
8 SONIC MEGA COLLECTION     | 353,659 |   PS2  |
7 SONIC HEROES              | 499,915 |   NGC  |
6 SONIC ADVENTURE DX        | 543,583 |   NGC  |
5 SUPER MONKEY BALL 2       | 603,640 |   NGC  |
4 VIRTUA FIGHTER 4          | 623,474 |   PS2  |
3 SUPER MONKEY BALL         | 647,415 |   NGC  |
2 SONIC MEGA COLLECTION     | 903,086 |   NGC  |
1 SONIC ADVENTURE 2 BATTLE  |1,126,074|   NGC  |

What's funny is that SMB2 on the GC outsold the xbox/ps2 SMB DX combined this month. The way it's going it is going to blow past the first one and end up 700-800K which is damn impressive.

As for Sega and their xbox love, well that's well trodden ground how bad it is. I think people are underestimating how bad it is though. The first game Sega released on the GC was SMB which has sold 600K, the second was Sonic which hit the million mark. JSRF got great reviews and pre-launch was seen as one the big games for the xbox. If it was released on the Gamecube, in time for Christmas and following on the success of SMB it would have done very well. Viewtiful Joe shows how GC owners are receptive to stylistic graphics and Nintendo fanbase were impatient for a meaty game after the launch with Luigi. JSRF would have done 200K easy at the time, and could have gone on towards 500K. Launches are a different beast to the market today.

The biggest error was Crazy Taxi 3. A GC and ps2 release could have pushed towards a million worldwide. It is amazing how bad it really did. To be honest, I'm not at all surprised how every newish Sega game is bombing so hard nowadays. I think they've done a good job of driving their fanbase into the ground. What's really disappointing is that there is no sign of improvement. In fact with the whole SMB DX/PSU stuff going on, they've probably started killing off whatever GC fanbse they had too.

good post. On top of fanbase killing, I'd like to add that they've also managed to effectively kill these franchises with xbox exclusivity. I'll be surprised if we see a sequel to any of these in the future.

CRAZY TAXI
JSR
SHENMUE
PANZER DRAGOON
OUTRUN
a real VF RPF. WHAT THE FUCK WERE THEY THINKING with cybergenerations. Even a messed up RPG like Megaman Command mission did like 40 times better.

so... fuck you SEGA.
 
Sega killed the titles themselves. It has nothing to do with "Xbox Exclusivity" idiot.

Let's see how Sega fails:

1.) Marketing - Could they be any worse?
2.) Timing - They have no clue when the best time to release a game is.
3.) Sensibility - Where they take their franchises and when they try to create new titles with their licenses.
4.) Talent - It's dropped considerably over the past 5 years.

What does that spell. The reality of 90% of their games selling piss poor on every console.

Am I saying that those Xbox titles shouldn't have been ported to other systems. Nope. I'm saying that Sega is the be all end all root cause of every problem they've had. It has nothing to do with being on one system with anything.
 
Sega's just becoming increasingly irrelevant to me. Their last games I picked up have been Phantasy Star Online III, Phantasy Star Online I & II Plus, Puyo Pop Fever GCN, and Shining Tears.

Ugh, I only got ST because it's part of the Shining series (in name, though in nothing else), and I had to get it for the collection. But the Sega magic, that Sega quality some of us used to cherish, vanished years ago.

Blech. Certainly I'm bitter, but I don't want to see these atrocious sales continue.
 
otogi 2 is so fantastically artsy. on one hand you have tons of xbox games with bad art, and then you have otogi 2. but the game is too straitforward to actually sell well. i mean i have been playing it, its looks great but unless you love 3d hack n slashers, its not gonna be your thing.
 
If you look at Sega's catalog they have proportionately more great games than any other publisher out there. They just know how to push our buttons, and that's why I think this move away from hardware is the greatest thing that could've happened to them. Now that they can focus solely on the great game franchises, they can sell these games on whichever format is most popular or most suitable.
-John Davison, EGM April 2001, 141

What titles will finally get the sales and recognition they deserve? This is the best decision Sega's made since Sonic the Hedgehog! 2001 will truly be a historic year in video games, and I can't wait to experience it.
-Greg Sewart, EGM, April 2001 141

This is going to be a great leap for Sega. As hard as it is for all of us to imagine, it makes sense for them to focus on their major strength in the market- their incredible software, and I can't wait to see them compete on other platforms for it.
-Jonathan Dudlak, EGM, April 2001, 141

What I would like to ask the audience to do is listen very closely- maybe you can hear Electronic Arts quaking in their boots. I can't wait to see Sega's games on superior hardware as the Playstation 2 and Xbox, but I'm sure EA isn't happy about it. This added competition will definitely benefit all of us gamers. I think EA's sports games are going to have some major competition with the NBA and NFL 2k series in less than a year, not to mention anything else Sega decides to attack the market with. We'll look back at this as one of the gaming industry's milestones; maybe even ia renaissance.
-Kraig Kujawa, EGM, April 2001, 141

But another part of me knows that this is for the best. Instead of pumping billions of dollars into hardware R&D and manufacturing the actual hardware and selling it at a loss, they can now put all those resources into software development. Considering that Sega's software has always kicked everyone else's ass, now that they can rid themselves of the stigma their hardware provides, I see domination on the horizon. Good for them.
-James Mielke, EGM, April 2001, 141
 
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