Jarrod, I hope one day someone on some emulator runs Super Mario 64 DS with texture-filtering at full speed or that a future DS 2 or something is able to filter-textures like PlayStation 2 is able to do for lots of PSOne games.
It would be a sight to behold IMHO as the DS edition is MUCH more texture heavvy in general: some textures in the DS version are deliberatly blurred (like the one in the hall at the beginning of the game) to reduce the effects of texture pixelllization/magnification artifacts. Most of the times you can ignore it, but it is there and clearly visible.
You might say that it is really not noticeable... but on that screen, yes the DS screen... if you saw Super Mario 64 DS with texture filtering turned on, you would like the game quite a bit more graphically... even if you think that filtering is not needed now on that screen

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