Mama Smurf
My penis is still intact.
You haven't used both controls. Most of the rest of us have. How about we tell you whether it should be brought up or not?
Am I hating on your Nintendo fanboy childhood? OMG HE'S HATING ON MARIO 64! I HATE THIS MAN!
Never tried? lmfao Did I just say I have played the N64 version? Yes, I did.
OpinionatedCyborg said:Seriously. And not too many games can pull levels like that off either -- only with extremely fun, precise controls can challenging, one-fall-and-you're-dead levels be enjoyable.
The story sucked, the tropical theme wore a little thin half-way through, and the NPC's were uninspired, disgusting blobs, but SMS's gameplay was brilliant as the warp levels demonstrated. Those levels alone level it with its Mario brethren. A worthy addition to the series, and, speaking entirely from a gameplay standpoint, a tighter game than Mario 64.
I played it 2 years ago, I played the first 3 or so levels.
Himuro said:rofl So I have to have played the game when it first came to have a valid opinion? :lol
You antsy fanboys.
rofl So I have to have played the game when it first came to have a valid opinion?
Himuro said:I'm talking to Nintendo ate my Balls.
I will have to weigh in with the minority opinion here that I think Sunshine is an overall better game than Mario 64. Accusations of Sunshine not 'innovating' like Mario 64 are kind of moot to me - how could Mario 64 NOT "totally innovate" compared to past Mario games because it was 3D vs 2D? A total format change.
Judged strictly as two games, and not factoring in Nintendo 64 "shock and awe" nostalgia, Sunshine is more refined, more varied, and in some ways more balanced (such as the balance of exploratory missions vs the focused hardcore platforming of the warp world missions). Sunshine isn't perfect by any means, and it has little to do with the camera. It doesn't have what seems to be considered the required Mario charm in terms of level settings. It doesn't have as wide a variety of area themes as Mario 64. The final normal world, Pinta Village, is a very boring design and concept visually and in terms of level design - the worst area in the game. And the concept of a tropical resort ghost house is creative, but it just didn't work out in atmosphere and design. Finally, Sunshine could have stood a bigger payoff for 100% completion if it was going the route of a collect-a-thon - blue coins. HOWEVER, unlike most collect-a-thons, I found the blue coin and red coins in Sunshine to largely involve gameplay feats to display your skill and creativity - not unlike the medals in Kirby Canvas Curse for the NDS.
(Though in spite of its weakness in the area of level array and design, I think the concept of a cohesive and particular theme beyond the by-now very standard Mushroom World was conceptually great and very well done as a whole. It helps that the hub world city in the game is great and full of personality, tying the overall theme together between the various worlds.)
In the end, I personally gotta weigh in with Sunshine being the -overall- better 3D Mario game. It comes down to the desert island question: if stranded on a desert island, I'd take Sunshine over Mario 64 without hesitation.
Idioteque said:I loved Sunshine, but it's not even close to Mario 64.
Himuro said:omfg I want this. Please Miyamoto.
Nintendo Ate My Children said:You did play it on an N64, right?![]()
Instigator said:SMS will no doubt be seen by future generations as the Super Mario Bros 2 USA in 3D.
It's a clumsy, broken, experimental game, the kind that Nintendo often refers to in interviews, but claim they will only release it when it's perfect. They made an exception for SMS and released it anyway. They did it for Yoshi Safari too. WR:BS as well...![]()
Kaijima said:You need to improve your contrarian-meta-trolling-gung-fu, young one.
SMB2u is generally regarded as a bright move for Nintendo to have released in the US and wasn't an experimental, or broken, game as most seem to see agree. You're stretching the definition of 'experimental' by simply the fact that they pasted in different character sprites and tweaked a few elements and art. If anything, the 'real' Super Mario Bros. 2, is seen by many as a broken, poorly designed game with at times almost unreasonable mechanics and expectations of the player. Oops.
Taichu said:Sunshine had an interesting final boss I thought. The difficulty for him was about on par with other Mario games. (No one saw that boss coming!)
Mario 64's final boss was Bowser, for the third time. You beat him using the same strategy you used on him during the first encounter.
Sunshine final boss > Mario 64 final boss.
Took my wife about a good two months without any Faqs.iced lightning said:how long did sms take to beat? It was the first mario game that I didn't feel compelled to finish. Seemed so dull for a mario title.
Miburou said:I loved Super Mario 64 on the N64, but I couldn't stand SMS. I dunno, maybe SM64 was novel in its time, and I'm just bored by the gameplay now.
BTW, I didn't play much of SMS, but don't you have to tackle the challenges in order, while in SM64 you had far more flexibility in what challenges to do in a given level?
koam said:No, just no</tread?
,Himuro said:How is Mario 64 better than Mario 64 DS? I thought they were the same. If analog control is the only thing you guys can think of, then I'm not convinced.
Luigi's Mansion final boss > bothTaichu said:Sunshine final boss > Mario 64 final boss.
EternalDarko said:The insanity, look even peach is shocked at your statement.