SM64 is better by far. I mean we are comparing a genre-creator and a game that could be used in game-making school as an example of how to make games against a game that the only thing going for it is a gimmicky water pump, not only that but the levels in SM64 were varied you had your Haunted Mansion, your fire level, you cave level, your water level I mean so many different themes running througth those levels that made SM64 really special whereas in SMS the only theme present was that fucking tropical theme that by the third level I was tired of it.
in short SM64>>>>>>>>>SMS.
in short SM64>>>>>>>>>SMS.