http://cube.ign.com/articles/570/570491p1.html
How hard can it be to implement a feature you've already created for a previous title?
And something like an RPG element would have no effect on multiplayer matches. You would handle those like you handle them now with default characters.
For a game that took so long it could have had so much more. Character creation and RPG elements are the 2 big things I would want.
IGNcube: The Game Boy Color version of Mario Tennis features RPG elements. How come you decided not to include similar elements in the GameCube title?
Hiroyuki Takahashi: We've heard that the RPG elements that are the focal point of our Game Boy sports games have been very well received. The basic concept behind those RPG elements is that they are best suited to a deep single-player experience, which matches perfectly with the characteristics of the Game Boy hardware. Do you really want that style of play in a console sports experience? Then we might have to give it some thought. But to be honest, based on our plans and the development schedule for Mario Power Tennis, we wouldn't have been able to include it this time if we wanted to.
How hard can it be to implement a feature you've already created for a previous title?
And something like an RPG element would have no effect on multiplayer matches. You would handle those like you handle them now with default characters.
For a game that took so long it could have had so much more. Character creation and RPG elements are the 2 big things I would want.