Opus Angelorum
Member
Having trouble beating level 18 Daken (with soldiers), too many damn countdown tiles.
Having trouble beating level 18 Daken (with soldiers), too many damn countdown tiles.
Storm is great because whatever tiles she breaks will increase you AP counts. The more covers you get for her the more tiles she can break (and the AP cost is lowered).
Guess I need to make a Facebook account!
Hey guys, post yours here so I can add you after I create mine, please?
Edit:
Done!
https://www.facebook.com/heringer.neogaf
New week long Free For All tournament is up.
Time to not join it and see if it gets easier tomorrow!
Juggernaut seems kind of broken, I wish i had used him when I was building early. That green move destroys almost always guarantees a chain and head but does a stupid amount of damage. Definitely have to try and resource deny/stun lock him to beat him.
Gameplay
Heroes that level will no longer be able to avail themselves of a free instant Health Pack to return to full health. However, S.H.I.E.L.D. quartermasters are working feverishly to mitigate this attack. They've managed to raise the Agent's Health Pack maximum to 5 from 4 and lower the amount of time it takes to requisition a new Health Pack to 36 minutes from 96. Health Pack costs have risen slightly as well, from 15 for 1, 60 for 5 to 25 for 1, 100 for 5.
- H.A.M.M.E.R. soldiers have become more aggressive when Agents and their teams fall back from combat, much as Tournament opponents do now. When retreating, damage equal to one third of each characters health will be suffered.
- Tons of back end changes to support upcoming UI changes and future Event types
UI
- Ability maximums are now listed for each character in the Ability Screen for each character
Characters
- Added upgrades to Levels 2-4 of Daken's Pheremone Rage
Level 2: +10% Strike tile strength
Level 3: +10% Strike tile strength
Level 4: +20% Strike tile strength
Next patch deets
Blah
I have like 8 guys in a queue and nothing to give me hero points on the horizon ; (
Gameplay
Heroes that level will no longer be able to avail themselves of a free instant Health Pack to return to full health. However, S.H.I.E.L.D. quartermasters are working feverishly to mitigate this attack. They've managed to raise the Agent's Health Pack maximum to 5 from 4 and lower the amount of time it takes to requisition a new Health Pack to 36 minutes from 96. Health Pack costs have risen slightly as well, from 15 for 1, 60 for 5 to 25 for 1, 100 for 5.
- H.A.M.M.E.R. soldiers have become more aggressive when Agents and their teams fall back from combat, much as Tournament opponents do now. When retreating, damage equal to one third of each characters health will be suffered.
- Tons of back end changes to support upcoming UI changes and future Event types
UI
- Ability maximums are now listed for each character in the Ability Screen for each character
Characters
- Added upgrades to Levels 2-4 of Daken's Pheremone Rage
Level 2: +10% Strike tile strength
Level 3: +10% Strike tile strength
Level 4: +20% Strike tile strength
I actually always leave a spendable cover (to upgrade or sell) as last on my collection so that when I'm full I can just use that one and get a spot, then grab spendable covers from my deposit and use them but always keeping one around on my collection. That way I'm almost never stuck and can decided which covers I grab from deposit or at least wait until I have one I can use to upgrade a character I own already, instead of having the game automatically filling up my last free spot on my collection with a random cover and potentially holding me from using/grabbing any other cover until I pay for another slot.
Hopefully I made myself clear and that's not too convoluted of a write-up, it's way past 5AM here folks
He wants to push all his bonus covers into his cache so it can give him some time (a week?) to gain more gold currency to buy a new slot for them.
No more healing from levelling up will lead me to playing this game a lot less :[
No, he means that, by keeping his covers full, he can then sell the rubbish one in his final slot and choose which one to fill the slot with from his cache, using up the useful ones first and thus making sure that no usable covers are hanging around in the cache, inaccessible due to the game filling up the last cover slot with something else.
It's a way of making sure that he can control what cover appears next in his covers list when gaining covers, by making sure there isn't an empty spot, it means he can choose from the cache.
It's like moving boxes around in a room- you need one empty/controllable space to give you room to manouver, if that makes any sense!
No, he means that, by keeping his covers full, he can then sell the rubbish one in his final slot and choose which one to fill the slot with from his cache, using up the useful ones first and thus making sure that no usable covers are hanging around in the cache, inaccessible due to the game filling up the last cover slot with something else.
It's a way of making sure that he can control what cover appears next in his covers list when gaining covers, by making sure there isn't an empty spot, it means he can choose from the cache.
It's like moving boxes around in a room- you need one empty/controllable space to give you room to manouver, if that makes any sense!
Absolutely not, no, just maintaining control of exactly which one of the covers in his cache moves to the single spot he is keeping free, so he can prioritise using upgrades first rather than it filling with a random character, that, if he wants to keep it, stops him gaining the others without buying more space.Just to be clear, he's not actually influencing the random cover you get from using a Cover Chit when he does this, right?
Well, the health cool down has been vastly reduced, and you can carry an extra one now- it means that you can have far more frequent sessions but they are going to not be as long, I suppose.Leveling won't heal anymore? Well time to stop playing. They clearly don't want people playing the game without dropping insane amounts of money on health packs.
Absolutely not, no, just maintaining control of exactly which one of the covers in his cache moves to the single spot he is keeping free, so he can prioritise using upgrades first rather than it filling with a random character, that, if he wants to keep it, stops him gaining the others without buying more space.
Ah, I see where the confusion is, sorry, when I said 'gaining covers' I meant 'taking them from the cache', sorry for not being clear.
Still no way to unlink a facebook account? Gah.
If you are talking about iOS here is how I did it. In my Facebook account settings I removed the Puzzle Quest app. In iPhone Settings > Facebook log out of Facebook.
Launch the Puzzle Quest App, on the home screen, tap the settings gear, tap the Facebook icon, you should get an error that it can't connect or is not authorized.
In iPhone Settings > Facebook, log into Fake Facebook account.
Launch the Puzzle Quest App, on the home screen, tap the settings gear, tap the Facebook icon, you are now authorized with the new account. You can log back into your real Facebook account in Settings > Facebook and the Puzzle Quest will be authorized and connected to your fake account.
My game was updated but leveling still healed my character....interesting.
This Facebook integration has really paid off.
Just today:
1550 ISO
1 x Black Widow
1 x Black Widow
1 x Juggernaut
1 x Recruit (one star)
This will retain my stats and everything?
Seeing as Hero Points are rare, what should I be spending them on?