Marvel Tokon buttons/systems/combos overview



Edit: I will try my best at notes:
  • You have to win in a 3 out of 5 round format
  • You start out Round 1 with only one assist
  • The green assist gauge represents this at the top
  • Throws and special moves activate your second and third assists.
  • Game uses LMH (Light, Medium, Heavy) attack system
  • 4 more buttons (QS, QD, QT, QA) which are Quick Skill, Quick Dash, Quick Throw, Quick Assemble
  • Game has highjumps (down then up) and air dashes (jump, then second direction)
  • Has an aerial block
  • Has a 'Slam Launcher' (down and heavy attack) which will launch the opponent into the air as your character highjumps for a follow up combo
  • Unique Attack (UA) button. Each direction will give a different variation of that attack (think Smash Bros directional inputs)
  • Same for skills (QS) which also uses LMH buttons to activate a special variation of the skill
  • Same with assists (different directional inputs while activating an assist will perform a different attack)
  • These attacks use the Skill Gauge meter (bottom orange bar)
  • Skill gauge bar caps at 150
  • Storm has her own 'elemental bar' above her skill gauge bar
  • Supers (Level 1/2 supers in other games) cost 50 Skill Gauge amount
  • Ultimates (Level 3 supers in other games) cost 100 Skill Gauge amount
  • Assist button (Link Attack) has it's own 4 hit combo as it calls in all 3 allies
  • Medium and heavy versions of the Link Attack ends with a super/ultimate
  • Can swap mid-assist attack
  • Each assist uses 1 bar of Assist Gauge
  • Assemble Counter (A special version of parry that uses an assist as a counterattack immediately after) costs one bar
  • Assemble counter leaves you very vulnerable if it whiffs
  • Can do back to back supers (and you'll swap to the new character once the assist does their super)
  • Crossover (call in assists while blocking and swap to them)
  • Opponent can crossover reflect (which will call in their assist to counter your own crossover)
 
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Playable evo demo roster:

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Movesets:

GxN96rsawAA6vF-


GxN96rzaIAQp15p

GxN96rrbwAAKHSO

GxN96rjb0AAkPKu

GxN9-tvaIAALanR

GxN9-txaIAQGRaT
 
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Looks very similar to MvC in all of its basic mechanics. The new mechanics near the end of the video look pretty cool but will definitely take some getting used to.

The game looks great, though. I just wish it also had Capcom characters lol
 
Again, i dont give a sh*t about fighting games... but my God this drawing style is SO nice to see... i would easily buy a beat 'em up game with this style
Same here. Fighting games just aren't my thing anymore, unfortunately, but the art style is absolutely fantastic.
Hopefully it comes with some fun side modes. That's what mostly sold me on fighting games during the 90s and 2000s.

Rival Schools was a peak 2-disc example of that.
 
Looks very similar to MvC in all of its basic mechanics. The new mechanics near the end of the video look pretty cool but will definitely take some getting used to.

The game looks great, though. I just wish it also had Capcom characters lol
Based on the control description, it sounds like a mixture of MvC 2 and DBFZ, with a small dash of Smash Bros influence.
 
Seems a little more complicated than I anticipated but not necessarily a bad thing for me. I despise ASW's use of the qcb+f commands though😂 They bascially brought back super dash too lol.

EDIT: I like the characters has some unique gimmicks for each.
 
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Get anime outta muh Mahvel!!!!

.....game looks fun, but I still hate the anime shit in Marvel stuff. I will probably begrudgingly love this game despite not loving the art style if it ends up a fun ass fighter.
I won't lie though, reading through all those mechanics makes me worried they're gonna clutter up the combat with too many systems and rules. There's a reason why the vast majority of the world just goes back to good ole SF 2 when they just wanna play a good fighter; a simple fighter is just always going to appeal more in the long run to far more people than a complicated fighter. I hope they don't give this one too many systems to keep track of and what not, as it will undoubtedly hurt its casual acceptance if so.
 
Get anime outta muh Mahvel!!!!

.....game looks fun, but I still hate the anime shit in Marvel stuff. I will probably begrudgingly love this game despite not loving the art style if it ends up a fun ass fighter.
I won't lie though, reading through all those mechanics makes me worried they're gonna clutter up the combat with too many systems and rules. There's a reason why the vast majority of the world just goes back to good ole SF 2 when they just wanna play a good fighter; a simple fighter is just always going to appeal more in the long run to far more people than a complicated fighter. I hope they don't give this one too many systems to keep track of and what not, as it will undoubtedly hurt its casual acceptance if so.
I'm a fighting game fan and really like Arcsys.

In my experience their games are easy to pick up and hard to master. So if you want to play it casually, you can. They usually have combos with simple sequences like LP+LP+LP+LP that would do a bit less damage than doing the same combo with the manual input like LP+DLK+FHP+Special for example.

As far as I know the majority of the world is not playing SF2, not even with the re-releases like Capcom Fighting Collection. Their player base is much lower than other modern and complex games like Street Fighter VI, Guilty Gear, etc.

Personally, as an intermediate player, I like the skill threshold to be low so I can play with more friends that are not so much into fighting games but I also like them to have a high skill ceiling for people that are willing to invest the time. There is no way the modern fighting game player base would get hooked in a game like SF2.
 
I won't lie though, reading through all those mechanics makes me worried they're gonna clutter up the combat with too many systems and rules. There's a reason why the vast majority of the world just goes back to good ole SF 2 when they just wanna play a good fighter; a simple fighter is just always going to appeal more in the long run to far more people than a complicated fighter. I hope they don't give this one too many systems to keep track of and what not, as it will undoubtedly hurt its casual acceptance if so.
It depends. How complicated was Marvel vs Capcom 1 or Xmen vs Street Fighter for you?

This is arguably closer to that than MvC 2 or 3.
 
It looks awesome. But I am dogshit at fighting games. I wish I had gaming friends to play it with. I wouldn't care if they beat me up. But getting beat up by toxic randos online is worse lol.
 
I'm a fighting game fan and really like Arcsys.

In my experience their games are easy to pick up and hard to master. So if you want to play it casually, you can. They usually have combos with simple sequences like LP+LP+LP+LP that would do a bit less damage than doing the same combo with the manual input like LP+DLK+FHP+Special for example.

As far as I know the majority of the world is not playing SF2, not even with the re-releases like Capcom Fighting Collection. Their player base is much lower than other modern and complex games like Street Fighter VI, Guilty Gear, etc.

Personally, as an intermediate player, I like the skill threshold to be low so I can play with more friends that are not so much into fighting games but I also like them to have a high skill ceiling for people that are willing to invest the time. There is no way the modern fighting game player base would get hooked in a game like SF2.
I'm not referring to the modern fighting game player base, I'm referring to more casual gamers. I agree that more serious players don't play 2, (I always opt for Third Strike, CVS2, or MVC 2 or Infinite, (underrated game), if I'm having a vote on what to play), but as someone who actually plays at a local arcade regularly and is friends with the owner, I can tell you that he said his old 2 cabinet pulls in more revenue than the MVC2 cabinet and the exa exclusive fighters like Axel City 2 combined. It's the reason why Mortal Kombat always outsells every other fighting game despite having awful animations and underwhelming mechanics; it appeals to the casuals more. Hopefully this game does too.

In the past, I found that I quickly lose interest in Arc Sys fighters. I dig the music of Guilty Gear, (for the most part), but it just doesn't hold me. Same with DB Fighter Z, and Blaze Blue I found to just be absolute trash. I did get really into the Persona fighting games for a bit there, particularly the first one, so I know their games can be addictive if they grab ya. I'm a long time Marvel fanatic, so I'm probably gonna end up getting this at some point. Here's hoping they choose some more interesting characters at some point. I get tired of seeing the same characters being pushed everywhere when the Marvel universe is filled to the brim with great brawler type characters that would fit here.

We need Daredevil, Exodus, Polaris, Agent or Space Knight Venom, Moon Knight, Shadowcat, Apocalypse, Nate Grey, Havok Joe FixIt, etc., Come on Marvel, let's get a smidge more esoteric and dig into some characters that don't get used as often for projects like this.
 
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