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Crimson Desert Combat Overview

From my understanding you play far more aggressively than a souls game and you have fighting game combos with different input, like to chain wrestling moves is gonna feel much more like using king in tekken than just pressing a button and seeing a 10 sec animations.

Would black desert be a good example to get a feel a for the gameplay or should I wait for a demo? Never played BDO.
 
The story will be shit. Don't go in expecting anything more than surface level good vs evil or something. There won't be branching story paths either. It's not Witcher 3.

This will be a game that is carried by how good the combat and/or exploration will be.

Edit: I was referring to The Witcher 3 in terms of how it raised the bar for AAA gaming through layered gameplay and overall production quality, not specifically its narrative. Crimson Desert has the ambition and polish to potentially become a bar-raising, even generational AAA title, so I'm curious to see whether it truly delivers on that promise.
 
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Would black desert be a good example to get a feel a for the gameplay or should I wait for a demo? Never played BDO.
Never played black desert, sorry.
No, even though BDO is more action-based than other MMOs, it is still an MMO at heart when it comes to how things interact during combat.

It will be missing that feeling of actually hitting an opponent because the game is accounting for latency, so you'll be doing flashy moves to little reaction and almost no friction.

If you have ever played Skyrim then played ESO, the difference is almost the same between those two.

The only MMOs that actually involve the same type of friction and physics like a single player game are the ones that are instanced, like Vindictus.
 
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No, even though BDO is more action-based than other MMOs, it is still an MMO at heart when it comes to how things interact during combat.

It will be missing that feeling of actually hitting an opponent because the game is accounting for latency, so you'll be doing flashy moves to little reaction and almost no friction.

If you have ever played Skyrim then played ESO, the difference is almost the same between those two.

The only MMOs that actually involve the same type of friction and physics like a single player game are the ones that are instanced, like Vindictus.
I heard high praises for black desert combat, weak impacts aside.
 
After playing games with weighty combat, I can't stand games where hits don't feel impactful or without any controller feedback. I'm not asking for Astrobot level of integration but something like Stellar Blade or Demons Souls at the very least.
 
It actually is mechanically deep, and if you check out some recent interviews about it, they actually had to tone down the complicated controls a bit from last summer's demo because mainly FGC-types like Maximillian were able to fully utilize them correctly, while other outlets considered it a negative.

In his coverage video Max even started using fighting game terms to describe moves from the demo because they required too much dexterity to pull off.
That's really Cool. Not many 3d games doing that style combat. I wish they hadn't watered it down.
 


After running through all the marketing and released details about this upcoming title in an effort to understand more about it, I figured someone else might also benefit from said research.
 
Game just would be a lot more appealing if it had a more stylized art direction.
They're trying to give off some pseudo '' realism '' vibe with the art direction but the gameplay doesn't fit it at all.

Not to mention it's extremely boring and uninspired.
 
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