cool_dude_2049 said:Sorry I read your post and saw your pic at the same time. I.

edit : damn you rotating avatar, damn you to heeeeell
cool_dude_2049 said:Sorry I read your post and saw your pic at the same time. I.
I'm sure they could care less.Corky said:When I become the supreme leader of the world, uttering the phrase "would of been" will cause that implant that we installed in you to blow up and killing everyone within a 1 mile radius.
GuiltybyAssociation said:I have yet to fight one other Dorm online. He certainly isn't very popular. I think he's solid, just super slow - do others think he's this bad? I'm curious now.
zlatko said:I just can't for the life of me see what he brings to the table or a team dynamic other than his QCF Hyper beam. He can fly but it feels sluggish. His movement on ground is awful. He doesn't have long strings he can do on the ground while someone is blocking to keep pressure on. He seems to have high recovery on all his moves. His assists aren't spectacular either, and I'm pretty sure his meter building is average at best.
He's cool looking as hell though.
@Ultimoo
I love SuperSkrull and I'd drop Chris off my team if it wasn't for the case that tenderizer is like you said so easy to activate on accident. I can be a bit of a masher in this game with my team since none of my 3 require any god like inputs timing.
zlatko said:I just can't for the life of me see what he brings to the table or a team dynamic other than his QCF Hyper beam. He can fly but it feels sluggish. His movement on ground is awful. He doesn't have long strings he can do on the ground while someone is blocking to keep pressure on. He seems to have high recovery on all his moves. His assists aren't spectacular either, and I'm pretty sure his meter building is average at best.
He's cool looking as hell though.
@Ultimoo
I love SuperSkrull and I'd drop Chris off my team if it wasn't for the case that tenderizer is like you said so easy to activate on accident. I can be a bit of a masher in this game with my team since none of my 3 require any god like inputs timing.
But she isn't real.~Devil Trigger~ said:Fuck Chun Li
TruHero said:Finally got to play my co-worker's copy last night....and damn, coming from SSFIV, this game is just crazy. I couldn't do anythingI never really played MvC2...or any of the Vs games...that much. I've mainly played the "standard" SF games, and even then, just casually.
I'm not sure if I'm going to buy MvC3, at least not until Capcom adds Spectator mode (and Replay would be nice). The learning curve seems really high to me.
TheFightingFish said:Dorm is pretty solid against Sentinal with big hitbox projectiles, flight and a teleport.
http://www.youtube.com/watch?feature=player_embedded&v=kMIBEBFkumU#t=1m25s
The Antitype said:Virtua Fighter and Soul Calibur are, for my money, the deepest, most nuanced and most satisfying fighting games on the market.
Neither of those games require you to input crazy directional sequences. The moves themselves are easy to pull off. The skill comes through in knowing what moves to use in any given scenario, combine them effectively, sucker opponents in and capitalize on the openings they give you.
I don't have my guide with me at the moment, but what's the frame data on that move? It looks like on frame 1 it's on one side of the screen, and on frame 2 it's on the other.Baloonatic said:I have discovered that Bionic Arm makes people rage quit.
_dementia said:I don't have my guide with me at the moment, but what's the frame data on that move? It looks like on frame 1 it's on one side of the screen, and on frame 2 it's on the other.
_dementia said:But she isn't real.
zlatko said:The learning curve to get into it at the ground level and be able to win games at a consistent rate on even matches is a much lower threshold than SF games.
Unless you are planning to go pro hardcore with it, then you'll be right at home jumping right in. SF at a basic level still asks a lot more out of the player, but Marvel while it may SEEM it wants you to digest a lot of things at once, it's just a lot of little things to absorb and put together.
I'd def. recommend this game more to casual fighting game fans than SSF4, but that's just my take.
TheFightingFish said:Dorm is pretty solid against Sentinal with big hitbox projectiles, flight and a teleport.
http://www.youtube.com/watch?feature=player_embedded&v=kMIBEBFkumU#t=1m25s
Baloonatic said:I have discovered that Bionic Arm makes people rage quit.
cool_dude_2049 said:![]()
Sorry I read your post and saw your pic at the same time. It just went so well together.
Yeah, people who aren't prepared for it get frustrated, but I find it difficult to connect against anyone decent. I'm just not quick enough with it and often choose the wrong angle. It's fun to grab people off the ground from the air though.Baloonatic said:I have discovered that Bionic Arm makes people rage quit.
There's a netplay simulation setting in training mode. Maybe that helps.Ferrio said:How the hell are people doing complex combos with lag? I'm screwing up on stuff like midscreen smartbomb->proton cannon, or she hulks OTG cause of that shit. I don't know how the hell you people are compensating for that.
_dementia said:There's a netplay simulation setting in training mode. Maybe that helps.
Ferrio said:How the hell are people doing complex combos with lag? I'm screwing up on stuff like midscreen smartbomb->proton cannon, or she hulks OTG cause of that shit. I don't know how the hell you people are compensating for that.
_dementia said:But she isn't real.
BentMyWookiee said:Over the weekend I discovered that one of my big problems in this game is blocking. I can't seem to block anything online. I'll be trying to block, but my opponents always manage to break through and launch me into some combo that completely ruins me.
Everything seems to happen so quickly that my brain can't register fast enough whether I should be blocking high or low. My opponents seem to be able to block everything I throw at them though, which makes me feel like I'm the only person having this problem.
I'm in the same boat.giancarlo123x said:Am I the only person in the world who has not received their copy from the Capcom store? =[
Also hello Gaf!
That actually makes a lot of sense. I'm going to give that a try later and see if it helps me at all. Thanks for the idea!Owensboro said:I have the same problem! What I plan on doing is what I did in order to learn blocking in SSFIV: Go into a match vs the computer on a hard or hardest difficulty setting and try to get a time out (no attacks, just blocks). I'm wondering if this game is just to fast for that to work though. I guess I'll find out.
I haven't either. I asked about it, and the email I got back was backpedaling, saying to allow 7-14 days for delivery. That's this week.giancarlo123x said:Am I the only person in the world who has not received their copy from the Capcom store? =[
Also hello Gaf!
ThatCrazyGuy said:In my dream design, I wish X-factor was mixed in with the old infinity gem system, where you have to pick your X-factor power-up. Like I have to choose, speed, power, damage, or whatever before the match, and that is the attributes you have when you x-factor.
btw, I kinda liked the gem system from MSH.
How is that cheap? Doesn't seem too unusual._Xenon_ said:Finally built my cheap as fuck team: Wolverine / Dante / Sentinel. I'm gonna tier whore the heck out of it until they balance the x factor and such.
Jeff Green's Son said:Akuma with X factor is ridiculous. Last night I defeated my opponent who still had all three characters at about half health and beat him with only Akuma and a quarter health left. If my opponent was physically in the room with me I would have apologized.
Alucrid said:That's nothing like hitting someone doing a THC and killing them with a level 3 XF Sentinel combo. I'm sorry random internet dude for everything.
If you like winning and coming up with good strategies, there's no reason not to, especialy if you already bought the guide.jdub03 said:For someone who isn't trying to go pro or planning on playing in tournaments regularly, do you guys think messing around with frame data is a waste of time. I ordered the guide and am wondering if I should bother with that section.
This pretty much summarizes how I feel about the game. If X-Factor was toned down I feel that it would be fine in its current state.ThatCrazyGuy said:I was reading that front page article on SRK about MVC3 whining, and got to thinking about X-factor.
I really think X-factor in its current form is bad game design. It is like the infinity gem system from MSH, the Rage system from tekken, Roman cancels and ultras rolled up into a huge mess.