Marvel vs Capcom 3: Fate of Two Worlds |OT| - Ya down with OTG? Yeah, you know me!

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DoomXploder7 said:
forget sent we need a 40 minute in the lab on anti phoenix tech.
This.

Seeing people fail to avoid her basically says that the Phoenix matchup is probably even harder than the Sentinel matchup.
 
Razor210 said:
This.

Seeing people fail to avoid her basically says that the Phoenix matchup is probably even harder than the Sentinel matchup.

lol sent doesnt have a teleport, homing fireballs and flight that fast.
 
Sixfortyfive said:
Man, the WNF stream is lagging so much more than Spooky for me. :(

shame they don't have resolution options like the other one did, don't care about visual quality as long as I can see what's going on so a 240p option is always appreciated
 
Am I stupid in thinking that this game should have some sort of combo breaker element? Just something that breaks out of a combo so these long winded Ammy/Sent/Dante/etc. etc. etc. combos could be escaped. maybe you could have like 2 per match and they would cost 2 meters each.

IDK, I feel like an element like that would take the emphasis off of BIG DAMAGE, and X-FACTOR because people would be able to get out of some BnBs.
 
Justin is the first player I've seen using Snap Backs appropriately.

Net_Wrecker said:
Am I stupid in thinking that this game should have some sort of combo breaker element? Just something that breaks out of a combo so these long winded Ammy/Sent/Dante/etc. etc. etc. combos could be escaped. maybe you could have like 2 per match and they would cost 2 meters each.

IDK, I fell like an element like that would take the emphasis off of BIG DAMAGE, and X-FACTOR because people would be able to get out of some BnBs.
TVC had it. It doesn't really change much imo. It only really delays the inevitable.
 
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