Every Capcom Marvel fighting game from Marvel Super Heroes through MvC2 were loaded with recycled assets, MVC2 being by far the worst offender. Curious as to why this is such as problem now.
Those were beautiful pixel art, these are washed-out-shiny-resin-skin abominations.
I'm not even sure how they'll accomplish shrinking powers in a 2D fighter, but I can't wait to see the result.
Feels like a modern MVC 1 .
I prefer the madness of 3v3 with assists.
I don't recognize the marvel craziness in it, it's too toned down.
Oh well ....
SFV wasn't revealed 5 months before launch. It was first shown like 14 months before it launched.Remember how SF5 looked when it was first revealed. It'll look fine I know capcom can deliver a pretty looking game.
The other stuff though, we'll see.
I'm hype tho, It definitely looks much slower though. Like Ouroboros is turned down like 10 notches lol.
The infinity stone effect is really cool though! Like when they get caught in the giant tesseract.
I'm intrigued.
This game is going to be another sausage fest, isn't it?
Mostly dudes.
MvC2 looks like total ass because of the 3D backgrounds and in-game UI.
Those were beautiful pixel art, these are washed-out-shiny-resin-skin abominations.
SFV wasn't revealed 5 months before launch. It was first shown like 14 months before it launched.
Not digging the artstyle. I think I would have preferred the 3d cell shaded look of the SF games
They might've been beautiful pixel art in their own respective games but in MvC2 they're squashed sprites with choppy animation thanks to them cutting down frames to fit more characters. Not to mention they're sprites from vastly different eras and different styles mashed with ugly 3D backgrounds.
When I think beautiful pixel art, MvC2 is the last thing that cones to mind.
As great as it was, MVC2 (along with CVS2) was pretty hideous to look at with its 3D backgrounds emphasizing the low-res sprites. Not at all one of my candidates for good-looking 2D games.Those were beautiful pixel art, these are washed-out-shiny-resin-skin abominations.
Those were beautiful pixel art, these are washed-out-shiny-resin-skin abominations.
OH I agree, but we were talking about character models, MvC2 was the beginning of the end for beautiful fighting games made by Capcom.
Cyclops must be glad he isn't in this game to deal with this shit anymore.And yes, he does suffocate and die like that.
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Why are these stages so empty?! SO BORING!
Some of those sprites in MvC 2 are super old and look really bad compared to the ones they had drawn completely new for the game. I like the game, but c'mon people even called it out on that when it launched back then.
I cannot muster any excitement for this, at all.
It looks so bad.
Love that it's got 2v2 aerial raves and no wavedash and folks are still angry bout it being called tvc2 for some reason lol. Embrace it. Lord knows I will.
Those games aren't cell-shaded.
I agree that the graphics look too washed out, but I actually like the stages we've seen so far. MvC3's stages were way too dark and busy imo
Tatsunoko vs Capcom was better than MvC3. You know it, I know it, everyone knows it.
But it was released on the fucking Wii.
If MvC4 plays like TvC I'll be there Day 0.
Chun doesn't sound like Laura Bailey anymore, either. We can never truly escape from Laura Bailey, though, so she is probably voicing Black Widow.I'm surprised no one's mentioned that Strider's (and maybe Hawkeye's the sound mix makes it hard to tell) voice got changed, too. I know most people (including me) just use Strider's Japanese voice, but his new one's actually closer to it.
We can all agree that TvC was the superior game all along.
I dont mind reused assets but this game copies the worst things: OTGs (these ruined Marvel)
TvC was too good for this worldWe can all agree that TvC was the superior game all along.
I think this is the part we're supposed to pretend the Vs series didn't have OTGs since fucking Children of The Atom
Some of those sprites in MvC 2 are super old and look really bad compared to the ones they had drawn completely new for the game. I like the game, but c'mon people even called it out on that when it launched back then.
Why not go for a 2D animated look, but solicit designs for the sprites of both rosters from some of the most prolific Marvel artists of all time? I'd love to see a Todd McFarlane Ryu, or an Alex Ross Strider, for example.
This way you can bridge the game with more identification and promotion of prolific artists in the comic book area.
Corporate synergy or something like that.
It pains my heart that we will never get an HD port with viable netcode.
You can't sell that to people who only watched MCU.Why not go for a 2D animated look, but solicit designs for the sprites of both rosters from some of the most prolific comic book artists of all time?
Hell, even the Vs. Games' backgrounds and animations pale compared to CoTA and MSH. A lot of characters lost animations going into the Vs. Games, and the wonderfully animated scrolling, sometimes multi-tiered stages (like Magneto's CoTA stage or Wolverine's MSH stage) were gone in favor of more static looking locales. Which is the tradeoff for all of the other going for the series visually, admittedly.Those games aren't cell-shaded.
Agree. X-Men CotA is GOAT for me. MSH, too. Obviously the CPS3 shit is god-tier.
I have always thought MvC1 was one of the best looking Capcom fighters. It's all about the backgrounds.
You can really tell who knows what they're talking about and who doesn't by some of the posts in the thread.I think this is the part we're supposed to pretend the Vs series didn't have OTGs since fucking Children of The Atom
Why not go for a 2D animated look, but solicit designs for the sprites of both rosters from some of the most prolific comic book artists of all time?
Lol, looks like an indie game. Should be $5.Why not go for a 2D animated look, but solicit designs for the sprites of both rosters from some of the most prolific comic book artists of all time? I'd love to see a Todd McFarlane Ryu, or an Alex Ross Strider, for example.
This way you can bridge the game with more identification and promotion of prolific artists in the comic book area.
Corporate synergy or something like that.
This was my favorite part in the gameplay video:
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Cube traps for dayz.
Because 2D sprites are bloody expensive and time consuming, so if you want quality 2D fighters be prepared for 8 character rosters and 3~4 year development times.Why not go for a 2D animated look, but solicit designs for the sprites of both rosters from some of the most prolific comic book artists of all time? I'd love to see a Todd McFarlane Ryu, or an Alex Ross Strider, for example.
This way you can bridge the game with more identification and promotion of prolific artists in the comic book area.
Corporate synergy or something like that.