I appreciate the amount of detailed settings but it seems annoying having to try which part of the setting is needless and can be tweaked down.
I would much prefer something more simplified.
With this setup, You will have to turn down 1 setting, register fps change, take screenshot and compare what changed and if it was worth it.
Knowing how this works, half of the setting will probably have no framerate impact or no visual impact, so could be trimmed down....
I love pc settings but they have to make sense and cause some real visible difference.
If there is no visual difference but fps is much better on medium... this setting should not exist and should be just set to medium fixed.
these settings make A LOT of sense.
AMD cards will massively benefit from the RT Resolution setting, while cards with low video memory will massively benefit from the Object Range settings, and cards that aren't that good at pushing a lot of polygons will benefit from the Geometry Detail settings.
these settings should literally be in every game that has RT reflections as many cards will be able to push some settings higher than others or lower than others.
the following is speculative but I assume it will be somewhat correct
let's put the RX6700xt vs the RTX3070 for each setting:
Reflection Resolution:
the 6700xt should most likely be set to one of the lower settings here, medium or below depending on your target output resolution
the RTX2070 can most likely run this with some of the higher settings in most cases
Geometry Detail:
here both cards will most likely be able to push the same settings.
if this includes texture detail as well the 6700xt might have an advantage here over the 3070 due to more VRAM.
so most AMD cards will be able to push this higher than most Nvidia cards
Object Range:
this is actually something that will be both dependent on your GPU AND on your CPU
I assume the object range will lead to a shitload more drawcalls in many situations and it also means more stuff to draw for the GPU.
so a weak CPU should lower that slider while if you have a really good one you can most likely max that out without issue
so here I'm not even gonna compare these 2 GPUs as this is more CPU department than GPU.
but as you can see, on PC, settings like these are a must.
if it was a single toggle with like 4 settings then AMD cards and Nvidia cards would suffer for no reason in different ways.
in the higher settings the limited VRAM will fuck with Nvidia cards and the limited RT hardware will fuck with AMD cards.
AMD cards can display and load more textures and objects but they have really weak RT capabilities and so higher resolution RT will tank their Performance. and it's exactly the other way around with many Nvidia cards.
but there's actually one Nvidia card that is in a similar situation to AMD cards, the RTX3060.
a shitload of VRAM (12GB) but massively reduced RT cores.
so that card, like AMD cards, can most likely push for higher geometry and object distance settings, but will have to use a lower reflection Resolution setting.
all of these cards could not be optimally utilized if the setting was simplified like you want it to be.
with how vastly different all of these cards handle different aspects of these reflections it's simply how it should be done in every game