That's why I stopped playing. I'll be playing 4 player coop with my best friend, my girlfriend and one of her friends when the game finally comes out though, so it shouldn't be an issue.
Just spent 50 minutes on a Gold match and yeah, well and truly done with the multiplayer in the demo. I'm pretty burnt out this point and unless the lag/match making is fixed in the retail version (and I'm betting it wont be) it will remain mostly unplayed, which is disappointing.
We all played well in that match, got to wave nine, but mother of fuck did the lag
ruin numerous, countless kills. Either a missed headshot because the game shifted my character's position thus breaking my aim, phantoms, nemesis and everything else
teleporting as the game tries to calculate where they are, and utterly dreadful damage recognition on both players and enemies. Shoot, contact, splatter effect; no damage. Throw grenade, animation effect; no grenade thrown.
And I have
no idea what happened in wave nine but I
swear an Atlas mech became completely invincible. We were all focus firing and, right before I died, it's health was about halfway through the armour bar. My bros couldn't revive me, so I watched, and despite them
continually focus firing on the
same mech the fucking thing never went down. It was sparking, but nothing was happening. Two of those guys were killed by a phantom, and the other was killed by that same mech.
Definitively broken and unplayable. Getting to wave nine was a blend of skill, wrestling with lag, and pure luck. If this is how the retail game is going to be then count me out.