EatChildren
Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Going by the 100-questions-Walters-vid classes are still in somewhat, via the specialised arms, as when asks he says about seven and specifically mentions vanguard.
So I'm guessing the class system is a proper series of branching trees and character shaping, versus the rigid class system of the trilogy. Kind of like older CRPGs and Elder Scrolls and The Witcher with greater flexibility in builds.
It's a different way to do it, but whether or not it's detrimental depends entirely on execution. Specifically XP distribution, and how easy it is to "max out" everything and swap specialisations. If it's not, again kind of like The Witcher, it would encourage replays.
If done right I'll probably prefer this, as I like this template for role playing versus the class specific structure.
So I'm guessing the class system is a proper series of branching trees and character shaping, versus the rigid class system of the trilogy. Kind of like older CRPGs and Elder Scrolls and The Witcher with greater flexibility in builds.
It's a different way to do it, but whether or not it's detrimental depends entirely on execution. Specifically XP distribution, and how easy it is to "max out" everything and swap specialisations. If it's not, again kind of like The Witcher, it would encourage replays.
If done right I'll probably prefer this, as I like this template for role playing versus the class specific structure.