Mass layoffs are underway at Virtuos, the studio behind Oblivion Remastered and Metal Gear Solid Delta

Draugoth

Gold Member
According to several sources, these layoffs will initially target China (200 people) but will also affect many other departments, including the French studios responsible for the recent success TES IV Oblivion Remastered.

 
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Responsible for the success of Oblivion? The only thing they could take credit for is how poor of a port it is. Pretty sure every last positive about that experience can be attributed to people who used to work at Bethesda in the early 00s. At least Todd had the good sense not to let the public see one single sliver of it before shadow dropping it.

I did not know they were working on Delta, but now I suppose we can start worrying about the technical aspects of it.
 
Make game in top 3 sellers since release. With another releasing next month.

Still get layoffs.

Come On What GIF by MOODMAN
 
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Make game in top 3 sellers since release. With another releasing next month.

Still get layoffs.

Come On What GIF by MOODMAN
They probably don't have another project lined up.

I think it's time for games to be organized more like movies. In that each title is it's own production, people sign up with a game project, and knows that when the project it's finished they will need a next gig. This working for a studio who keeps coming up with project for you to do is what leads to a lot of crappy projects.
 
300 is 7% of total staff?
4200 people?
It's absolutely crazy
Not to mention it sounds like their entire operation is predicated on giving publishers a way to not give those hours to their own internal teams. Borderline scab labor. Like a temp service in the physical labor realm.

Things are bleak when these types of places are undergoing mass layoffs.
 
If you can't find a job in your actual profession: LEARN TO CODE, DUMBASS!

And if you do learn to code, you're still getting fired, because who needs coders in the age of AI?
 
This industry is in a very poor place, when regardless of a game succeeding or not, people will still get fired on mass.

This video describes the MS situation. Why they've cancelled or closed even successful studios. I haven't watched it all yet. But I hear it's basically "creatives are expensive, MS wants to divert the funds to AI"


 
Virtuos aurait ainsi consenti de gros efforts sur Oblivion, avec une politique de surqualité vis-à-vis du budget et un contrat sans royalties (sans bonus indexés sur le succès du jeu). Résultat : des équipes mises à rude épreuve pour un pur jeu vitrine, voué à voir sa rentabilité discutée.

Lmao they overdelivered compared to the budget, aiming to have a showcase game, and the contract had no royalties or bonuses.
A tale as old as time.
 
Why are you shocked or confused? Microsoft set the precedent with Tango.

If Hi-Fi Rush's acclaim and success wasn't enough for Microsoft, no one is safe.

The fuck does this have to do with Microsoft?

Virtuous is a third party studio with over 4000 employees and multiple international branches.
 
they balloon too much when on a massive project, i guess.
and probably doesnt have anything huge lined up next.
the technical state of oblivion remaster wont do good for their reputation either.
which is unfair. they were dealt a doomed hand with that creation-ue5 engine combo.
 
Virtuous and studios like them, so called support studios, are selling services, not products.
In times where the companies behind the products are struggling, they first cut ties with the externals like Virtuous as they have no obligation for severance etc
Then, Virtuous and the likes will fire people to balance their expenses.

This is currently happening also in my industry. Externals are the first to go.
 
Microsoft has cancelled a bunch of games and closed studios which causes support studios like Virtuos to have less work to do

Virtuous is not an active support studio for any of their ongoing projects. Oblivion remastered is already out and it isn't a GAAS game that would need an active team on it.

It's just as much Microsoft's fault as it is Konami's 🤭
 
Ok but who's gonna make Skyrim: Second Anniversary Edition now?

Seriously though, there are plenty of Bethesda games that could use a remake, including Starfield 😶
 
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Messed up… if you felt safe as an employee anywhere in ms, this should be a total wake up call. You can put out a smash hit and still lose your job. Maybe MS will buy square now.

I just assumed they would have shifted them to the fallout remasters. Guess easier just to fire them.
 
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Messed up… if you felt safe as an employee anywhere in ms, this should be a total wake up call. You can put out a smash hit and still lose your job. Maybe MS will buy square now.

I just assumed they would have shifted them to the fallout remasters. Guess easier just to fire them.
What? This isnt about MS employees. Or MS at all, except them maybe seeing how the wind was blowing.
 
What? This isnt about MS employees. Or MS at all, except them maybe seeing how the wind was blowing.

I think some folks are under the impression Virtuous was an MS studio owing to their work on Oblivion Remastered.

Virtuous is a massive company, they work with pretty much all major platform holders and publishers.

 
Isnt this kind of normal for these studios?

They work by projects, and probably the workload is not less and doesnt require more people. I remember back in the days many companies did this as well, it sucks, but in these case almost make sense. They are probably just waiting to close another project to rehire some of their forces.
 
Responsible for the success of Oblivion? The only thing they could take credit for is how poor of a port it is. Pretty sure every last positive about that experience can be attributed to people who used to work at Bethesda in the early 00s. At least Todd had the good sense not to let the public see one single sliver of it before shadow dropping it.

I did not know they were working on Delta, but now I suppose we can start worrying about the technical aspects of it.
Garbage developer, even patching Oblivion has been a pain in the ass. Hopefully they can find better talent after these layoffs, otherwise just shut down the studio.!
 
Just being passable or even decent won't cut it anymore. Microsoft is looking for the big ones, the games that won't just be good or decent in sales/reception but something massive and ones that won't just let them survive but also thrive, something that would easily get them to be number 1. Which is why they are going all in for multiple Fallout games. They are the big ones like they said before. Halo 7 would be good too but even that won't be anywhere as huge and powerful as Fallout 5 or Fallout West Coast and that's where Microsoft is putting all their money onto now and rightfully so. Fallout 3 remaster would a huge but that's just the sample for what Fallout 5 will bring.
 
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What? This isnt about MS employees. Or MS at all, except them maybe seeing how the wind was blowing.
I think some folks are under the impression Virtuous was an MS studio owing to their work on Oblivion Remastered.

Virtuous is a massive company, they work with pretty much all major platform holders and publishers.

The was 100% under this impression. I appreciate the clarity about my error. Cheers guys!
 
300 is 7% of total staff?
4200 people?
It's absolutely crazy
Yup. Wiki has it. The are a Singaporean company who has 25 offices spread out across the world totaling 10 subsidiaries and 4,200 people. Never heard of them but they do tons of helping do ports according to their game list. They definitely cant be the main studio doing ports most of the time, but probably a helper studio.

 
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