Scared of what? If it's the region coding, Capcom has said via email that it was intentional and newer copies from Play-asia are still region free.Do The Mario said:I am now officially too scared to buy Street Fighter Anniversary edition, however if I picked it up now it would give me time to get good before the yanks start playing.
PhatSaqs said:Scared of what? If it's the region coding, Capcom has said via email that it was intentional and newer copies from Play-asia are still region free.
X-copiers never win.bjork said:1. Watch Daigo or KO videos
2. Copy
3. Repeat
PhatSaqs said:X-copiers never win.
ArcadeStickMonk said:^^^ WRONG ^^^
True, but in this case we're talking about 1/5th of said wheel. There's a big difference in seeing a combo executed and actually executing it.tahrikmili said:There's no reason to re-invent the wheel..
PhatSaqs said:True, but in this case we're talking about 1/5th of said wheel. There's a big difference in seeing a combo executed and actually executing it.
As for sticks, anyone tried this pup out yet?
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Chrono said:Thanks for the tips.![]()
I have the Akuma anniversary edition controller, and it's much better than the PS2 controller. I'm definitely looking to get one of those arcade sticks but I'm a n00b at this so does anybody have anything specific to recommend? Thanks in advance. XD
-jinx- said:I learned a TON about Street Fighter Alpha 2 from the old Versus Books guide. I don't think there was ever one for SFIII, but if there was, I imagine it would be godly.
Ferrio said:The SFIII guide that came out recently is ace among domestic fighting game strat books.
Awsome how much and it looks universal, I see dreamcast plug, ps2, and what else???ArcadeStickMonk said:The sticks you posted by Hori are all pretty good, especially if you favor Japanese style components. They are also readily available, and inexpensive as quality arcade sticks go. They are a great place to start.
Although, if you wanted to get a little more serious, specialize the stick for SF and throw availablity and price to the wind, you might be interested in what I use. Also note that I'm currently using all American style parts. That's an optical stick in there; very stiff spring.
That's a MAS, posted on this forum for the goddamnth time. Might not wanna start out with them. I hear their delivery time is currently terrible. Once they arrive though, few avoid singing their praises.
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Well, it a was 4 system package, + $40 for a P360. A one system stick still should be about $100.Uno Ill Nino said:So the MAS sticks went up in price?
KiNeSiS said:Monk you truly live up to your name!
I live fighting games but over $200 hell no!
Neo_ZX said:Nobody's mentioned X-arcade yet? I hear they're laggy but look pretty nice. God damn will someone write impressions on the SFAC stick???!?!
Grifter said:Then you don't live fighting games
Chrono said:I just bought the Capcom Fighting Jam Real Arcade Pro Stick from Play Asia. Total with shipping: 133.50 US$... It looks like I won't be buying the Last Exile (or any) DVDs for a while. >_>
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It better be good.![]()
No. Although every specific case is a little different, at least the first QCF can be buffered in while you are doing a low medium, jumping in with an attack, or just doing a simple standing combo. Now, often, but not always, both QCF motions can be buffered, you just have to make a cicumstance that will allow you to input the motions but not use them for another move.Chrono said:A super for example requires the directions D, FD, F be inputted TWICE... Do I have to be on my feet doing nothing while inputting all of those?
ArcadeStickMonk said:No. Although every specific case is a little different, at least the first QCF can be buffered in while you are doing a low medium, jumping in with an attack, or just doing a simple standing combo. Now, often, but not always, both QCF motions can be buffered, you just have to make a cicumstance that will allow you to input the motions but not use them for another move.
Two examples. Hit down + m.kick with Chun Li, but carry the down into a QCF and roll another QCF right after, ending with a kick button simultaneously. The result is a low med kick that cancels into a super (S.A. II). You start the double QCF with the input from the low med kick, and buffer in the rest while the animation is being played out. Learn the concept of super cancels.
A simpler example is what I do when I fuck around with Hugo. I never learned to play as him well at all, so I have two fairly amateurish methods of buffering his Gigas Breaker, which requires dual full circle motions. The first method is get close and strike with an attack that has some animation time, but won't push your opponent away. During the attack animation I whip out both circle and pray for the best.
My other method is a goddamn telegraph, but whatever. I just jump in and do the circles in the air. I time it to end when he lands and that's when I hit the punch button.
A stick will help.