Eddie-Griffin
Banned
https://neotizen.news/forza-motorsp...r-racing-sims-head-of-xbox-game-studios-says/
So it looks like Matt Booty and his team just stopped by Turn 10 Studios to check the progress on the new Forza Rebooty, and have apparently been jawsmacked by what they saw. The promise of dynamic raytracing everywhere in real-time at 4k 60fps HDR may be a reality after all. It'll be great if the first racing sim made for the next generation consoles (and not cross-gen) ends up being a high bar to pass.
It's good to see Microsoft's top studio, with its most successful Ip, the face of Xbox, in tip top shape, brimming with confidence and competence that makes fans proud and trusting that they will deliver on the job. It's always good to see the brand that's the face of Xbox always shooting for the top and meeting ambitious goals. Who know where Xbox would be as a brand without it post-2011.
From the looks of it, Forza Motorsport is going to be an amazing game with great attention to detail, stunning graphics, while being a trend setter. Can't wait!
Head of Xbox Game studios Matt Booty sang high praises for Forza Motorsport, the upcoming eighth entry in the Forza Motorsport series, during an episode of Xbox’s official podcast.
“We just did a really comprehensive review of Forza Motorsport,” Booty said. “It’s amazing. It’s going to, again, reset the high bar for what simulation and competitive racing games can be.” Those are quite the complimentary words for Turn 10’s upcoming game.
Booty, who worked on racing games in the past, also offered insight into how making racing sims has changed, and how it hasn’t. He pointed out that yes, there are now “science-fiction-like” technologies like ray-tracing available, but certain things haven’t shifted as much. “A lot of the process about how a track is laid out, how teams work on different environments, the track surface, and the cars–a lot of that is still the same,” Booty said.
Forza Mortorsport is set to release sometime in Spring 2023 and will be coming to Xbox Game Pass at launch for both PC and Xbox. So far, Turn 10 has emphaszied how punched-up Forza Motorsport’s graphics and physics are. The studio has said it spent a lot of time improving tire collision models, leading to smoother, even more realistic drives.
So it looks like Matt Booty and his team just stopped by Turn 10 Studios to check the progress on the new Forza Rebooty, and have apparently been jawsmacked by what they saw. The promise of dynamic raytracing everywhere in real-time at 4k 60fps HDR may be a reality after all. It'll be great if the first racing sim made for the next generation consoles (and not cross-gen) ends up being a high bar to pass.
It's good to see Microsoft's top studio, with its most successful Ip, the face of Xbox, in tip top shape, brimming with confidence and competence that makes fans proud and trusting that they will deliver on the job. It's always good to see the brand that's the face of Xbox always shooting for the top and meeting ambitious goals. Who know where Xbox would be as a brand without it post-2011.
From the looks of it, Forza Motorsport is going to be an amazing game with great attention to detail, stunning graphics, while being a trend setter. Can't wait!
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