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NeoGAFs Kent Brockman
- Matt McMuscels introduces a new episode of his series, "The Worst Fighting Game," and explains his quest to find the worst fighting game ever made.
- The episode focuses on the game War Gods, a Mortal Kombat clone developed by Midway in 1996.
- George Petro, the co-lead developer of War Gods, explains how the team received a tape of Virtual Fighter from Japan and decided to switch from developing a multiplayer 3D tank game to creating a fighting game using 3D technology.
- The team had to learn about fighting game design and use the same 3D technology that powered Cruise in USA, leading to tension within the company as the Mortal Kombat team was busy developing MK3.
- The War Gods team had to solve many problems on the fly, as this was their first 3D game. They created the roster of gods by digitizing photos of costumed actors and motion-capturing them, but the process resulted in a stiff and awkward look.
- War Gods was delayed in getting to market, and by the time it was released, there was already better-looking competition available, such as Tekken 2.
- George Petro believes that if they could go back in time, they would have scrapped the mesh idea and redone everything with articulated skeletons, which was where the fighting world was headed.
- The episode aims to determine whether War Gods can dethrone the current champion of the worst fighting game ever made.
- The host has played many fighting games, including War gods, which is often considered one of the worst games in the genre.
- While controlling the characters in War gods doesn't feel great, it's not as bad as some other fighting games the host has played.
- War gods has a bad reputation, but the host thinks it might have been better received if it wasn't compared to the hugely successful Mortal Kombat franchise.
- Despite its flaws, the host believes War gods manages to avoid being one of the worst fighting games ever made.
The Development of War Gods: A Midway Fighting Game
War Gods was a 1996 classic fighting game produced by Midway, known for its attempt to produce a sister series to Mortal Kombat. The game was Midway's first attempt at 3D fighting game design, and it was based on the same 3D technology that powered Cruise in USA.The Development of War Gods
The War Gods team was largely composed of either new staff or those who worked on other genres at Midway. The team had to switch over to 3D technology, and it took them quite a bit of time to become familiar with fighting game design. Meanwhile, the Mortal Kombat team was busy developing MK3 via the reliable digitization process, so they had no time for this polygon-based game. This divide instilled a bit of tension within the company as MK was one of Midway's biggest cash cows, and so for a bunch of outsiders who take a crack at another fighting game altogether was seen as a bit of a slight.The only asset shared by both series were martial arts actors Brian Glenn and Carrie Hoskins who played Shao Khan and Sonia blade, respectively. They also pulled double duty as Warhead and Vala.