MWO finally did away with the old skill trees and implemented a much more complex (probably too complex) set of trees that force actual choices to be made. Most weapon quirks have been removed from mechs and put into the new trees. There's a lot to be discovered about it, but on first impression (after getting over the OMG who made this UI?!) I think I like at least the concept of it. I think there are definitely going to be mechs that need some help or nerfed after seeing this in action.
A brief description of the new system is:
- Skill trees now operate on a per mech basis, rather than a per variant basis.
- 237 Total Nodes in the new Skill Tree
- 91 Nodes is equivalent to "Mastered" in the prior system, and is the maximum number of nodes you can have activated on a mech at any time.
- Unlocking nodes costs 1 SP.
- 1 SP costs 45,000 C-bills and 800XP.
- De-activating a node is free. Re-activating an already unlocked node costs 400XP.
- Prior skill tree progress is rewarded as Historical Skill Points (HSP) that can be used on any copy of the mech variant they were earned on. (Owning multiple mechs of the same variant rewarded a multiple of HSP)
- All prior purchased Modules have been refunded as General Skill Points (GSP) that may be used on any mech.
- Prior purchased and unused consumables have been refunded as C-Bills or MC, however they were originally purchased.
Metamechs has put together a nice
starter guide for what he thinks is valuable in each of the trees for what types of mechs and builds.
The best skill calculator out so far is Kitlaan's:
https://kitlaan.gitlab.io/mwoskill/, though note that the values for Armor Hardening and Skeletal Density are based on mech tonnage, and aren't reflected properly in the tool (Lighter mechs get higher percentages since they're dealing with lower numbers to begin with)
Example of
CPLT-K2 PPC Build