Oblivion said:However, 2 things here that I just don't get that don't seem to jive well with my analysis.
-The ridiculously small size
-The small power usage
Isn't it more expensive to shrink something down? Why didn't Nintendo just stay with a bigger design? It just sounds weird to me, because first of all, if Nintendo knew that it would be risky trying to go with GC+ graphics, why would they try and make it weaker, if they had a chance to make it more powerful while keeping the same profit margin? And the small power usage, some have said it's because of Wiiconnect24, but if that's the case, then that means they're really pushing that online thing very hard. But still.
But yeah, just my 2 cents. Feel free to rip apart anything I've gotten wrong.
Small size : with the reduced power of the Wii, a small form factor is a possibility (the 360 and PS3 are so huge because they incorporate extremely hot components, which need some room to breathe). IIRC, I read an interview where Iwata said that he wanted the Wii to be "non-scary" or something like that. Remember how one explanation for the low performance of the XBox in Japan was because of its size ? :lol
The small power usage is a side effect of the low performance. Basically
1) there is only a certain level to which you can tweak/overclock an existing design (NGC in our case). Nintendo wanted the GC as the HW base for devs to reuse their previous gen engines (a good incentive for 3rd party). So the maximum power they could reach starting with the GC design was limited.
2) they obviously wanted to have the CPU and GPU on a small process node (90nm in that case), if only for economic reasons (the smaller the process, the more chips you can make on a silicon wafer, and the lesser the costs (unless you really screw up with yields).
3) as a result of 1) and 2), the Wii power envelope is very small. Since neither reason is very glorious to put in a press release or interview, they talk about how the Wii is environment-friendly and they can do WiiConnect24.