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BrodiemanTTR said:I said "Pfft." Now Tecmo, surprisingly, they seem to know what's up.
StevieP said:Holy crap at the ownage you just stealthed out. When did I miss this? :lol
Do you even know what AI is?Jahaya said:Snake had far more interactions with everything in MGS3 world.
Oblivion had better physics that made the massive world more immersive.
If by "have improved" you mean "look better" I agree.Jahaya said:Racing sims, SRPG, sports games, platformers, FPS have all improved with faster calculation speed. Japanese SRPG less so. I dont see a problem here.
lupin23rd said:So making a new game in a series that bombed on *PS2*, starring a new character who apparently doesn't share the same name as the franchise, is knowing "what's up"?
m
BrodiemanTTR said:I'll take a legitimate entry in an established "gamer" franchise as a greater sign of support than B-team spinoffs and Chocobo's Bullshit Adventure while continuing to announce big games for bombing consoles.
acuul said:i think this is gonna be the weakest mediacreate thread ever...
Math operations, sentences with fill-in-the blank for the appropriate English word, dialect recognition, and other random games. But hey, it has Wi-Fi for competing against your other friends!Jiggy37 said:Homework problems like Brain Age or homework problems like homework problems? I'm shameless enough to say I'd probably consider getting it if the former was true and I spoke Japanese.
Pureauthor said:You obviously haven't been around prior to 2005.
acuul said:i think this is gonna be the weakest mediacreate thread ever...
What's the benchmark for success? 1+ million sales in a single territory?Rancid Mildew said:I can't speak for American developers but at least in Japan, seeing the only two Wii successes being Wii Sports and Wii Play cannot be encouraging.
http://www.neogaf.com/forum/showpost.php?p=6483902&postcount=58Matt said:I don't think we know this, do we?
Jokeropia said:What's the benchmark for success? 1+ million sales in a single territory?
http://www.neogaf.com/forum/showpost.php?p=6483902&postcount=58
Amused has access to NPD.
Pureauthor said:Funny, since Chocobo's Mysterious Dungeon which you just poo-pooed over is an established 'gamers' franchise.
And remind me again what's so B-Team about Yuji Horii himself working on DQ:Swords?
The only thing wrong with it is that you put the punch lines before the setup, for some reason.AniHawk said:It was my crappy The Word from last week (which Stevie found). I deleted it and tried a more thought out response, but I deleted that too. Meh.
Kobun Heat said:The only thing wrong with it is that you put the punch lines before the setup, for some reason.
Tf53 said:Could you please make another chart without the AVG and LTD lines and decrease the span of the Y-axis so the weekly sales would be more readable? It if isn't too much. Thank you!
Mario said:To add my 2c to the non sales component of the thread...
The PS3 (and 360) have a number of 'horsepower' improvements that allow for all manner of things that can potentially allow for innovation in gameplay including but not limited to improved AI, more detailed physics simulations, more intelligent agents, more detailed environmental simulations, on the fly creation and manipulation of procedural content, larger play areas, improved streaming, user created content and content exchange, user customization, larger number of simultaneous online players, video streaming, image recognition, and voice recoginition etc.
Dead rising is an existing example of a game which couldn't be done on a less powerful platform, combining a high number of enemy agents with detailed environments and physics allowing for a wide range of weapons. Little Big Planet and Lair are examples of upcoming games that couldn't be done previously. Even Singstar PS3 is able to leverage the network, Store, large local storage, and video capture features afforded by the PS3 to enhance significantly an already proven formula.
Suggesting that the massive increase in horsepower and storage are irrelevant to gameplay and that only waggle can create new innovations in gameplay is pretty shortsighted. There may not be a lot of examples right now, but amazing, fun and innovative examples of gameplay which could not be done on Wii or older platforms will appear increasingly on PS3 and 360 over time.
Who wins? The gamer.
Eteric Rice said:Lair and LBP could probably be done... But boy it wouldn't be as pretty.
I'll give you Dead Rising. Though, as I said before, there was a game from the last generation that boasted the ability to display 170 enemies on screen at once.
Then again, I don't know if they really were able to.
*shrugs*
Mario said:If you are going to suggest that Lair and LBP could be done with the only hit being graphics and gameplay not being affected, then I would argue that most Wii titles could be replicated on a PS2 with a Dual Shock controller. You could simulate the controls "but boy it wouldn't be as pretty".
Mario said:The examples I picked could have had some basic, graphically inferior version made, but the gameplay would be similarly basic. Ultimately the combination of the expanse of the playfield, physics, large number of agents, and superior connectivity and content sharing provide experiences in gameplay which could not be replicated on older hardware.
BrodiemanTTR said:Established as crap. Woohoo.
I dunno, something about it being developed by 8ing and Genius Sonority? I'd really like to know the extent to which Horii is "working" on DQS. I suspect it's something similar to popping his head in every now and then and asking if everything's okay in here.
The "least" you would get is content creation aspect castrated to hell, and hefty limitations on size of user created levels.titiklabingapat said:Yup, LBP would be quite easy to implement on the Wii. It's in a relatively closed and small space and elebits demonstrated that the Wii can do great physics(and the level creation and sharing aspect).
Exactly what does DeadRising do that Lair doesn't (and it does it on a larger scale as well)? Or is this one of those - oh, it does more stuff that can't work, so it'd be easier to downgrade.Eteric Rice said:Lair could probably be done... But boy it wouldn't be as pretty.
I'll give you Dead Rising...
ITA84 said:Well, then let's just leave the Wii out of this reasoning and say that most PS3 games could be done on PS2 but less pretty-looking: in my opinion it would still be reasonable. I mean, I think that, even if PS2 is quite old, it could still offer room for not-horrible-looking games with original ideas; seeing as it's still selling well, I wouldn't see any reason to phase it out anytime soon (if it wasn't for Wii's success gathering support in certain regions).
Mario said:If you are going to suggest that Lair and LBP could be done with the only hit being graphics and gameplay not being affected, then I would argue that most Wii titles could be replicated on a PS2 with a Dual Shock controller. You could simulate the controls "but boy it wouldn't be as pretty".
The examples I picked could have had some basic, graphically inferior version made, but the gameplay would be similarly basic. Ultimately the combination of the expanse of the playfield, physics, large number of agents, and superior connectivity and content sharing provide experiences in gameplay which could not be replicated on older hardware.
test_account said:I doubt the PS2 got enough power to run the Euphoria Physics Engine. If you mean the visuals, then every Wii, 360 and PS3 game could be done on even a 200MMX, it would just look worse. Its more to the games than just visuals.
.dmc said:Little Big Planet is a shitty example. About the only aspects of that game that the Wii couldn't reproduce is the motion blur & fields of grass.
You probably could make an uglier version of Lair on Wii as well, although perhaps you'd only be able to run over 100s of soliders instead of 10x1000s of them, a fact that would be of concern to perhaps 5% of the overall gaming population.
Could you explain me why I couldn't? I'd be really interested in knowing where those limitations would come from...Mario said:The Wii also couldn't support the same level of customisation, connectivity, and content sharing.
ITA84 said:I was just trying to generalize the argument. Of course there are games that take advantage of the additional power, but a lot can still be done on last-gen hardware. Each generation can do everything the previous one can, so ideas add up: the PS2 (maybe even the Dreamcast) has reached a point where there are so many possibilities that could, in my opinion, make it last longer as a development console than its predecessors.
ITA84 said:Realistic physics are nice, but is it worth it to make such a big jump in technology in order to include them? Of course, there might be even more applications in the future that could benefit from such power, but I think there's still so much left in last gen consoles.
Masklinn said:Could you explain me why I couldn't? I'd be really interested in knowing where those limitations would come from...
Any self-respecting PC gamer knows that only these two are influential.Mario said:people seem happy to write off gameplay improvements afforded by more powerful AI, physics, graphics, large scale, higher environmental complexity, connectivity, and storage, suggesting that scaled down versions would be "the same".
312Mb (if you don't take SD cards in account) is actually a damn lot if you don't have to store medias (videos, sounds, textures). Can you create your own textures in LBP?test_account said:One of the limits is the space. 312MB of free space isnt exactly too much.
Eteric Rice said:Lair and LBP could probably be done... But boy it wouldn't be as pretty.
I'll give you Dead Rising. Though, as I said before, there was a game from the last generation that boasted the ability to display 170 enemies on screen at once.
Then again, I don't know if they really were able to.
*shrugs*
Masklinn said:312Mb (if you don't take SD cards in account) is actually a damn lot if you don't have to store medias (videos, sounds, textures). Can you create your own textures in LBP?
Bust Nak said:Yep, spartan total warrior can display those troops, and they move around and fight intelligently too. All managed on the humble PS2, large environment with no loading outside of loading between the levels.
Masklinn said:Could you explain me why I couldn't? I'd be really interested in knowing where those limitations would come from...
Masklinn said:Any self-respecting PC gamer knows that only these two are influential.
Raw horsepower doesn't give you better AIs, AI research does and few improvements have been made there since the 90s, apart (maybe) from genetic/evolutionary algorithms.
Graphics don't give you a better gameplay. Better game experience? Sure. Better gameplay? Please...
The "large scales" have a minimal impact on gameplay too, and they were available for a long time if you only tried.
The only thing huge storage gives you is the ability to load the whole game on the HDD for lower loading time. Woot... Once again, better gaming experience, no gameplay improvement.
And the higher environmental complexity is extremely debatable.
In the end, the only things in your list that affect the gameplay are clearly connectivity, where the Wii has as much potential as the PS3 (and doesn't come close to the 360), and potentially the physics even though their impact right now is fairly minimal beyond eye candy (woot I can destroy crates!). The only places where I saw actual physics being useful were 3D "realistic" RTS and RTTs such as Total Annihilation, and even then the physics was only interesting to the hardcore.
Loonz said:It looks that this Mario guy is going to be the Monorojo of this weeks' MC thread :lol . All of those supposed "technological advantages" of having more processing power won't matter if there isn't money to be made. The original Xbox trounced the PS2, technically speaking, it had games that looked almost next gen (Riddick Chronicles, SC3), and only a few cared about that.
Loonz said:It looks that this Mario guy is going to be the Monorojo of this weeks' MC thread :lol . All of those supposed "technological advantages" of having more processing power won't matter if there isn't money to be made. The original Xbox trounced the PS2, technically speaking, it had games that looked almost next gen (Riddick Chronicles, SC3), and only a few cared about that.
Mario said:As Pureauthor notes, my comments were only to point out that the ability to innovate in gameplay is not limited to Wii as the 'horsepower' approach of Sony and Microsoft does actually afford their consoles the ability to new things that other consoles can't.
AniHawk said: