Media Create Sales: 7/21 - 7/27

Elios83 said:
Tecmo is a small company, they probably set a 200k LTD target to break even on their Fatal Frame games and it's not like they're such a prolific company that they can afford to scratch the few IPs they have, but commercial success is an other thing. You can have a commercial success even if the company is not making a profit on it because it has invested a lot and you can have a commercial failure that is still able to make a return on the investements for the company (hint: Gamecube). The FF games have all been commercial failures.

So they keep making games that they lose money on, just because they can't afford to scratch the IP? That's some fine logic.

BTW. You pulled that 200k number out of your ass didn't you?
 
Laguna said:
@Spiegel
As long as the charts are dominated by NDS games I doubt Nintendo has anything to worry about when a game sells decent on a competitors system. Especially considering that in the next weeks there´ll be another millionseller with DQ5 to add in the list. Selling 10k-20k more hardware is a very good thing but looking at the LTD numbers, there´s a reason.

Nintendo don't have to worry about anything in Japan and I haven't said that but if I think that new games for psp are being greenlighted because recent (and not that recent) sales? Not doubt

And I'm happy about this
 
kottila said:
So they keep making games that they lose money on, just because they can't afford to scratch the IP? That's some fine logic.

BTW. You pulled that 200k number out of your ass didn't you?

Emm I meant exactly the opposite, they probably make money on their projects because they don't have to invest so much to make them. The 200k of course was just an example of low LTD sales needed to break even, I don't know what their break even point is.
The fact that they have a small number of IPs means that before they scratch them they try to improve them and explore new possibilities for those games even if in the past they have not been big performers.
But the fact they they can break even with 100k units or 200k units or whatever doesn't make those games commercial successes if sales are so low.
 
Elios83 said:
Emm I meant exactly the opposite, they probably make money on their projects because they don't have to invest so much to make them. The 200k of course was just an example of low LTD sales needed to break even, I don't know what their break even point is.
The fact that they have a small number of IPs means that before they scratch them they try to improve them and explore new possibilities for those games even if in the past they have not been big performers.
But the fact they they can break even with 100k units or 200k units or whatever doesn't make those games commercial successes if sales are so low.

So.. profit=commercial failure.

I didn't major in business, but I was always led to believe the opposite.
 
Good numbers all around. Particularily happy for Sega :D .

Spiegel said:
No one cared because gc and xbox were dead and weren't selling like psp is doing for more than half a year. No, I'm not saying that psp is going to replace the DS. But with those sales, obviously, is going to get new games. And that's good
It was going to get games either way. Of course the bulk of games doesn't sell an awful lot but if there was no money to be had, we would've seen development outright stop a long time ago. Of course over the time PSP didn't see as many and as varied releases as the DS, but that will not change either.

Elios83 said:
The others were failures too, the fact that this episode is on the same failure level doesn't change the fact that sales are really low in absolute terms.
Same thing for Soul Calibur, the series has always done small numbers in Japan but that isn't a reason to say it did decently.
Lance Stern is that you?

Seiken said:
But Namco said, if the game doesn't sell 2 mil, the SC-franchise if over.
Worldwide and sold to retailers? If so, that could still happen.
 
360 sales are becoming very interesting. As PS3 continues its decline 360 could end up outselling it, maybe even regularly... Think of the drama! Come on 360, you can do it!

For 1st day, great to see Rhythm Tengoku Gold selling so well :D

It could end up outselling the original in its first week, and we could be looking at a 400-500K LTD, maybe more.
 
Elios83 said:
Tecmo is a small company, they probably set a 200k LTD target to break even on their Fatal Frame games

I'm sure they will break even with lower sales.

500K was the number given by Koei for a ps3 game. A Wii game should be much lower. Consider it is done by Grasshoper and they are not used to have big budgets. FF4 being a sequel on the same kind of hardware as the ps2 is most surely not expensive in term of assets.
 
Good sales all around. SCIV combined isn't bad, FF looks to be about where I and apparently Nintendo expected it to be, great for Rhythm Tengoku and PS.

90% sell-through generally means a virtual sell-out, correct?
 
I'm suprised more people haven't expressed amazement at the Rhythm Tengoku numbers. I thought it would do well, but these first-day numbers blow the GBA version's first-day numbers out of the water. Guess those wacky commercials and probably some word-of-mouth really did the trick, eh?

As for FF4, I'm personally surprised at how good those first-day numbers are. I expected a complete an utter bomb, even though it looks like a quality product. I'd say that if it can sell close to what parts 2 and 3 sold, it should definitely be considered a success. And, if Nintendo does the right thing and releases it in other territories (please!!), it could do even better than its past iterations.
 
Sega isn't stopping with 217k day one sales of Phantasy Star Portable, they've announced that they're dedicated to shipping 400k in the first week. It's going to be a huge hit. PSP = Monster Hunter (and varients) Machine confirmed.
 
RE: FF4 and its supposed lack of success so far. Didn't Nintendo moneyhat this, at least somewhat? And if so, shouldn't that imply Tecmo is on even more solid ground given these first-day numbers (assuming the game's LTD ends up around what parts 2 and 3 sold)?
 
Tron 2.0 said:
Was Bully: Scholarship Edition really released for the PS2 (budget rerelease)? Or should that be Wii?

Like I said in the other thread, I would really like to see WarioLand sell 100k. Hopefully it performs better in the US and Europe.

I lost my bookmark to Josh's site, does anyone have a link? I want to check out first week data for the past Fatal Frame entries.
I see you've been linked, but Fatal Frame might be a bit tricky to search for. I tried doing so recently and didn't find much; I think they're among the many titles that I entered with horribly Babelfished titles. If someone looks through the PS2/Xbox Tecmo releases they could probably find them. If someone tells me Game IDs and proper names I can change them and set up a group.
ElFly said:
How many other games have seen a parallel PS2/Wii launch?

IIRC, a DBZ game last year, did similar proportions to Jikkyou.
Not so many. At least, not so many where both have charted in a way that's made it into the Garaph database so this query catches it. It searches for games with either matching English or Japanese titles, that launched on the same day, and where one was on PS2 and the other was on Wii. It's also possible there are cases where they should match but for some sort of spelling difference.

Opiate said:
Joshua, can you do a graph of Xbox sales launch aligned with 360 sales in Japan according to Media Create? I'd really appreciate it.
I see someone has already pointed you to where you can toy with this yourself, but you've hit the common problem that the Media Create data in the database doesn't start up until 2003. The 2002 data had too many holes, so I just start things up with a year where things are complete. For comparisons going farther back than that, I recommend using Famitsu, which goes back to 2000.

PantherLotus said:
:D Thumbnails!
bcn-ron said:
Can we get some Virtua Fighter 5 numbers in here, as a comparison point for Soul Calibur 4?

edit: http://garaph.info/softwareindividual.php?gameid=32
Can't find the XBox 360 release. It was released multiplat in Japan, right?
Here it is. Title is slightly different: Virtua Fighter 5 Live Arena. Another way to find it would've been to follow the "Belongs to group: Virtua Fighter" link from the PS3 VF5 page.

VF5 X360 sold 13K its first week, and apparently not enough in the next few weeks to get an update in the 2007 Top 500. Actually, some more detailed X360 software sales data was recently shared with me which hasn't been entered into Garaph yet. According to that, it reached 20,774 by the week of 2008-01-07.
 
duckroll said:
Sega isn't stopping with 217k day one sales of Phantasy Star Portable, they've announced that they're dedicated to shipping 400k in the first week. It's going to be a huge hit. PSP = Monster Hunter (and varients) Machine confirmed.
Quite surprising. I wish it had the same luck in other territories. That is bringing out these games that would not normally do well and taking them into the realm of success. One can dream.
 
JoshuaJSlone said:
I see you've been linked, but Fatal Frame might be a bit tricky to search for. I tried doing so recently and didn't find much; I think they're among the many titles that I entered with horribly Babelfished titles. If someone looks through the PS2/Xbox Tecmo releases they could probably find them. If someone tells me Game IDs and proper names I can change them and set up a group.
I think they all have Zero in the title from my search to bring up that LTD table posted earlier. Not sure of the actual name/subtitles for the games though.

Fatal Frame 1
Fatal Frame 2
Fatal Frame 3

Xbox version of one of them
 
If Nintendo brings FF over here and calls it 'FF4,' I will literally question their sanity. It could sell outside of the series' history if they're wise enough to remove the number from the title and market it as 'Fatal Frame.' Considering how unknown the IP is and how well Resident Evil and some other horror games have done on the system in the West, FF could very well break from tradition and do some credible, decent business.
 
d+pad said:
As for FF4, I'm personally surprised at how good those first-day numbers are. I expected a complete an utter bomb, even though it looks like a quality product. I'd say that if it can sell close to what parts 2 and 3 sold, it should definitely be considered a success. And, if Nintendo does the right thing and releases it in other territories (please!!), it could do even better than its past iterations.
Pretty much - if it can sell close to its PS2 iteration, it further cements that Wii is quite healthy for niche PS2 franchises.

Vinci said:
If Nintendo brings FF over here and calls it 'FF4,' I will literally question their sanity. It could sell outside of the series' history if they're wise enough to remove the number from the title and market it as 'Fatal Frame.' Considering how unknown the IP is and how well Resident Evil and some other horror games have done on the system in the West, FF could very well break from tradition and do some credible, decent business.
I think they're just going to name it Fatal Frame:Lunar Eclipse or something if I'm not mistaken.

kottila said:
They should just call it Fatal Frame Wii
That's actually the best idea so far for the title.
 
Vinci said:
If Nintendo brings FF over here and calls it 'FF4,' I will literally question their sanity. It could sell outside of the series' history if they're wise enough to remove the number from the title and market it as 'Fatal Frame.' Considering how unknown the IP is and how well Resident Evil and some other horror games have done on the system in the West, FF could very well break from tradition and do some credible, decent business.
A subtitle would be necessary, but I can't argue with removing the number. Unfortunately what if Fatal Frame 5 comes out for the Wii? There's already a Fatal Frame 2, so they'd have to go with 5 or another numberless subtitle.
 
botticus said:
A subtitle would be necessary, but I can't argue with removing the number. Unfortunately what if Fatal Frame 5 comes out for the Wii? There's already a Fatal Frame 2, so they'd have to go with 5 or another numberless subtitle.
They can always go the remake route a la Capcom - bringing FF1-3 via Wii remake.
 
Fatal Frame Wii is definitely fine. Any future installments on the system could be called Fatal Frame Wii 2 - but I think it's vital that they treat this in the West as if it's a new IP for the most part. I'd prefer no subtitle also: I doubt any 'Lunar Eclipse' or 'Shutter Effect' or whatever they choose to tack on there is going to add a single sell so why bother?

And if they decide to Wiimake the previous ones, they could put them on a single disc and call it, "Fatal Frame Wii: Origins" or some stupid thing like that. No need to revert to the true franchise numbers as it'll just confuse people. There are still folks that get rattled by the Final Fantasy numbers, and Fatal Frame hardly gets that level of attention.
 
When MHP became a "phenomenon" on PSP, I already predicted that if there was another game to follow its success, the next one would be "Phantasy Star". Sega is late, but definitely not too late.

It's your turn now, Square-Enix! :lol
 
PistolGrip said:
PS3 10,692

:(

PS3 slim cannot come soon enough. Do it sony.
It would need a massive game to launch alongside it like CCFF7 with PSP-2000 to have any real impact, they're better off waiting until FF13.

And even then PSP took another massive game to hit it out of the park.
 
PistolGrip said:
PS3 10,692

:(

PS3 slim cannot come soon enough. Do it sony.

To be honest, im impressed with the PS3 selling over 10,000 a week with very few titles out. A bigger stream of titles, if ever, should do.
 
duckroll said:
Sega isn't stopping with 217k day one sales of Phantasy Star Portable, they've announced that they're dedicated to shipping 400k in the first week. It's going to be a huge hit. PSP = Monster Hunter (and varients) Machine confirmed.
400k first week shipment? Not bad at all. Going by first day numbers they'll be selling through that in short order too. Great!
 
AnimeTheme said:
When MHP became a "phenomenon" on PSP, I already predicted that if there was another game to follow its success, the next one would be "Phantasy Star". Sega is late, but definitely not too late.

It's your turn now, Square-Enix! :lol

I think it's a little too late to turn Dissidia into a 4 player co-op dungeon crawler. Maybe if Sega did this earlier... :(
 
Stopsign said:
Is this Phantasy Star in vain of the old ones of the Genesis or more like Monster Hunter? Or am I missing something?
More like Monster Hunter. It is a port of Phantasy Star Universe with some tweaks. The demo was kinda meh to be honest, felt like a crap port, but looks like its selling well.
 
Using the latest Media Create numbers...
DS vs PSP: Weekly shares of 45.8 / 54.2, bringing total shares to 69.7 / 30.3. At this week's rates PSP catches up to DS in 1,240.1 weeks (May 3, 2032). If DS stopped selling and PSP continued at this week's rate, it would catch up in 192.7 weeks (April 7, 2012).

PS3 vs Wii: Weekly shares of 20.7 / 79.3, bringing total shares to 25.7 / 74.3. If Wii stopped selling and PS3 continued at this week's rate, it would catch up to Wii in 396.7 weeks (March 5, 2016).

Using the latest Famitsu numbers...
PSP comparisons: After 190 weeks, PSP is where PS2 was at 147.4 weeks (December 24, 2001), where DS was at 87.3 weeks (August 1, 2006), and where GBA was at 124.0 weeks (August 3, 2003).

PS3 comparisons: After 89 weeks, PS3 is where PS2 was at 20.1 weeks (July 16, 2000), where PSP was at 52.5 weeks (December 7, 2005), where GCN was at 95.7 weeks (July 10, 2003), and where Wii was at 22.3 weeks (April 30, 2007).

Wii comparisons: After 86 weeks, Wii is where GBA was at 87.4 weeks (November 19, 2002), where DS was at 68.7 weeks (March 23, 2006), where PS2 was at 96.3 weeks (January 1, 2002), and where PSP was at 148.6 weeks (October 10, 2007).


Recently created software groups:
Wario non-Ware, in anticipation of Wario Shake
Dragon Quest V
Fatal Frame, in anticipation of Fatal Frame IV
Persona. Belated, but 4 is smacking the 3s around.
 
duckroll said:
I think it's a little too late to turn Dissidia into a 4 player co-op dungeon crawler. Maybe if Sega did this earlier... :(
Is it too late for Kingdom Hearts? ;)
 
Thanks for the Fatal Frame information, guys. I'm rather impressed with its first day sales. Hopefully it doesn't collapse as quickly as the previous titles.

Come on giving us a firm release date, NoA/NoE! Sometime this holiday please!
 
Sage00 said:
Is it too late for Kingdom Hearts? ;)

Yeah, it's too late for that too. I don't think anything really story heavy will lend well to the formula honestly. What Japanese gamers want on their PSPs right now is clearly multiplayer action heavy games they can play with up to 4 or more friends, involving characters upgrading their appearances and weapons while beating on huge bosses.
 
Vesperia might boost up the hard ware to 13-14k, but no more than that. I expect Vesperia to brake 100k, which would be fantastic compared to most 360 software sales.
 
duckroll said:
Yeah, it's too late for that too. I don't think anything really story heavy will lend well to the formula honestly. What Japanese gamers want on their PSPs right now is clearly multiplayer action heavy games they can play with up to 4 or more friends, involving characters upgrading their appearances and weapons while beating on huge bosses.
Final Fantasy: Crystal Chronicles: Ring of Fates: PSP "Hunter" Edition?
 
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