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Media Create Sales 7/9 - 7/15

creamsugar said:
Famitsu

Wii - 75,680
PS2 - 16,230
PS3 - 13,440
360 - 2,770
DSL - 143,490
PSP - 29,260

1.Jikkyou Powerful Pro Baseball 14 (PS2) - 147,990
2.DQS (Wii) - 66,720(368,790)
3.Jikkyou Powerful Pro Baseball Wii (Wii) - 46,280
4.Zelda PH (DS) - 45,540(647,790)
5.Wii Sports (Wii) - 34,840(1,783,740)

Definitely Zelda will be million seller on DS. After years of decline, the Zelda series has resurrected a little bit.

rakka said:

Viink's report say this.
 

ethelred

Member
Hcoregamer00 said:
I see 4 :lol

Nope. I just looked again; definitely only one... Maybe you should doublecheck?


Definitely Zelda will be million seller on DS. After years of decline, the Zelda series has resurrected a little bit.

Selling another ~50k this week means I'm starting to think it won't see Yoshi's face and will actually go all the way to a million. Fantastic turnaround here.
 

Stop It

Perfectly able to grasp the inherent value of the fishing game.
Mithos Yggdrasill said:
Definitely Zelda will be million seller on DS. After years of decline, the Zelda series has resurrected a little bit.

1.Jikkyou Powerful Pro Baseball 14 (PS2) - 147,990
2.DQS (Wii) - 66,720(368,790)
3.Jikkyou Powerful Pro Baseball Wii (Wii) - 46,280
4.Zelda PH (DS) - 45,540(647,790)
5.Wii Sports (Wii) - 34,840(1,783,740)

Viink's report say this.

Thats a respectable 2nd week for DQ:S, especially considering the fact that it sold through its initial shipment, go Squeenix! :)

Also, decent first week for Power Pro Baseball for Wii, considering it only managed 20k first day, PH is still selling too, awesome.
 
ziran said:
Nintendo has two major internal divisions within its Kyoto headquarters:

Entertainment Analysis and Development (EAD), 5 divisions:
EAD 1 - Hideki Konno (Nintendogs, Mario Kart DS)
EAD 2 - Katsuya Eguchi (Animal Crossing Wild World, Wii Sports, Wii Play)
EAD 3 - Eiji Aonuma (Zelda: Twilight Princess, Zelda: Phantom Hourglass)
EAD 4 - Hiroyuki Kimura (Yoshi Touch & Go, New Super Mario Bros., Big Brain Academy)
EAD 5 - Takao Shimizu (Donkey Kong Jungle Beat, Super Mario Galaxy)

Software Planning and Development (SPD), 4 divisions:
SPD 1 - Yoshio Sakamoto (Metroid Fusion, Rhythm Tengoku, WarioWare Smooth Moves)
SPD 2 - Hitoshi Yamagami (Dr. Mario, Super Princess Peach, Tetris DS)
SPD 3 - Kensuke Tanabe (co-developments with other internal teams and 3rd parties, e.g. Metroid Prime, Battalion Wars)
SPD 4 - Shinya Takakashi (Brain Training, English Training, Kanji Training, Band Bros.)

However, there is some inter-changeability with these teams, with staff forming new teams for specific projects.

Adult Face Training is co-developed by Intelligent Systems, and comes with a camera, it's not out yet, due for release next week, Aug 2nd:
http://www.nintendo.co.jp/ds/ykoj/index.html

I thought SPD is just Intelligent systems.
I thought Internal development was just:-
EAD
EAD Tokyo (Jungle Beat, SMG)
IS
HAL Labs

and a bunch of wholly owned studios. So I am wrong.
 
Stop It said:
Also, decent first week for Power Pro Baseball for Wii, considering it only managed 20k first day, PH is still selling too, awesome.

I just checked now : Power Pro for Wii sold better than any other games appeared on GC and it's the best result for this franchise on a Nintendo system since year 2000 (Power Pro Baseball 2001 for N64 sold less than 40k, older games were always over 100k)

Consideration:
maybe 3rd party games are starting to sell good (and i wrote "good", not "well"...) on Wii
 

brassica

Member
ziran said:
Nintendo has two major internal divisions within its Kyoto headquarters:

Entertainment Analysis and Development (EAD), 5 divisions:
EAD 1 - Hideki Konno (Nintendogs, Mario Kart DS)
EAD 2 - Katsuya Eguchi (Animal Crossing Wild World, Wii Sports, Wii Play)
EAD 3 - Eiji Aonuma (Zelda: Twilight Princess, Zelda: Phantom Hourglass)
EAD 4 - Hiroyuki Kimura (Yoshi Touch & Go, New Super Mario Bros., Big Brain Academy)
EAD 5 - Takao Shimizu (Donkey Kong Jungle Beat, Super Mario Galaxy)

Software Planning and Development (SPD), 4 divisions:
SPD 1 - Yoshio Sakamoto (Metroid Fusion, Rhythm Tengoku, WarioWare Smooth Moves)
SPD 2 - Hitoshi Yamagami (Dr. Mario, Super Princess Peach, Tetris DS)
SPD 3 - Kensuke Tanabe (co-developments with other internal teams and 3rd parties, e.g. Metroid Prime, Battalion Wars)
SPD 4 - Shinya Takakashi (Brain Training, English Training, Kanji Training, Band Bros.)

However, there is some inter-changeability with these teams, with staff forming new teams for specific projects.

Adult Face Training is co-developed by Intelligent Systems, and comes with a camera, it's not out yet, due for release next week, Aug 2nd:
http://www.nintendo.co.jp/ds/ykoj/index.html

I am confused, where is Miyamoto then ?
 

Innotech

Banned
Moor-Angol said:
I just checked now : Power Pro for Wii sold better than any other games appeared on GC and it's the best result for this franchise on a Nintendo system since year 2000 (Power Pro Baseball 2001 for N64 sold less than 40k, older games were always over 100k)

Consideration:
maybe 3rd party games are starting to sell good (and i wrote "good", not "well"...) on Wii

well the wii userbase is pretty close to the size of the ENTIRE Gamecube base within months, so its not surprising that it sold similarly. Its just ****ing amazing how Nintendo could go from a total relative failure in the Cube to an unprecedented sales success in the Wii. The damn thing makes the Ps2 look like a slow seller.
 

Dash Kappei

Not actually that important
magiustra said:
In Italy (or, at least, near Milan) I really can't find Classic Controllers, Nunchuks and Wii Points Cards

Actually, I saw plenty of them in every goddamn GameStop and Play Point in Milan.
Mediaworld has also shitloads of Point Cards.
Only thing supply constrained these days was Elite Beat Agents DS.
 

cvxfreak

Member
The divide between the two versions of Pro Baseball should decrease each year as the Wii continues to settle in and the PS2 continues to decline.
 

ethelred

Member
New DQ chart, just for the hell of it.

Code:
Game Name:		Sys:	1st Week:	2nd Week:	3rd Week:	LTD:
DQ Monsters		GB	333,114  	117,937  	59,360  	1,911,107  
DQ Monsters Joker	NDS	633,084 	247,558 	47,689 		1,357,408 
DQ Monsters 2: Cobi	GB	501,081 	159,625 	116,802 	1,253,013
DQ Monsters 3		GBA	210,427 	107,719 	64,354 		593,812
DQ Monsters 2: Tara	GB	133,723 	34,882 		31,065 		480,582 
DQ Swords		Wii	302,066		66,720				368,790
DQ Slime Morimori	GBA	67,797 		33,451 		23,754 		346,299 
DQ: Young Yangus	PS2 	151,570 	58,648 		39,463 		301,755
DQ Monsters 1+2		PSX	132,479 	38,927 		22,847 		294,758 
DQH: Rocket Slime	NDS	43,995 		31,979 		31,509 		293,970

Not doing too badly at all considering it's only in its second week and had shortages.
And what the heck, Zelda too:

Code:
Game Name:		Sys:	1st Week:	2nd Week:	3rd Week:	LTD:
Ocarina of Time  	N64  	386,234  	131,662  	75,148  	1,147,068
Wind Waker	 	GCN 	287,346 	84,869 		76,391 		742,609
Phantom Hourglass	DS 	288,282 	160,604		82,748		647,790
Majora's Mask		N64 	314,414 	103,822 	26,168 		601,539
Twilight Princess	Wii 	145,068 	36,358 		- 		477,075
Oracle of Seasons	GB 	191,802 	40,160 		12,436 		372,693
Oracle of Ages		GB 	190,029 	42,136 		13,155 		373,361
Link's Awakening DX 	GB 	49,513 		37,691 		46,040 		314,309
Minish Cap		GBA 	92,882 		30,428 		14,524 		235,400
Four Swords Adventures 	GCN 	54,782 		19,055 		12,235 		127,399
 
schuelma said:
Give yourself and your town some credit- your anecdotal evidence always seems to match up with the charts.

Maybe, but where I live you can find DQ everywhere. It's not supply constrained around here, but so aren't Wii or DS either.
 
Wow, surprises all around this week (at least for me)

+ DQS with a very respectable second week, if not awesome 2nd week
+ Zelda Phantom Hourglass (while it looks like it could succumb to a peak) still selling awesome.
+ Jikkyo Pro for the Wii debuting respectable. And what do you know, the PS2/Wii ratio is almost 8:2.
 

apujanata

Member
donny2112 said:
Tridux? DQM:Joker had severe shortages off and on for a few weeks, too. Basically, Square-Enix should take whatever they think their initial orders should be for a game on a Nintendo platform and add 50%.

Are you sure 50% is enough ? DQ:S has increased from 250K to 350K (almost 50% increase), but it has been proven that it is still not enough.
 

Fuzzy

I would bang a hot farmer!
Wii-za said:
Dejá-vu???
dejavu.jpg
 

Ikael

Member
The S-E's supply problem seems to be more a question of underestimating the sales of their games in Nintendo platafforms rather than physical production.
 

donny2112

Member
Fuzzy said:
I've always thought that you needed an avatar...

Everytime I think "That's the one for me" I realize that I won't think that in x amount of time, so I just continue with no avatar. Thanks for thinking about me, though. ;)
 
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