^ I've mentioned the worldwide numbers issue in my previous posts.
Games that are easily more convenient to have in digital form due to daily play length being short haven't even seen a raise of above 20% digital sales (Animal Crossing notwithstanding).
Nintendo is a different ball-game, I'd bet their online store doesn't get as much use generally in comparison to their retail figures given their demographic compared to Vita which gets more use than PS3. Although again, Japan..so not sure, I can appreciate that they might not just be big on it, but if it were to grow anywhere, I'm not surprised if it'd be on Vita and especially with SS if any title. It's pretty shocking others think it would make it less likely to be picked up digitally. Well.
Also about system sellers not known to be leading to increased digital sales - I can appreciate that, gotta say I'm only applying this to portables, which have only recently had digital stores. I still don't see it being enough of an improvement in convenience with consoles.. with a handheld it's much more likely though. Especially since iOS. But even as early as the modded handhelds last gen. But with big titles we've seen a lot of before release, there's less to worry about by going digital and since it makes more sense to go digital if you aren't returning it and will be playing it a lot, I'm happy to stand-by my reason.
Blue Dragon was a system seller for the 360. Game was returned in droves, along with the system, once they beat the game. On Vita, we've already had two other system sellers seeing the same kind of affect. There is nothing about a game being a system seller that makes it more likely to be purchased digitally. If anything, based on concrete examples from the past, being a system seller on an unpopular console makes it more likely for the game and system to be returned after beating it making digital purchases less likely.
Also, the only acceptable baseline to consider for digital sales for any system is 0%. Anything other than that better have some concrete numbers or commentary from people "in the know" to support it on a game-by-game basis, or it's as useful as FADEZ (digital arm of VGC) numbers.
Is Blue Dragon the most representative example? This seems like the minority rather than the majority. And how many people buy and sell consoles after playing one game :S what a huge hit to take.
Using tits as a comparison is flawed as its digital figures have obviously been enlarged (pun intended) by the retail sell outs
Yeah I'm not surprised many wouldn't want it digitally. Thanks though, did not know.
See, the reasoning is sound, but the numbers aren't something you can back up with the reasoning, which is why I said the numbers are baseless. I'm not saying that it is unreasonable to say this game would be perfect for owning digitally, but you can't just say some random percentage. You can't make a baseline based on very little information. If we had digital sales for at least 6 months, it may be possible to make some sort of baseline, but with so little information, it isn't possible.
That's why they're expectations. I can make an estimate of how many people I would consider to be thinking along those lines based on the reasons I gave.
not sure if you are talking out of your arse but
your reasoning is laughable.
1. The "boob game" had a 90%+ sell thru at retail which might have driven higher digital sales.
SS had a 79% sell thru which means there is less a drive for digital purchase. Also, why does the boob game being good or not have anything to do with digital sale rate? Where is the evidence to show a better reviewed game would have higher digital sales?
2. You are applying the AC 20% digital sale rate to Japan market which the number is not for Japan market.
3. Miku had a 75% sell thru rate at retail and
10% digital sale rate for the first week. The Sega spokeperson mentioned 10% is typical for games. Suddenly 20% baseline is too low for VITA according to you?
If it hasn't sold out at retail digital wouldn't necessarily be less, it just means people aren't forced to buy it digitally, they have plenty of reason to like I said previously (big(gest?) game, lots of hours to complete, high-replayable, less likely to want to return quickly if at all). People might in fact just be buying more copies digitally leaving retail stock. It's laughable to think what I thought was laughable but this is concrete.
I mentioned 2. Never saw 3, still can't find it where they said 10% is usual. - I wouldn't expect the 30-35% digital in Japan if it was true though and if the Japanese really hate digital (on handhelds) I wouldn't be surprised if it was 15%, I'd disappointed with lower though.
We have any other stats on Japan Vita digital sales other than the supply constrained boob game?