As I said in my comments earlier, I expect a lot of their revivals and new IPs to go away given the outlined strategy, but that they seem to be content with the idea of trying a revolving carousel of products in search for hits that can roll through easily.
Similarly, the concept of Bravely Default (making a game that hearkens back to their older titles) appears to be the goal of Project Setsuna based on their statements so far, so they already have the next try in that business line in the hopper.
I agree that I don't think it's a sound strategy. I'm also not too enamoured with the idea of Project Setsuna taking Bravely's place personally. Least of all because it likely means less handheld projects in favour of home console projects.
The fact that Project Setsuna was presented at E3 and they didn't even acknowledge Bravely Second is a slap in the face.