Time to start a calendar year DS 2006 x 3DS 2012. If Nintendo keeps releasing bundles every 15 days, maybe the 3DS can try to keep up with the DS Lite...
What exactly is stupid about what I wrote? Please explain. For what its worth I was not likening the Vita to the Go and VB, I was just using those as examples of price cuts doing nothing.I agree with your idea that a price cut alone won't keep things going, but jeeze you posted some incredibly stupid things in there.
What exactly is stupid about what I wrote? Please explain. For what its worth I was not likening the Vita to the Go and VB, I was just using those as examples of price cuts doing nothing.
To clarify my point:
Software = hardware sales drivers
Price = sales inibiter
Right now if there is no real compelling software to drive Vita sales so lowering the inhibiter alone won't do muc in the current situation.
Now things are probably not going to stay this way but until that killer app is anounced (or comes out of nowhere in the case of a sleeper hit) all these "Price drops will save the Vita" claims are rather silly.
[PS1] One Piece: Grand Battle! 2 (Bandai) - 247,345 / 546,015
[PS1] One Piece: Grand Battle! (Bandai) - 83,342 / 452,336
[NGB] One Piece: Yume no Lufy Kaizokudan Tanjou! (Banpresto) - 91,567 / 375,962
[NDS] One Piece: Gigant Battle! (Bandai Namco)- 135,280 / 332,003
[PS1] One Piece: Tobidase Kaizokudan! (Bandai) - 101,003 / 324,917
[PS2] One Piece: Grand Battle! 3 (Bandai) - 106,691 / 321,396
[NDS] One Piece: Gigant Battle! 2 New World (Bandai Namco)- 108,301 / 292,645
[GCN] One Piece: Treasure Battle! (Bandai) - 81,496 / 251,982
[3DS] One Piece: Unlimited Cruise SP (Bandai Namco)- 76,578 / 229,032
[NGB] One Piece: Maboroshi no Grand Line Boukenki! (Banpresto) - 67,119 / 205,932
What exactly is stupid about what I wrote? Please explain. For what its worth I was not likening the Vita to the Go and VB, I was just using those as examples of price cuts doing nothing.
To clarify my point:
Software = hardware sales drivers
Price = sales inibiter
Right now if there is no real compelling software to drive Vita sales so lowering the inhibiter alone won't do muc in the current situation.
Now things are probably not going to stay this way but until that killer app is anounced (or comes out of nowhere in the case of a sleeper hit) all these "Price drops will save the Vita" claims are rather silly.
I used to remember when Dragon Ball games pulled those numbers.
It feels like a distant era.
Dragon Ball Kai killed Dragon Ball.
One cannot kill Dragon Ball.
Sometimes it just sleeps.
Dragon Ball Kai killed Dragon Ball.
Dragon Ball Kai killed Dragon Ball.
What happened?
Kai was basically a chopped up version of the anime attempting to make it more like the manga and got rid of most of the filler. Fans who grew up with the anime and never read the manga or view the original anime as perfect really dislike it.
Kai was basically a chopped up version of the anime attempting to make it more like the manga and got rid of most of the filler. Fans who grew up with the anime and never read the manga or view the original anime as perfect really dislike it.
What exactly is stupid about what I wrote? Please explain. For what its worth I was not likening the Vita to the Go and VB, I was just using those as examples of price cuts doing nothing.
To clarify my point:
Software = hardware sales drivers
Price = sales inibiter
Right now if there is no real compelling software to drive Vita sales so lowering the inhibiter alone won't do muc in the current situation.
Now things are probably not going to stay this way but until that killer app is anounced (or comes out of nowhere in the case of a sleeper hit) all these "Price drops will save the Vita" claims are rather silly.
I remember when Dragon Ball games pulled those numbers.
It feels like a distant era.
Econ101, if you drop the price the quantity demanded will rise. Games will move the demand curve itself but a price drop will boost sales along the current curve because there are plenty of people who like what the Vita currently offers but just not at the current price.
Games take time to make, price drops are instant and if sales continue along this pattern they are going to need a shot in the arm a lot sooner than it will take a system selling game to come on the market. Yeah, a price drop isn't going to boost Vita above the 3DS or anything like that but if 10-15K a week becomes 20-25 that would be a much more stable proposition for Sony.
Gaming hardware as a product is intrinsically tied to software, though. So there's no guarantee that dropping the price on the hardware will substantially improve the baseline if the product is lacking in that vital software component.
The main reason the 3DS price drop was effective was because it lowered the barrier to entry for consumers who were interested in its future lineup. Which is why in the months after the price drop, and leading up to the holidays and the major software releases, the hardware/software ratio was so muted.
Which would suggest that Sony doesn't have to wait for software to be released before cutting the hardware price, only for major titles to be announced.
Price matters, outside of GAF in the real world people actually base their purchasing decisions on budgets and how much a product costs. When you lower the price there will be more people who currently want a Vita that can now afford it. As I said before, software will shift the demand curve, price will change the quantity demanded along that curve.
I wonder how big of an impact a revision would really have. Are there that many people sitting on the fence, waiting for one?
So PS3 outsells Wii 9:1 next week? Maybe 8:1?
WoW just noticed YTD and PS3 is just destroying the Wii this year.
What I really wonder is if they actually aren't going to have a revision anytime soon, how would it affect their sales if they came out and said they weren't planning to release a revised 3DS for another few years.
It doesn't take much effort to kill something that is already dead.
WoW just noticed YTD and PS3 is just destroying the Wii this year.
It is rather hilarious that Wii is considered this resounding success while PSP sold about 6 million more units (and is currently still outselling the Wii lol) and many still consider the system a failure.
Lowered expectations (Wii) vs. unrealistic expectations (PSP) it seems?
Price matters, outside of GAF in the real world people actually base their purchasing decisions on budgets and how much a product costs. When you lower the price there will be more people who currently want a Vita that can now afford it. As I said before, software will shift the demand curve, price will change the quantity demanded along that curve.
It is rather hilarious that Wii is considered this resounding success while PSP sold about 6 million more units (and is currently still outselling the Wii lol) and many still consider the system a failure.
Lowered expectations (Wii) vs. unrealistic expectations (PSP) it seems?
I guess Sony fucked up then if price isn't a factor, they should have been charging $500 this whole time. Can't believe they left that much money on the table.i see you just took intro micro.
That is not how it works. The model is too simple to capture the complexities of a video game console.
Vita is not a normal good. It is a luxury item.
Is the demand curve linear?
Making a product more appealing (ie more software) is not a demand shifter. Rather, a whole new demand curve is needed. A video game machine plays software.
Even if we assume a simple model, the demand curve for vita is so flat that changing the price will not lead to a big change in demand.
Sony needs to make it more appealing. Cheaper is not enough.
I guess Sony fucked up then if price isn't a factor, they should have been charging $500 this whole time. Can't believe they left that much money on the table.
PSP came out 2 years before the Wii + Monster Hunter and is still being supported.It is rather hilarious that Wii is considered this resounding success while PSP sold about 6 million more units (and is currently still outselling the Wii lol) and many still consider the system a failure.
Lowered expectations (Wii) vs. unrealistic expectations (PSP) it seems?
Despite the silly exaggeration. At this point you would be right.
Sales would probably not have been different enough at this point even with the high price tag, so the extra revenue would have been nice.
If you charge me $20 dollars for a rock it won't buy it. I still won't buy it for $10. If I can play Monster hunter on the rock, I will gladly pay $20.Vita is the rock
Consumers gladly pay for overpriced apple products because they want them.
what a terrible example. If Vita were half the price right now sales would be through the roof. Demand for it isn't zero which is evidenced by the fact that it's sold 600K units in Japan.
3DS sales didn't take off because there were games in the pipeline, they took off the moment the price cut went into effect. Plenty of people wanted a 3DS, just not a the higher price. Just like there are plenty of people who would want a Vita, just not at the current price.
what a terrible example. If Vita were half the price right now sales would be through the roof. Demand for it isn't zero which is evidenced by the fact that it's sold 600K units in Japan.
3DS sales didn't take off because there were games in the pipeline, they took off the moment the price cut went into effect. Plenty of people wanted a 3DS, just not a the higher price. Just like there are plenty of people who would want a Vita, just not at the current price.
Kai was basically a chopped up version of the anime attempting to make it more like the manga and got rid of most of the filler. Fans who grew up with the anime and never read the manga or view the original anime as perfect really dislike it.
3DS would not be selling at all without Mario Kart, 3DLand and MHTriG.
See the gamecube.
Was $99 soon after release. Did not really help too much.
Well you could go back to the media create threads from last year and check out the 3ds seling 45k+ a week from the pricecut all the way up to when those games released, often with no games in the top 10 software sales.
It was kinda stupid since those were two pretty dead platforms regardless of what happened, especially the virtual boy. A better example would have been the gamecube which got pretty drastic cuts but never really picked up steam.
Price was never the reason the PSPgo didn't go anywhere except to the bargain bins. It's also really strange to compare an experimental revision to separate platforms. That's why it was a stupid post.
Econ101, if you drop the price the quantity demanded will rise. Games will move the demand curve itself but a price drop will boost sales along the current curve because there are plenty of people who like what the Vita currently offers but just not at the current price.
Games take time to make, price drops are instant and if sales continue along this pattern they are going to need a shot in the arm a lot sooner than it will take a system selling game to come on the market. Yeah, a price drop isn't going to boost Vita above the 3DS or anything like that but if 10-15K a week becomes 20-25 that would be a much more stable proposition for Sony.
The sales kept declining until Nintendo's pre-TGS conference which helped sales stabilize, sometimes even going up for no apparent reason.Well you could go back to the media create threads from last year and check out the 3ds seling 45k+ a week from the pricecut all the way up to when those games released, often with no games in the top 10 software sales.
I'm sure knowing those games were releasing soon helped also.
The sales kept declining until Nintendo's pre-TGS conference which helped sales stabilize, sometimes even going up for no apparent reason.
It was also rocked by a music scandal that saw its entire soundtrack dropped and replaced with the 80s music as its composer was finally revealed to be a gigantic plagiarist.
Like I said, the 3DS did not see a particalurly large boost post price drop. I'm at Uni right now and my gaming site access is limited so I can't provide you with the graph myself, but if you look at Nintendo's 5 million in 51 weeks graph, you'll see the system got a spike straight after the cut and then settled at only slightly better than before weekly sales. It wasn't until the holiday big hitters rolled around that we really saw the systems fortunes turn around.
I think you'd be hard pressed to find people who call the Wii's long-term performance in Japan a success, nevermind a resounding success.