Weemanply109
Member
Some of these are beyond pathetic.
I just remembered another one! Pachi Com! There were two versions of the game--one for Famicom, one for MSX--and they both feature developer messages from the same dude. Here they are:
Famicom:
(for what it's worth, his fixes really do make the game way more playable)
The MSX version isn't fully translated and doesn't make a whole lot of sense, but here it is.
I just remembered another one! Pachi Com! There were two versions of the game--one for Famicom, one for MSX--and they both feature developer messages from the same dude. Here they are:
Famicom:
(for what it's worth, his fixes really do make the game way more playable)
The MSX version isn't fully translated and doesn't make a whole lot of sense, but here it is.
Wasn't there like some text hidden on the diablo or diablo II title screen? Think I saw it in the shocking game secrets thread.
Wasn't there like some text hidden on the diablo or diablo II title screen? Think I saw it in the shocking game secrets thread.
The newly revealed graphic posted there said "Ste & John were ere OK". It was recognisably my rubbish mouse-controlled pixel writing, but I had no recollection of drawing the graphic. It turns out it was hidden in the SNES game ROM, but never appeared on screen anywhere. This jogged my memory - hiding little graphics that would never be seen by anyone was definitely the sort of thing I used to do, usually when I was bored on a Friday afternoon.
I had a root around in my backups, and sure enough this little bit of digital graffiti was right there in my source files, and I think I've figured out why I drew it.
Unusually for the time, we were making the game for the US market and the Japanese market at the same time. In fact, the Japanese version was the lead (our client was Sony Imageworks in Japan - the was before Playstation), so adding Japanese characters and text wasn't an afterthought or a retro-fit as it often was in other western games developed at that time.
The image shows two of my work screens containing the front-end character sets for both the Japanese and EU / US versions of the game. As you can see characters 00 to FF are packed with data in the Japanese version. It was probably a bit of a tight squeeze to get all the essential characters for fonts and screen furniture into this allocated space, mainly because of the number of Japanese font characters required. The same space is mostly blank in the EU / US version of the same work screen. (The area from 100 to 1FF in those images was just my workspace, not included in the ROM)
Our data management system at the time would grab a specified area from a Deluxe Paint screen (an LBM file), and convert it into SNES character data to be dumped into the game ROM. I obviously had one version of the front-end character screen for the Japanese version of the game, and one for the EU / US version, and the same area of data was grabbed from both screens then dumped into the equivalent space in the ROM of the matching version. This meant that the space required for Japanese font characters would be stored as a blank area of ROM in the EU / US version.
I must have been offended by the thought of all those uninterrupted, useless zeros being burned onto hundreds of thousands of Equinox cartridges, and decided to 'tag' the space, never imagining anybody but John and I would ever know or care.
Yeah, "Natalie Portman Rocks" is hidden on the Diablo installer screen.
The TG-16 CD's started this trend they all had an audio warning, some like the WD ones were a bit more comical though...
Best example is Symphony of the Night, Alucard tells you some shit and then there's silence. Until this amazing remix of the first area music comes on.
http://www.youtube.com/watch?v=Y8tzdeOrjlc
?
Edit: Creepy warning seems to be albert odyssey, not dragon force
http://www.youtube.com/watch?v=Apt955UAff4
Never had Albert Odyssey, the warning is almost identical to the one in Dragon Force (the DF one seems to be a different take, but definitely the same lines). If I can find my DF disc I'll try and dump it.
I remember Capital Punishment (Amiga) had a particularly length story hidden in the code, of how the publisher of the game swindled the dev team, by promising a lot and giving them next to nothing in the end. Trying to find it now, but can't.
*edit* Found it:
http://obligement.free.fr/articles_traduction/story_about_clickboom.php
It's very long, so I'm not copying it here.
The New Tetris (N64) said:19] Idiots who think they can pedal a bike as fast as a car, so they ride in the
middle of a traffic lane. You should be allowed to run them over, it looks like
natural selection to me.
52] Nintendo and everything about them.
http://gdri.smspower.org/wiki/index.php/Ikegami_TsushinkiDonkey Kong arcade said:CONGRATULATION !IF YOU ANALYSE DIFFICULT THIS PROGRAM,WE WOULD TEACH YOU.*****TEL.TOKYO-JAPAN
044(244)2151 EXTENTION 304 SYSTEM DESIGN IKEGAMI CO. LIM.
Actually, I bet we were. The fact that it was disabled with what was essentially a digital on/off switch means they thought they could sneak the content in and keep the M rating. We may never know for sure of course, because Rockstar would never be able to admit to it.
Some more programmer stuff, this is from Bungie pre-Halo (specifically, found amongst Marathon 1/2's files)
Oh delicious irony Bungie...
Chev said:The game is FF9, the opponent Ragtime Mouth. It asks quiz questions which the player has to answer to win the fight. Note the quiz card he's holding:
Now, the other face of the quiz card, which is probably near-impossible to get a close look of in-game:
Texture:
It reads: "Pop Quiz! FF10's theme is GUTS! True or false?"
Several monster textures also have little doodles hidden in the alpha channel of unmapped regions but no specific message.
(crossposted from Selectbutton)
I wonder if this is the Iwata or is this a pretty common last name in Japan?OP said:Iwata, who joined in midway and gave it all he had. Sorry I yelled at you. Keep hanging in there.
I'm still upset about Bungie selling out to Microsoft...Some more programmer stuff, this is from Bungie pre-Halo (specifically, found amongst Marathon 1/2's files)
Oh delicious irony Bungie...
Mmmm, all dat Blood Money doshIn return you will get sod all as usual. In the meantime I'll be thinking of you when I'm in Florida, spending some of my dosh.
lol9] The cheeseheads from asia who take a Honda Civic, slap some stickers on it,
put a muffler on it that makes it sound like a riding lawnmower, a ridiculous
sized fin on the back and think they have a formula 1 racer. 'Devastating
Power!' my a$$!
11] The huge complex hairdos on african american women, 5 layers, 6000 curls, 4
sprouting areas, 200 dangling bits, 6000 beads, air conditioning and enough
hairspray in it that it wouldn't move if Hurricane George hit it.
35] Racisist people and the crap they spew out.
Oh delicious irony Bungie...Jason Jones said:Hopefully
this is the version that I'll be playing in fifty years
under emulation on some fuckfast portable the thickness
of a sheet of paper that walks my dog, dresses me every
morning and grinds up my food because I don't have any
teeth left. And hopefully it won't be running Windows.