There are alot of people that like Kojima's style though. He should probably stick with it if alot of fans enjoy his stuff. He is one of the most popular Japanese game designers.
The only problem I had with the game was that you had to pause the game to change camo. I also wish Kojima would've implemented the radio differently, specifically use it in-game realtime and for it to get cut off during an alert. A lot of people mess around too much in the game and don't really play it like it's "meant" to be played. I mean, if your first experience with The End includes using a shotty and the infra-red goggles, you've irreversably ruined the boss fight. But I'm glad that not everyone likes it. It's a precious jewel among gaming and not everyone deserves to enjoy it. heh.
Do you honestly believe that? Regardless of what you might think of MGS2, it should be VERY clear that a lot of time and effort was put into those two areas (especially story). I found both aspects to be absolutely fantastic (I still prefer it to games like RE4, believe it or not). I know I'm quite biased when it comes to the game, but even those who dislike it should be able to see how much work was put into the game.
"Seems like". And generally when people use those words, they're not being entirely serious. I was just exaggerating the disparity between the premise gameplay and the actual execution.
"Seems like". And generally when people use those words, they're not being entirely serious. I was just exaggerating the disparity between the premise gameplay and the actual execution.
MGS3 was fucking awesome!! There are many cut scenes etc in the first 3 hours but thats it! The game keeps codec sequences at a minimum after that part.
Operation Snake Eater was awesome! I loved that cave part and the boss fights were cool. The graphics were also some of the best on PS2.
The game has many problems but it doesn't suck or deserve the GOTY.
Did I say gamplay. That's the best part of Metal Gear. But Capcom didn't just change the gameplay in RE4. They changed almost everything. And it worked.
Same here. I picked it up because people were comparing RE4 to it in terms of being a great action game (and it was only $20 at KB). I'm up to the part where
you have to infiltrate that big base, take out the general and steal his uniform
and the game hasn't really picked up yet. I found The End to be pretty boring and I did the whole "sneak around and get him with the traquilizer gun" thing. It's taken a back seat to DMC1, which has its own probelms but I'm enjoying far more.
"You guys know, the beginning of Halo 2 had a lot of cutscenes and dialogue. They were probably setting up the story or something, but I dunno. I just canned it." *rolls eyes*
The writting , story, plot... it gets a lot of praise. Why is that?
I have to stop and switch to first person in order to see where people are because they can spot me from off screen and i can't see them at all, is this a gameplay element or bad design?
It seems to be accepted that the first 3-4 hours of the game is at least average, or at worst Sucks. At what exact point does the game become GOTY material?
What is the point of the injury screen? Oh you are injured, apply 5 things to this injury in any order. Isn't this just one big waste of time?
I think the fact that people are comparing every other great game that's come out to MGS3 (RE4, H2, HL2, GTA:SA, etc) in terms of quality pretty much speaks to the quality of MGS3.
I don't see a whole lot of people saying "No way, the Guy Game is fucking awesome! it totally pwn3d MGS3, faggots!"
If I remember correctly, it was because people enjoyed it. But let me get back to you on that!
In all honesty, this is impossible to answer and the most subjective area of MGS3. I personally liked the story (etc), but not as much as other people seemed to. Probably because I didn't have as much invested in it.
I have to stop and switch to first person in order to see where people are because they can spot me from off screen and i can't see them at all, is this a gameplay element or bad design?
I propose that this question is poorly posed and implicitly loaded since you well know it is a cinematic element. However, is that bad design? Ultimately this is up to the player and whether or not he/she minds some compromised gameplay in favour of particular camera angles. Personally, while I'd rather have a camera that provides me with the optimal perspective for gameplay purposes, I have found that the negatives inherent with the camera are rarely critical and easily dealt with. This is especially true when you play on the higher difficulties (anything less is only harming the experience) and are required to move through the game at a slow and considerate pace, frequently observing your surroundings with binoculars or other devices.
It seems to be accepted that the first 3-4 hours of the game is at least average, or at worst Sucks. At what exact point does the game become GOTY material?
As is plain to see, one "DCharlie" is the author, noting "nothing special" (much more positive language than "at least average") and "GOTY contender".
Now, moving forward, I believe that Operation Snake Eater, the first chapter of the game, was unspectacular, but still very enjoyable. People reflect on it poorly since they either compare it to the other mission, or have heard promises of a game that is considerably superior. Throughout OSE, the game continually gets better. I would argue that there is no exact point where the game leaps forward and becomes excellent, but rather that the player decides that the game has paid its dues and they accept it for what it is. This depends on the willingness of the player to embrace the game, which depends primarily on the attitude in approaching it.
"As is plain to see, one "DCharlie" is the author, noting "nothing special" (much more positive language than "at least average") and "GOTY contender"."
um... isn't the post after that something like "ah, forget it - it's sucking balls again!" ?
or did i remove that?
MGS3 is AN AMZING GAME. I have never had a experience like that playing a game. It was perfection other than the camera. Really, it is reallly that good. I played RE4, Halo 2, GTA, and they all seem so "meh" as far as care put into the game compared to MGS3.
"As is plain to see, one "DCharlie" is the author, noting "nothing special" (much more positive language than "at least average") and "GOTY contender"."
um... isn't the post after that something like "ah, forget it - it's sucking balls again!" ?
or did i remove that?
No, I believe the post after that is where you concede that your friends constantly hyping the game may have contributed to you being reluctant to enjoy it.
I don't understand the problem with the cut scenes. This is probably the only game that I could sit through a 10 minute cut scene. The story is just so damn amazing.
I really liked MGS3. The game didn't really compete with MGS when it came to the story/characters but it was way better than the crap that was MGS2. Also, how can you NOT have fun climbing up in trees and sniping guys in the ass?! :lol
Well, it did take time, I'll admit...but the early stuff becomes a whole lot better once you've come to grip with the somewhat complex gameplay mechanics. This is how Resident Evil 4 was for me as well. The first hour or so was very dull and had me questioning the praise, but it slowly starts to take off sometime after that. However, I can now enjoy the early segments a whole lot more now that I'm so familiar with the gameplay...
The game was more of the same,I have no clue why everyone here praises it like it was a totally new experience.It was a good game,but it was just like the past 2 games,but this time the corridors were jungles.
"No, I believe the post after that is where you concede that your friends constantly hyping the game may have contributed to you being reluctant to enjoy it."
no - i said i'd be more nit picky, i didn't say i was reluctant to enjoy it.
Paying $80 for a game on import then sitting with a corncob up my ass isn't fun, nor does it make economic sense - so i tend to buy games i want to play on import.
Anyways if my friends are saying "this is easily game of the year" then you suddenly hit that first mission, it's obviously somewhat of a let down.
there is a post after that made at the start of this month where i picked the game back up, i bitched about it again, but because of the nature of the thread i decided to just leave it and deleted it out.
running around on 3 maps while a old dude who needs a fucking wheelchair moves like the fucking flash? not fun! not fun at all... other than that the game is really good
Me and my friend rented MGS3 the other day, and to say the least, we didn't like it.
Granted, the only Metal Gears i played in-depth were the PSOne classic and the Gamecube remake. My friend played the sequel and the PSOne afterwards.
I avoided MGS2 in general because of the lengthy dialogue sequences and convulated story. Much to my digust (& my friend's), Snake Eater follows the same path. I didn't like the extraordinary long introduction, and i didn't like after walking a few steps of actual gameplay they shoe-in lengthy codec conversations.
In the end, i did not feel the same magick i got with the original MGS (or the The Twin Snakes for that matter) when i first started it up. I probably should of played more, but by now you've realized i'm tired of Kojima's shannigans. More gameplay, less talking.
People should be disallowed from making an opinion on MGS3 until at the very least beating the first mission. If I had it my way, it would be until they experience one of the best ending sequences ever created.
I never agreed that MGS3 was GOTY material, but it is a lot better than MGS2. Too bad it suffers from a dull opening that makes you think otherwise though. After beating the game and seeing why they did that, I still think it was questionable design. Hardly anyone seems to find that segment entertaining, even those that finished the game. And if the intro isn't so fun, who besides fans are going to stick with the game?
You should though. Definately gets better as it goes on. But if you have a problem with the camera system then you just gotta give up, as that NEVER gets better. Same restrictive camera and same unnecessary frustrations
I never agreed that MGS3 was GOTY material, but it is a lot better than MGS2. Too bad it suffers from a dull opening that makes you think otherwise though. After beating the game and seeing why they did that, I still think it was questionable design. Hardly anyone seems to find that segment entertaining, even those that finished the game. And if the intro isn't so fun, who besides fans are going to stick with the game?
You should though. Definately gets better as it goes on. But if you have a problem with the camera system then you just gotta give up, as that NEVER gets better. Same restrictive camera and same unnecessary frustrations
I didn't think of the directional mic the first time through, so I walked around until he shot me, then I ran over to where he was.
Sounds like Blackace's strategy, huh? But then
I noticed that he was leaving track behind, so my strategy was following those tracks very slowly and carefully until I came to him.
When I lost the tracks suddenly, I had to look around very closely and pull out the thermals to see if he was nearby.
That shit was very tense.
The second time through, I could tell if he was in the map or not with the mic, and I could tell where he was. It was no longer about tracking him, just trying to actually see him.
I prefered the first method, it was far more tense.
I didn't think of the directional mic the first time through, so I walked around until he shot me, then I ran over to where he was.
Sounds like Blackace's strategy, huh? But then
I noticed that he was leaving track behind, so my strategy was following those tracks very slowly and carefully until I came to him.
When I lost the tracks suddenly, I had to look around very closely and pull out the thermals to see if he was nearby.
That shit was very tense.
The second time through, I could tell if he was in the map or not with the mic, and I could tell where he was. It was no longer about tracking him, just trying to actually see him.
I prefered the first method, it was far more tense.
I didn't even know you could use the map at that point ^^; Over an hour of crawling through 3 screens with a directional mic made it feel really good when I finally beat it.
As much as I've been trying, I can't get myself to play MGS3. I think I've just gotten sick of the whole "I'm super covert missions guy and you can only see 10 feet around you" junk. That and the controls ust really don't feel fun. Being sneaky in Splinter Cell was far more satisfying IMO than in any MGS to date. However the characters in all the MGS titles do blow Sam Fisher and crew right out of the water. So I'm split. I have to say though that when Chaos Theory comes out, I'm gonna be all over that.
I didn't even know you could use the map at that point ^^; Over an hour of crawling through 3 screens with a directional mic made it feel really good when I finally beat it.
I don't like that style of gaming plus I think the controls were not that good for me to enjoy it...I wanted to go to 1st person to get a good shot off but switching between 1st and 3rd is so broken I felt that I couldn't fully participate in this battle of snipers the way I should have been able to.
It seems to be accepted that the first 3-4 hours of the game is at least average, or at worst Sucks. At what exact point does the game become GOTY material?
I don't like that style of gaming plus I think the controls were not that good for me to enjoy it...I wanted to go to 1st person to get a good shot off but switching between 1st and 3rd is so broken I felt that I couldn't fully participate in this battle of snipers the way I should have been able to.
I knew all the MGS3 praise would have to come to an end, and then the haters would take over.
Anyway, the first part of MGS3 isn't siginificantly worse than the rest (although the game, just like RE4, does get better and better the more you play). But if you hate the codec scenes, then the first part will seem to drag. That and the game's steep learning curve for those not used to playing without the radar, might make the first part seem pretty disappointing.
I didn't dig it... at all.. (I am running out of ways to say it) to be honest you guys are not telling me anything new also.. I tried most of these thing (I will admit I didn't use the mic and that might of helped..) and didn't feel that went together very smoothly with the amount of time you have before flash is off again