But again... it's game reviews... from the people who hype up CoD and BF news all year long, what do I honestly expect?
As I said in The Wonderful 101 thread, Platinum has rough history with their tutorialising of mechanics. I love that they almost never have a traditional
tutorial, instead teaching you through natural play of part of a stage, but they do have a tendency to make weird, obtuse design decisions that probably don't work in favour of making their games that little bit more accessible and easier to learn. Dodge being locked off as a purchasable move in both Rising and 101 are good examples; it's very easy for new players to totally miss these abilities on an entire playthrough.
The argument is always that people should pay more fucking attention to what they read/buy/learn in games, and listen to the advice from others, but I can
appreciate why some people have trouble. Rising also had the demo working against it, which while good did shit fuck all to teach you how to play, meaning a lot of people were giving it two, three tries and going "what the fuck is this". I don't think it even taut you how to parry, because it was just a vertical slice of chapter 001's start-to-dog fight.
In the review world you probably have a lot of people not well attuned to the genre, but well attuned to games with simpler mechanics and better tutorials. Combined with a pressure to get shit done on time, a wedge is driven between
learning the play and writing up a review before the game is on shelves.
Not that I'm justifying the behaviour, but eh. Curious buyers are always,
always better off getting the widest assortment of opinions possible on games they want, and not just listening to one or two people and their score printed on a page. And off the back of 101, Platinum could probably learn to draw more attention to essential mechanics instead of burying them under other shit.
And even then, Rising does in many ways feel like the roughest of Platinum's games, maybe Max Anarchy and Mad World exceptions. The camera is rubbish and not really excusable. Ninja run fucks up easily on certain terrain. In the grand scheme of things content is pretty sparse, not at all comparable to Bayonetta or Mad World. Graphical quality is mixed throughout. Console build had frame drops. For me personally, the sense that KojiPro fucked up a game, handed it off to Platinum, and they had to get it out quick and fast is evident throughout.
But it's still a very, very fun game regardless.
EDIT: As for the port itself, overall I'm actually pretty damn impressed. I can dig people being shitty because they've got issues on their end, and stuff like the Steam offline bug shouldn't exist, but on my end I've got Platinum's engine running smoothly, and looking clean, on my PC. As their very first PC game I'm really happy, and hope this is a sign of more to come.
In other words, give me my fucking Vanquish port, SEGA.