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Metal Gear SOlid 3 gameplay very underrated.

I know alot of people here love the game but I think the gameplay is one of the most underrated things in MGS3. Most people just say story is great, while it is the gameplay is even better.

The freedom the player gets is amazing, and so is the level design and everything. Its so amazing how much care is put into making each and every environment. Hell some of the environments not used in MGS2 (from the Document) looked better than most games like SC.

In MGS3 the environmnets are more like a Sqaure rather than a long hallway in games like SC, RE4 whatnot. Everytime I play the game its something different, there isnt a single time I popped the disk and did the ame thing I did before. Some of the linear places are the caves but thats about the only place where its very linear, but even than they are so many different ways of going and exploring.

I one time captured three birds alive and went inside a little room and let them out. It was so funny because they couldnt get out and kept bumping in the wall and each other. Haha, I love just messing around and finding new things in the game, and to this day I find something new every time. I've played the game for more than 100 hours and still I can pop it in a play it anytime.
 
it seriously is amazing how much you can do in the game. much more so then gta if you ask me.

the gameplay in the mgs games are my fav part. the cinematics are just the butter.
 
It's very overrated if you ask me,the camera is just awful and really takes away from the stuff you can do.There is tons of variety,but most of the time I find myself fighting the stupid camera to try and locate where something is coming from.
 
God, shut up about the camera already.

The camera = the series take on stealth gameplay. If you don't like it's take on the stealth genre, then go play Splinter Cell.

To remove the camera how it is, would completly change how the game is played.
 
Well, I don't have too much trouble with Camera - but the forced 1st person view while crawling into the grass is kinda annoying. (It does add a bit of suspense, but I don't think its necessary).

Another thing that I don't like is how Snake sits up when he is crawing and hits the wall/tree/edge - especially when I'm found by the enemy by doing so. Also, what's so hard to add squat-walk, by doing so keeping the overhead view? Plus, automatic turn-around when you hit the wall is also little bit annoying when you are trying to access certain things.

It is though, by far best Metal Gear so far I've played. But I do miss little bit of wider view of original MGS. If they didn't want to add radar this time, it would have been nice to keep a secondary top view of the plane - by doing so, planning of the actual stealth route would be easier.

lachesis
 
lachesis said:
It is though, by far best Metal Gear so far I've played. But I do miss little bit of wider view of original MGS. If they didn't want to add radar this time, it would have been nice to keep a secondary top view of the plane - by doing so, planning of the actual stealth route would be easier.

...and boring.
 
lachesis said:
and yet more "tactical" and less "unplanned" as the subtitle of the series says.

Tactical Espionage Action Game.

Use your scope and first person view while stealthing to figure out your COA.

Also, I'm not blind in my left eye, I can see your name is lachesis, you don't need to sign it every post.
 
This game got unanimous approval by nearly everyone on GAF. No one ever complained about the gameplay, they just said the story was better.
 
Tabris said:
Use your scope and first person view while stealthing to figure out your COA.

Also, I'm not blind in my left eye, I can see your name is lachesis, you don't need to sign it every post.

Only thing is due to heavy jungle and a lot of obstacles, it's not exactly too user friendly to figure out the entire invironment without needless trial/error. A lot of things or places where I could conseal myself is not visible in alot of places. Optional top view would have been very helpful, or even somewhat more generous wider view of the area by zooming out. They did try to do so with right Analog stick, but I wish for more liberal/generous use for that.

Plus, the movement of gurads, it's much harder to time them in 1st person view for me, when you are dealing with several guards on patrol - because you cannot look 2 opposite directions at the same time.

Although even with these problems I see, I am enjoying the game very much, thank you, but I just think there's room for improvement in certain cases unlike you.

And finally, it's none of your business what I do with my name, just as I don't mention anything about your name nor your avatar. What I wrote down is just what I think, and I don't understand what might be your problem with my thoughts. Healthy discussion is one thing, but smartass remarks with lame humor values are another.

lachesis
 
The problem is not that the camera is overhead, just that it doesn't show you enough. Needs to be pulled back more. Switching to 1st person every 10 feet is a ridiculous substitute for something more functional.

Motion detector was a bit disappointing as well. It sure is fun hiding for a minute because the blip that I thought was a guard turned out to be a frog.

CQC is the best part of the game, and kind of helps to redeem the problems with the series. If you get caught now, you can get out of it a bit more easily.
 
border said:
The problem is not that the camera is overhead, just that it doesn't show you enough. Needs to be pulled back more. Switching to 1st person every 10 feet is a ridiculous substitute for something more functional.

Motion detector was a bit disappointing as well. It sure is fun hiding for a minute because the blip that I thought was a guard turned out to be a frog.

CQC is the best part of the game, and kind of helps to redeem the problems with the series. If you get caught now, you can get out of it a bit more easily.

I agree 100%. It's the CQC which is the saving grace and balancing factor of the gameplay...

lachesis
 
Ramirez said:
It's very overrated if you ask me,the camera is just awful and really takes away from the stuff you can do.There is tons of variety,but most of the time I find myself fighting the stupid camera to try and locate where something is coming from.

amen, the camera ruins the game, TOTALLY
 
A throw in MGS1 or MGS2 will only put the guy on the floor for a few seconds, and then he'll get back up immediately and you are right back at square one. A CQC takedown will put him down for the count. He'll still get up eventually but not for a minute or two. It gives you more than enough time to neutralize other threats and/or shoot him in the head while he's lying unconscious. Plus you can either do the choke, throat slit, interrogation, or human shield maneuvers.

In previous games it was also kind of difficult to control. If you made any movement on the D-pad during the maneuver you would do the worthless takedown rather than the killing "choke move". Now it's much easier to do what you intend. Even if you fuck up and accidentally do the takedown, you enemy is still knocked out long enough for you to escape or kill the other guys swarming you.
 
you can fight unarmed.. nothing revolutionary really ;)

didn´t add that much I thought.. the camera still ruins the stealth regardless
 
SpokkX said:
you can fight unarmed.. nothing revolutionary really ;)
I don't regard it as "revolutionary" but I think you would be pretty hard-pressed to name any other stealth games where unarmed combat is even remotely effective.

If anything CQC throws off the balance of the game. If you are only interested in completing the mission, you can pretty much throat-slit your way to victory and not give a shit about setting off alarms. Only people who are concerned about ranking and stats have to be stealthy. In the earlier MGS titles, it was a lot more difficult to try and fight your way through everything.
 
I think the gameplay is fantastic and what made the game so wonderful to me. Not the story (which I enjoyed).

Tabris said:
God, shut up about the camera already.

The camera = the series take on stealth gameplay. If you don't like it's take on the stealth genre, then go play Splinter Cell.

To remove the camera how it is, would completly change how the game is played.
I strongly disagree with Ramirez, but that was stupid. I don't want to play Splinter Cell. I don't like it. But I respect that it has a good camera. Meanwhile, I love MGS. But I sometimes wish the camera were different.
 
I can't get into the game because of the gameplay.

Keep in mind that I'm only at the part
Where I'm going to meet Adam, and I meet the girl instead
.

Does it get better? I find the level design thus far to be drab and uninspired...but has elements that show promise.

But half the time I'm shooting at guys off screen, or have to use the first person view to take a look around, walk a few steps, stop, take a look around.

That is SLOPPY "stealth" gameplay. I've been too busy to go back to it. I really hope it gets better, gameplay wise!
 
Fight for Freeform said:
I can't get into the game because of the gameplay.

Keep in mind that I'm only at the part
Where I'm going to meet Adam, and I meet the girl instead
.

Does it get better? I find the level design thus far to be drab and uninspired...but has elements that show promise.

But half the time I'm shooting at guys off screen, or have to use the first person view to take a look around, walk a few steps, stop, take a look around.

That is SLOPPY "stealth" gameplay. I've been too busy to go back to it. I really hope it gets better, gameplay wise!
You've just got to adapt. MGS3 works and excels in a particular way. You should become comfortable with the controls and then find out how to best exploit the design. I think you will come to love it.

Really, that's all it is. The game isn't sloppy. People wouldn't be so enamoured with MGS3 if it were.
 
I've admitted in another thread that:
A) I am sucking at this game...I bumped it down to easy.
B) I am going through HL2 at the moment, so I am being influenced by it. I have to finish HL2, and then move onto some hardcore MGS3 sessions.

Note that I loved MGS1 AND 2.
 
I love the mgs3 camera, in fact the other day I was playing resident evil 4 and I was moving the little c stick in the hopes that it would pan the camera mgs3 style alas it did not. I'm also glad they took out the radar now I actually look at the screen and listen to my surroundings instead of staring at the radar
 
This camera is the worst thins that mankind have ever done . Is just stupid pretend to switch every second between to cameras .

The camera works just a little in previous installements since the corridor is more suitable , but in open space is useless .

The story make me enjoy the game til the end . A great movie with poor gameplay . The boss fights were cool also.
 
Fight for Freeform said:
I've admitted in another thread that:
A) I am sucking at this game...I bumped it down to easy.
B) I am going through HL2 at the moment, so I am being influenced by it. I have to finish HL2, and then move onto some hardcore MGS3 sessions.

Note that I loved MGS1 AND 2.

I DO think it gets much better. The early stuff isn't quite as good as what is coming (and you have just started), but a lot of the problem is that you need to learn the gameplay systems. Upon finishing the game and restarting, I found the early segments to be much more enjoyable simply due to the fact that I had come to grips with the gameplay. MGS3 has a pretty steep learning curve, and until you clear that obstacle, it isn't going to be nearly as much fun as it should be.

Just give it time and you should eventually adapt and start having fun.
 
I still think the Jungle was crap.


Hope to god Kojima sticks with indoor environments, and introduces a decent camera.
 
I finally started up Metal Gear Solid 3 last night.

To note, I like MGS1 better than MGS2.

I -HATE- the camera system in this game. Taking a few steps forward and then changing to 1st person perspective just to see if there's a soldier nearby is really annoying. Surely they could've done something better.

Also, while the idea of eating is cool, it's kind of distracting, and a bit annoying. Which food is better and what not. I dislike how the slightest things will injure Snake and force you to cure him.

The story is fine so far, no psycho mind-fuck like MGS2 yet. I just defeated The Pain, who was annoying because of the hornet shield. Took him out with the Mk22 and got the camoflauge. I like that aspect of the game, just wish it didn't take too long to bring up the menu and switch and get back to playing.
 
I'm playing through this at the moment. The camera could be better (I guess it's the trees, really), but other than that, fantastic.

The story's great, too, but not entirely because of the right reasons. I've already seen plenty of cheese that meets my approval.
 
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