We need a MG game with Johnny, not Raiden.
Not really, he did well in the gun fight at the end but that's about it. He still had the whole pushover thing going as well as the goofiness (like him and Mei Ling's butt during her briefing).
That's before he took the balaclava off. After he took it, he was in a fire fight with FROGS, proposed to the girl and then married her.
I could be wrong.
He took his balaclava off in Europe when he saved Meryl, that was before the briefing with Mei Ling.
And its not like he became all manly all of a sudden, Meryl clearly wore the pants in that relationship throughout.
So yeah, his character was intact imo aside from the gun fight but even that isn't surprising considering who he's hanging with and how long he has been doing he has been doing.
Don't forget to let him kiss you if you're going for trophies.Yeah, you're right about the balaclava. I still feel the same way about it regardless.
Here we go, Liquid Ocelot time. Hopefully I can go one round without getting hit.
Yeah, I've been re-playing the series leading up to the patch (finished MGS3 the day before it landed, it's like Kojima knew ) and after doing them all back-to-back I definitely noticed how MGS2 felt 'purer' than the later games. In 2 you were given these smallish rooms, full of stuff to hide behind, and had a radar to see all the enemies. The emphasis was on manipulating guard patrol routes, causing distractions, and moving quickly. In 3 and 4, you're dropped in these big, open areas, have no idea where anyone is, so pretty much just have to put on camo and crawl slowly along the ground and hope for the best.
The gameplay in MGS3/4 is still great, but I definitely preferred MGS2. VR Missions in that game are the best stealth gameplay the series has had.
Don't forget to let him kiss you if you're going for trophies.
Last but one I think? I believe it was during the Snake Eater song.Oh, yeah! Forgot about that one. It's in the last round right?
Anyway, this boss fight, along with the microwave scene and Act 1, are definitely my favorite parts of the game.
Yeah I always thought it was just me who thought this. Also When you get an alert in mgs3/4, I always just kinda think meh, its not important. Ill just shoot this guy in the head and the 4 which come running round the corner and ill be safe. It just doesnt feel as satisfying compared to mgs 1 and 2.
I also miss going up behind every person and doing the freeze thing. i barely ever felt the need to do this in 3 and 4. It feels really badass and necessary to clear a level in mgs 2 as efficiently as possible.
What I want is sort of the linearity of MGS 2 but the different multiple ways of getting passed a place like in mgs3/4. I think deus ex human revolution recently handled this perfectly - really satisfying stealth.
I've just ran from the heliport (collected the Chaff Grenades) to the Snowfield and ran back and the Chaff Grenades had indeed respawned. I then collected the Chaff Grenades that reappeared and went back to the Heliport again and, once again, the Chaff Grenades respawned so it looks like that does respawn the Chaff Grenades as claimed.
The microwave scene is still the best gaming moment this gen.
It was remarkable.The microwave scene is still the best gaming moment this gen.
The microwave scene is still the best gaming moment this gen.
The Mk2 can't go too far from a 'host' operator? I know he stops working if you pilot him away from you.I agree. If only it wasn't cheapened by the fact that the Mk. II essentially did EVERYTHING, leaving the player to question why Snake had to go through that in the first place.
I guess if Snake wasn't there, the Mk. II would have just gotten destroyed by all of those drones in the next room.
I agree. If only it wasn't cheapened by the fact that the Mk. II essentially did EVERYTHING, leaving the player to question why Snake had to go through that in the first place.
I guess if Snake wasn't there, the Mk. II would have just gotten destroyed by all of those drones in the next room.
I liked how the alert system worked in MGS2. If an enemy saw you and you took him out quickly enough, you could prevent him from calling it in and causing an alert. That, and the infinitely respawning guards in alert mode made it much more important to avoid getting seen. Even on normal, the guards could fuck you up, with the flak jackets, shields and room-clearing techniques (those were very impressive to watch). Hated how 3 and 4 bought back the psychic alert crap.
The microwave scene is still the best gaming moment this gen.
And the raiden vamp fight the best cutscene this gen! Damn so many amazing things about MGS4. Could always never decide between 3 and 4. They are both soooo good.
The microwave scene is still the best gaming moment this gen.
And the raiden vamp fight the best cutscene this gen! Damn so many amazing things about MGS4. Could always never decide between 3 and 4. They are both soooo good.
I printed out a 100+ page The One Who Knocks trophy tome.
I can post the doc if someone wants it
The microwave scene is still the best gaming moment this gen.
I printed out a 100+ page The One Who Knocks trophy tome.
I can post the doc if someone wants it
No kidding. Breathtaking stuff.
Would you mind sending it my way as well?
I would also like to participate in this MGS trophy guide doc receiving!
Same here.
Snake doesn't kill himself:
Me as well please! I'm interested in how you've formatted it.
On that note, it turns out that the enemies in Act 1 Red Zone DO respawn (the ones fighting the militia) as I'd suspected. Not all of them, but three or four fight the militia straight a head of the exit of the safe house constantly respawn whenever you leave and enter the area provided you don't clear it.
I know that the game gets a lot of flack for that, but to be honest I prefer that he doesn't do it. The poor bastard goes through so much in the game, and is going to die within the year anyway... I'm kinda glad he at least gets a few months of peace.
Can you confirm if Act 3 was initially planned to be a lot more complicated? All that cityspace just to follow a guy around seems a little strange.
That's some saddening stalker shit. It's exclusivity was certainly the most unusual thing about the project, at the time it was announced, PS3 had lots of third party exclusives, it's just that over time, while every one of them eventually went multiplatform, MGS4 didn't.
I think the fan service was important, every act parallels a Kojima game (or with the first act, a planned one we didn't get), it feels like an appropriate culmination to a series with the history it has
The Mr and Mrs Smith thing is the low point of the game certainly.
Snake doesn't kill himself:
lol, didn't get a single Trophy during the boss fight. I'll salute anyone who manages to go one round without getting hit.
Snake doesn't kill himself:
My biggest learning from MGS4 was don't answer every question about your fiction. That was the greatest disservice we could have done. I remember peeking into the TUS forums a month after MGS4 shipped and saw the damage we did -- there was no more discussion, no more debates, no more passion. Whether or not people liked all the answers, we explained every mystery and subsequently smothered the fun of our crazy fiction. Never again.
We should have killed him, we should have killed him, we should have killed him...
Wow. But I don't understand, why would they be angry because of a rumour?(I remember one angry phone call I got from Sony when they caught wind of a rumor that MGS4 360 was real.)
I should have saved a few out of the hundreds of emails I got. I feel bad making fun of those people, but it was really pathetic. So much of their lives was dependent on MGS4 being PS3 exclusive. They HATED Xbox users more than anything else in the world. They didn't want Xbox 360 to have any good games, especially not MGS4. I would get emails almost every day that read like, "Please, please, PLEASE RYAN, please confirm that MGS4 will NEVER come to the Xbox 360 and will FOREVER stay on PS3! This is serious. Stop ignoring us! We are the TRUE fans blah blah. P.S. Tell Cliffy that Gears of War sucks."
Wow. But I don't understand, why would they be angry because of a rumour?
My problem isn't that Snake lives, it's that he doesn't kill himself when he puts the gun in his mouth. I would have no problem if Snake learned about the side effects of the new FoxDie before he went to the cemetery. That's not what happens though.
Ahh right, yeah, then in that case I agree with you. Snake would have gone through with it if he thought he had to, it's pretty weak how they make him chicken out.