• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Metal Gear Solid 4 Guns of The Patriots 2.0 |OT| Kept you waiting, huh?

Desmond

Member
Well Johnny had to be somewhat decent if he made it to Meryl's team. It kinda didn't surprise me that he could fight as he could.
 

rvy

Banned
Not really, he did well in the gun fight at the end but that's about it. He still had the whole pushover thing going as well as the goofiness (like him and Mei Ling's butt during her briefing).

That's before he took the balaclava off. After he took it, he was in a fire fight with FROGS, proposed to the girl and then married her.
I could be wrong.
 

StuBurns

Banned
Replaying 4 has actually made me even more excited for Rising (rising is also the last word in MGS4, I didn't notice that). I'm sure a MGS5 is coming from Kojima, and I'll be buying it of course, but to finally see a full cyborg ninja action game, after getting little slices of it since Integral really is awesome. And I really just can't wait to dive back into that world.
 

BadWolf

Member
That's before he took the balaclava off. After he took it, he was in a fire fight with FROGS, proposed to the girl and then married her.
I could be wrong.

He took his balaclava off in Europe when he saved Meryl, that was before the briefing with Mei Ling.

And its not like he became all manly all of a sudden, Meryl clearly wore the pants in that relationship throughout.

So yeah, his character was intact imo aside from maybe the gun fight but even that isn't surprising considering who he's hanging with and how long he has been doing what he has been doing.
 

rvy

Banned
He took his balaclava off in Europe when he saved Meryl, that was before the briefing with Mei Ling.

And its not like he became all manly all of a sudden, Meryl clearly wore the pants in that relationship throughout.

So yeah, his character was intact imo aside from the gun fight but even that isn't surprising considering who he's hanging with and how long he has been doing he has been doing.

Yeah, you're right about the balaclava. I still feel the same way about it regardless.

Here we go, Liquid Ocelot time. Hopefully I can go one round without getting hit.
 

StuBurns

Banned
Yeah, you're right about the balaclava. I still feel the same way about it regardless.

Here we go, Liquid Ocelot time. Hopefully I can go one round without getting hit.
Don't forget to let him kiss you if you're going for trophies.
 
Yeah, I've been re-playing the series leading up to the patch (finished MGS3 the day before it landed, it's like Kojima knew :p) and after doing them all back-to-back I definitely noticed how MGS2 felt 'purer' than the later games. In 2 you were given these smallish rooms, full of stuff to hide behind, and had a radar to see all the enemies. The emphasis was on manipulating guard patrol routes, causing distractions, and moving quickly. In 3 and 4, you're dropped in these big, open areas, have no idea where anyone is, so pretty much just have to put on camo and crawl slowly along the ground and hope for the best.

The gameplay in MGS3/4 is still great, but I definitely preferred MGS2. VR Missions in that game are the best stealth gameplay the series has had.

Yeah, 2 is definitely more of a game, while 3 tried to venture into simulation territory. It's cool, because it allows them to pack it full of interesting ways to interact with the environment, ans something like The End fight wouldn't have been possible otherwise, but 2 always felt like the purer experience to me. I can't imagine what it must have been like to play 3 before Subsistence.
 

rvy

Banned
Don't forget to let him kiss you if you're going for trophies.

Oh, yeah! Forgot about that one. It's in the last round right?

Anyway, this boss fight, along with the microwave scene and Act 1, are definitely my favorite parts of the game.
 

StuBurns

Banned
Oh, yeah! Forgot about that one. It's in the last round right?

Anyway, this boss fight, along with the microwave scene and Act 1, are definitely my favorite parts of the game.
Last but one I think? I believe it was during the Snake Eater song.
 
Yeah I always thought it was just me who thought this. Also When you get an alert in mgs3/4, I always just kinda think meh, its not important. Ill just shoot this guy in the head and the 4 which come running round the corner and ill be safe. It just doesnt feel as satisfying compared to mgs 1 and 2.

I also miss going up behind every person and doing the freeze thing. i barely ever felt the need to do this in 3 and 4. It feels really badass and necessary to clear a level in mgs 2 as efficiently as possible.

What I want is sort of the linearity of MGS 2 but the different multiple ways of getting passed a place like in mgs3/4. I think deus ex human revolution recently handled this perfectly - really satisfying stealth.

I liked how the alert system worked in MGS2. If an enemy saw you and you took him out quickly enough, you could prevent him from calling it in and causing an alert. That, and the infinitely respawning guards in alert mode made it much more important to avoid getting seen. Even on normal, the guards could fuck you up, with the flak jackets, shields and room-clearing techniques (those were very impressive to watch). Hated how 3 and 4 bought back the psychic alert crap.

And Johnny should've stayed a joke character. Did not take him seriously at all, and the "proposal" scene was complete shit. I remember at the time Roger Ebert was talking about the whole games and art thingy, someone said that games can be art, and showed him a clip of this scene -_-
 
I've just ran from the heliport (collected the Chaff Grenades) to the Snowfield and ran back and the Chaff Grenades had indeed respawned. I then collected the Chaff Grenades that reappeared and went back to the Heliport again and, once again, the Chaff Grenades respawned so it looks like that does respawn the Chaff Grenades as claimed.

The RPG7 Ammo in one of the rooms on the left kept on respawning, but my Chaff nades didn't.

I'm on Normal by the way.
 

StuBurns

Banned
The microwave scene is still the best gaming moment this gen.
It was remarkable.

The game does a lot of things poorly I think, but they take a legendary hero from video games, and break him down over twelve hours, to the point where you are physically strained, pumping your energy into his failing body. It was genius.
 

ScOULaris

Member
The microwave scene is still the best gaming moment this gen.

I agree. If only it wasn't cheapened by the fact that the Mk. II essentially did EVERYTHING, leaving the player to question why Snake had to go through that in the first place.

I guess if Snake wasn't there, the Mk. II would have just gotten destroyed by all of those drones in the next room.
 

StuBurns

Banned
I agree. If only it wasn't cheapened by the fact that the Mk. II essentially did EVERYTHING, leaving the player to question why Snake had to go through that in the first place.

I guess if Snake wasn't there, the Mk. II would have just gotten destroyed by all of those drones in the next room.
The Mk2 can't go too far from a 'host' operator? I know he stops working if you pilot him away from you.
 
I agree. If only it wasn't cheapened by the fact that the Mk. II essentially did EVERYTHING, leaving the player to question why Snake had to go through that in the first place.

I guess if Snake wasn't there, the Mk. II would have just gotten destroyed by all of those drones in the next room.

Pretty much.
 

rvy

Banned
lol, didn't get a single Trophy during the boss fight. I'll salute anyone who manages to go one round without getting hit.

Snake doesn't kill himself:

tumblr_m7oupomVdX1r17svb.gif
 

Raonak

Banned
I liked how the alert system worked in MGS2. If an enemy saw you and you took him out quickly enough, you could prevent him from calling it in and causing an alert. That, and the infinitely respawning guards in alert mode made it much more important to avoid getting seen. Even on normal, the guards could fuck you up, with the flak jackets, shields and room-clearing techniques (those were very impressive to watch). Hated how 3 and 4 bought back the psychic alert crap.

IIRC Same thing happens in MGS3 and 4. Alert bar shows up, but if you quickly took them out, then the alert will go away.
 

meta4

Junior Member
The microwave scene is still the best gaming moment this gen.

And the raiden vamp fight the best cutscene this gen! Damn so many amazing things about MGS4. Could always never decide between 3 and 4. They are both soooo good.
 

Ein Bear

Member
And the raiden vamp fight the best cutscene this gen! Damn so many amazing things about MGS4. Could always never decide between 3 and 4. They are both soooo good.

*High Five*

All the Raiden stuff in this has got me more hyped than ever for Rising, I wish it was launching this year :(
 
The microwave scene is still the best gaming moment this gen.

I thought it was shitty, because I hate being required to mash a button as fast as I can for an extended period of time. I was also taken out of the moment by how Snake is somehow able to fucking survive it with just some burns and a messed up suit. Like, dude should have been a burst hot dog 10 steps into that corridor. Total lack of verisimilitude in that scene.
 
And the raiden vamp fight the best cutscene this gen! Damn so many amazing things about MGS4. Could always never decide between 3 and 4. They are both soooo good.

What about the opening? War has changed. Narration and storytelling is top notch.
 
Same here. :D

Me as well please! I'm interested in how you've formatted it.

On that note, it turns out that the enemies in Act 1 Red Zone DO respawn (the ones fighting the militia) as I'd suspected. Not all of them, but three or four fight the militia straight a head of the exit of the safe house constantly respawn whenever you leave and enter the area provided you don't clear it.
 

Ein Bear

Member
Snake doesn't kill himself:

tumblr_m7oupomVdX1r17svb.gif

I know that the game gets a lot of flack for that, but to be honest I prefer that he doesn't do it. The poor bastard goes through so much in the game, and is going to die within the year anyway... I'm kinda glad he at least gets a few months of peace.
 
Me as well please! I'm interested in how you've formatted it.

On that note, it turns out that the enemies in Act 1 Red Zone DO respawn (the ones fighting the militia) as I'd suspected. Not all of them, but three or four fight the militia straight a head of the exit of the safe house constantly respawn whenever you leave and enter the area provided you don't clear it.

also, one of dead bodies behind those enemies will always spawn a ration so that should help people if they need a ration or 2.
 
I still haven't gotten around to playing this. I enjoy achievements, don't care too much for trophies, but seeing how much I can miss just by playing the game is a bit daunting.
 

rvy

Banned
I know that the game gets a lot of flack for that, but to be honest I prefer that he doesn't do it. The poor bastard goes through so much in the game, and is going to die within the year anyway... I'm kinda glad he at least gets a few months of peace.

My problem isn't that Snake lives, it's that he doesn't kill himself when he puts the gun in his mouth. I would have no problem if Snake learned about the side effects of the new FoxDie before he went to the cemetery. That's not what happens though.
 

novery

Member
Can you confirm if Act 3 was initially planned to be a lot more complicated? All that cityspace just to follow a guy around seems a little strange.

While I can't get into the original scope of Act III, yeah, I can say that it was going to be different. The stalking element was always there, but there was a lot of things that were cut and changed in the 11th hour because it just wasn't very fun.

That's some saddening stalker shit. It's exclusivity was certainly the most unusual thing about the project, at the time it was announced, PS3 had lots of third party exclusives, it's just that over time, while every one of them eventually went multiplatform, MGS4 didn't.

I should have saved a few out of the hundreds of emails I got. I feel bad making fun of those people, but it was really pathetic. So much of their lives was dependent on MGS4 being PS3 exclusive. They HATED Xbox users more than anything else in the world. They didn't want Xbox 360 to have any good games, especially not MGS4. I would get emails almost every day that read like, "Please, please, PLEASE RYAN, please confirm that MGS4 will NEVER come to the Xbox 360 and will FOREVER stay on PS3! This is serious. Stop ignoring us! We are the TRUE fans blah blah. P.S. Tell Cliffy that Gears of War sucks."

Walking around Roppongi listening to 1UP Yours, Luke vs. Shane, and the constant static of the console wars, I felt like I was one of the guys on the frontline. It's funny to look back on, but at the time, it was annoying and distracting. (I remember one angry phone call I got from Sony when they caught wind of a rumor that MGS4 360 was real.) Thankfully now it feels like all consoles users are banding together to combat evil F2P, social games, slot-machine mechanics, Zynga, etc. That's all good, as far as I'm concerned.

I think the fan service was important, every act parallels a Kojima game (or with the first act, a planned one we didn't get), it feels like an appropriate culmination to a series with the history it has

My biggest learning from MGS4 was don't answer every question about your fiction. That was the greatest disservice we could have done. I remember peeking into the TUS forums a month after MGS4 shipped and saw the damage we did -- there was no more discussion, no more debates, no more passion. Whether or not people liked all the answers, we explained every mystery and subsequently smothered the fun of our crazy fiction. Never again.

The Mr and Mrs Smith thing is the low point of the game certainly.

No doubt. Although I like the wedding scene, if only because we had my mom scan her Bible at the last minute, which became the model used by Ed in the scene.
 

Mr. Fix

Member
lol, didn't get a single Trophy during the boss fight. I'll salute anyone who manages to go one round without getting hit.

Snake doesn't kill himself:

tumblr_m7oupomVdX1r17svb.gif

I tell my friends that he did. Of course, they'd need to beat it to find out.
 

rvy

Banned
My biggest learning from MGS4 was don't answer every question about your fiction. That was the greatest disservice we could have done. I remember peeking into the TUS forums a month after MGS4 shipped and saw the damage we did -- there was no more discussion, no more debates, no more passion. Whether or not people liked all the answers, we explained every mystery and subsequently smothered the fun of our crazy fiction. Never again.

Yup, I remember how MGS 4 killed TUS. I hope more people at KP feel the same way you do.
 
I should have saved a few out of the hundreds of emails I got. I feel bad making fun of those people, but it was really pathetic. So much of their lives was dependent on MGS4 being PS3 exclusive. They HATED Xbox users more than anything else in the world. They didn't want Xbox 360 to have any good games, especially not MGS4. I would get emails almost every day that read like, "Please, please, PLEASE RYAN, please confirm that MGS4 will NEVER come to the Xbox 360 and will FOREVER stay on PS3! This is serious. Stop ignoring us! We are the TRUE fans blah blah. P.S. Tell Cliffy that Gears of War sucks."

This is somewhat more sad than the end of MGS4. And I'm pretty sure I shed some tears at the end of MGS4.

Anyway, desperately need to get a new PS3 so I can get in on this, but I'm waiting to see what goes down with that new model.
 

Ein Bear

Member
My problem isn't that Snake lives, it's that he doesn't kill himself when he puts the gun in his mouth. I would have no problem if Snake learned about the side effects of the new FoxDie before he went to the cemetery. That's not what happens though.

Ahh right, yeah, then in that case I agree with you. Snake would have gone through with it if he thought he had to, it's pretty weak how they make him chicken out.
 
well, johnny had the problem because he would feel very, very bad. So consider the shitty heat, the diarrhea problems and all that, to the fact you have to keep an eye on all the data because you're not in sync. Just see how soldiers reacted when they got their nanomachines turned off all of a sudden.
 
Top Bottom