"When translating the script I had to balance things so it sounded as natural in English as the original, while still staying as close to the original as possible to satisfy the purists."
Metal Gear Solid, of all the games he worked on, brought Blaustein the most recognition. Rather unfortunately, it also proved to be one of the most stressful of his projects and landed him in trouble with Kojima, who didn't appreciate the changes he'd made. Blaustein did a podcast interview with PushToTalk, where he highlighted some of the heavy goings on regarding the project.
"When you create an environment where people aren't allowed to question you, you get a translation by committee where the uniqueness of any person's speaking style is wiped away in favour of a bland approach which doesn't take any risks. You get something less direct, less stylised, less intentionally suited to that market."