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Metal Gear Solid V - PC vs. PS4 screenshot comparison

Looks like there's also lighting differences. You can see the light hitting Snake's knee in one of those screens and on PS4, it's not. Noticeable difference with the shadows and AO too.

I can't wait to see how the game runs with all these settings maxed at 1920x1080.
 
There's evident difference between the two versions, lighting, lod and reflections. Besides that, the textures and polygon count are exactly the same.

I can't believe there's people here saying there's no evident differences or that the PS4 version looks better... Heck I've got a PS4 and I can admit the superiority of the PC version. There's no point in being defensive, PC is as good as your wallet allows, so that's a given. The PS4 is the best machine for the money, that's also out of the question.
 
The comparisons are both useful and shit for different reasons.

But still, makes the point that there's definitely better DoF, lighting, AO and LoD at the least.
 
There is a much better quality look at those comparison shots on Konami's site rather than the twitter vines - although still small size pics.

http://www.konami.jp/mgs5/gz/en/products/steam.php5

There is also an explanation to the features shown in each picture, which is stuff we already know.

Lighting Quality
PC version features more lights, more active light sources, and increased shadow resolution.

Screen Space Local Reflections
Technology that allows accurate representation of reflections in the environment.

Camera Bokeh (Depth of Field)
Photorealistic "bokeh" simulation mimics the bahavior of a camera lens to allow greater forms of cinematic expression.

Model Detail
Models are visible from greater distances and maintain a higher level of detail at various ranges.

Screen Space Ambient Occlusion
Ambient occlusion on the PC benefits from more sophisticated algorithms that were too heavy for use on PS4™.

There's also info on Data Carryover and Switching between English / Japanese Voice

When you play the PC version of METAL GEAR SOLID V: GROUND ZEROES (MGSV:GZ), a variety of benefits will carry over to the PC version of METAL GEAR SOLID V: THE PHAMTOM PAIN (MGSV:TPP).

Mother Base Staff
Prisoners or unique characters recovered from the field in MGSV:GZ will be available as Mother Base staff in MGSV:TPP.

Costumes
Snake's MGSV:GZ costume will be available in MGSV:TPP.

* MGSV:GZ game and save data are required to import data to MGSV:TPP.

Purchasing the PC version of MGSV:GZ enables you to play with either English voice over or Japanese voice over.
Switching Method

Use the following steps to switch between English or Japanese voices.
1. Open your "Library" in the Steam menu without activating "MGSV:GZ"
2. Choose "METAL GEAR SOLID V: GROUND ZEROES" in the Library, then right click to open "Properties" from the option menu.
3. Choose "Language" from the "Properties" menu, then select Japanese or English.
* Switching voices is possible at anytime after purchase.

PLEASE NOTE
- Game data
Only one language version is allowed per PC. Game will be re-downloaded whenever the language is switched, and the previous version will be erased.
- Save Data
Save data used in the Japanese version of the game differs from the international (English) version. Save data can be retained when you switch versions, but it can only be used with the version of the game that created the save data.
- Available Subtitles
Japanese Version (Japanese audio): Japanese / English
International Version (English audio): Japanese / English / French / Italian / German / Spanish / Portuguese / Russian
 
^ Link:

http://www.konami.jp/mgs5/gz/en/products/steam.php5

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Edit: beaten!
 
I just picked it up for the PS4 for $9.99 on amazon. When the first steam sale hits I will try it out on my R9 290x and see them side by side!
 
It'll be interesting to see if they do any discount on it as the Steam sale is due to start tomorrow too. Being on sale, even if it's a small discount, gives you a decent chance of getting on to the front page and therefore increased traffic.

I could see them doing a small, maybe 10%, discount because of this. I suspect it'd be something Valve may want to feature, too, given it's a reasonably high profile release.
 
It'll be interesting to see if they do any discount on it as the Steam sale is due to start tomorrow too. Being on sale, even if it's a small discount, gives you a decent chance of getting on to the front page and therefore increased traffic.

I could see them doing a small, maybe 10%, discount because of this. I suspect it'd be something Valve may want to feature, too, given it's a reasonably high profile release.

It's interesting, there are a number of titles that will be "new" launching just as the sale starts - MGSV:GZ, MS Flight Sim X (already told that it will be 50% off throughout the sale) & Civ BE for Linux.
 
There is also an explanation to the features shown in each picture, which is stuff we already know.

"Camera Bokeh (Depth of Field)

Photorealistic "bokeh" simulation mimics the bahavior of a camera lens to allow greater forms of cinematic expression."
The Bokeh Effect looks horrible.
 
The Bokeh Effect looks horrible.

I thought it looked great in the original PC stream, but the quality was too low to tell if it was preferable or not for me, even though Bokeh usually is.

Regardless, you can just lower the settings to something else
 
I disagree. It looks really good to me (not Ryse level though) and a very noticeable improvement over the solution used on consoles.
It looks terrible with the hollows around objects.
The implementation is bad.
I rather have the simple blurred image from consoles.

But even more I wish variable settings.
Off / diffuse / bokeh.

Regardless, you can just lower the settings to something else
four_pic_02.jpg


Well that would be great, but I think we need to wait for it?
Because the only point in the settings which could contain the bokeh effect may be "Effects" at the bottom and i don't know if MGS:GZ couples it with other things.

And as a PC-Gamer I really hate settings which couple a bunch of different effects.
 
It looks terrible with the hollows around objects.
The implementation is bad.
I rather have the simple blurred image from consoles.

But even more i wished for variable settings.
Off / diffuse / bokeh.



four_pic_02.jpg


Well that would be great, but i think we need to wait for it?
Because the only point in the settings which could contain the bokeh effect may be "Effects" at the bottom and i don't know if MGS:GZ couples it with other things.

And as a PC-Gamer i really hate settings which couples a bunch of different effects.

Actually, I think that "hollows around objects" is related to the SSAO which is also doing that. I'm fairly sure it won't be long for someone to work out how to get HBAO in there. But yeah, I don't like having settings bundled together with no fine grain control over them, but again, I'm hopeful for work arounds. Similar thing for improving AA too.
 
Yeah I don't like the ssao implementation, I think there's that video that shows off the bokeh blur and there'd be an additional black glow around the objects.
 
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