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Metro: Redux |OT| Once more into the Metro, with feeling!

Started Metro 2033 Redux on PS4 the other night. I really like the atmosphere of this game. At first the controls felt a little weird to me, but I turned the sensitivity all the way up and that seems to have helped. Looking forward to playing through this and Last Light.
 

JohnnyFootball

GerAlt-Right. Ciriously.
Guys, I have some AMAZING news if you have been struggling with the Tower trophy.

There is a ridiculously easy way to get it that is 100% full proof and works for the XBox One and PS4 versions.

If the Tower trophy is holding you back from getting the platinum. NO MORE!!!

I did it the hard way on the PS4 version, but on the Xbox One version I used this cheat.

Anyway, when you start the challenge all you have to do is this:

Hold L1 and repeatedly press the SQUARE (the same button combination to put on your gas mask). This will automatically end the challenge.

That's it 100% guaranteed to work.

You use the same method for the Xbox One. It works.

Just do this for each challenge and you will have the trophy in less than 5 minutes. The hardest trophy in the entire set made so ridiculously easy!
 

Bebpo

Banned
Finally got around to playing Metro 2033. At first I wasn't sold, and didn't like the gunplay much. But at some point it clicked and the stealth is great, the atmosphere is engulfing, and the game is chock full of variety.

Just got to the Church and the Library hide n' seek with the librarians was kind of f'ing annoying, but now that I'm past it I appreciate that it added more variety to the game. The game reminds me a bit of Half-life 2, it's constantly mixing it up from ghost ridden hallways, to bandits, to russian jail escapes, the russian v nazi wargrounds, to outdoor wastelands, to mutant hordes, to puzzle monster levels, to rail car ride levels, etc...; feels like an adventure.

Pretty happy with it!
 

Bebpo

Banned
Just finished 2033 Redux and really, really liked it. The game gave me a huge Half-life 2 feel. Very interesting setting, immersive world lore with all the various human factions along with mutants, monsters and supernatural anomalies. Very good use of first person cutscenes; felt like half the game was an adventure, the other have was combat and it mixed up the scenarios in a well done level design way. Always felt like something new and the game isn't long enough to overstay its welcome (took about 8-9 hours). Fantastic use of lighting and particle effects along with flashlight effects, tessellation and good character models made it looks gorgeous at times. The detail put into the various stations and things along the way really just adds to creating a fantastic world that feels alive. And even though it was a linear FPS, there still were little optionally things to find and choices to make. Just very, very good. Only disappointment was the game doesn't go far enough with fleshing out The Dark Ones and more of the supernatural elements, but hopefully Last Light will bring more exposition to the table there.

I don't play many FPS games, so I'm glad that I usually just play the cream of the crop stuff. This and Wolfenstein have been good times; though Metro was definitely a much better game than Wolf and felt less scripted; but Wolf was good shooting gallery fun and very glad I played both. Will probably jump on Last Light pretty soon since I wanna see what they can do with this interesting world 2033 created.
 

Doc Evils

Member
Bought the game after hearing it sold 1.5 million copies and gafs comments the game is like life half life/last of us.

I'm so glad I did!

I prefer 2033 over last light, since there is more variation to what you do and either game you choose gives you an amazing atmosphere most games can't match.


Coming from Wolfenstein (which felt awful halfway through) I highly recommend this game game pack to anyone, its dirt cheap too!
 
Picked this up in the recent PSN flash sale and I'm now in Chapter 4 (frontlines/war) in Metro 2033, playing for the first time.

My impressions are that it's...kinda not so good. Kinda surprised since everything I had seen/heard about it made it seem like it was right up my alley.

I'll start with what I like about it:
-The atmosphere/graphics. The game has really impressive graphics, and the setting is really unique. Lots of nice details in the metro stops and going above ground is pretty stunning.

-Immersive touches. Wiping off your gas mask, checking your watch, the compass being a physical object you hold. Helps ground you in the world, it's cool.

-Gun upgrades. The guns look pretty neat and rugged, and there seems to be a good range of cool options for tricking them out.

-The attempt at a road story. I like how the setting and structure of the game makes it feel like a road journey through an interesting setting, and each stop you learn a little more about it.

Okay, now all the things I don't like:

-The combat. So far it ranges from fine, to really bad. The human encounters are fine. The levels seem to accommodate stealthy approaches and flanking. The gunplay isn't too satisfying though, not much good feedback with either the guns or the enemies. The mutants, which have comprised like 80% of the combat thus far, are horrible. Like probably the worst main enemies I've faced in any game. Their lack of hit reactions, their bullet sponginess, their stupid designs, how many there are, how their quick lunging movements don't jell with your very glacial speed.

-The story. The voice acting is poor, characters drop in and leave abruptly and talk to you like they know you and you've been talking for a while, but we never actually see any of that so it's really jarring. None of them have been memorable thus far. The Russian voice acting seems better, but subtitles while playing a game just don't mesh well unfortunately. And because of the clipped pacing, the story is not intriguing at all because no moments are allowed to breath before you're whisked on to the next location, character, etc.

-The notes. This game has a terrible use of finding notes...because it took me a while to realize that the notes you find throughout the world are supposed to be written by the player character. So it makes no sense that they would be scattered throughout the world.

-The pacing. Glacial, and not in a good contemplative, atmospheric, explorative way. So much of the game is just following some character you don't care about, going really slowly as they show you exactly where to go. The game rarely seems to just let you go and do things on your own, which I think hurts the feeling of immersion and exploration since I'm always on a leash. It doesn't help that the characters are all really weak so far too, so the heavy emphasis on story is kind of a waste. The game is just super stop and go, always broken up by loading screens, or fades to black, or waiting around while some first person cutscene plays. It makes it feel like less of an adventure. Take Half-Life 2 for example. It also has locked in first person story sections, but much of the game is just letting you go around at your own pace and explore open environments, and everything is connected so it feels like a real world instead of a string of levels. I appreciate what the game is going for--like I said I love Half-Life 2, and Naughty Dog games--but this game just doesn't let anything breathe or feel organic.

-The environments(kind of). They all look great...but they all look the same too. I can see this getting very tiring soon.

-Unclear mechanics. I had to google what the watch was for, what the timer on the filter actually represented, why I couldn't walk through cobwebs in one level without taking out a lighter to burn it even though the lighter never had a use before and the game never told you how to use it or why. So many things like this. Once you know, it's fine, but it's pretty annoying how many things are unclear like this.

-The towns. They all have a little backstory to explain what's unique about them, but they all look the same and all you do in each one is buy some supplies and then find the next character to escort you around.

-The (normal) difficulty balance. To be fair, this one probably isn't the game, but the difficulty I started on. It's super easy on survival normal so I've had plenty of ammo and don't really need to stealth anyway since I can just camp out and slaughter all the humans. Maybe it's my fault for choosing that difficulty, but I heard ranger hardcore or whatever was best for replays once you know how everything works, and I'm too far in to want to start over now. I could see that harder mode making the human encounters better, and the game more immersive, but I couldn't handle the mutant encounters being any more garbage than they are.

Hopefully the game gets better from where I am (just spent 5 minutes doing absolutely nothing, having no control, and not being able to see or hear anything interesting, as I was loaded into the underside of a train going to a red/nazi frontline).

Is Last Light better?
 
Beat 2033 a short while ago. You know, all my complaints stand, but over the long stretch of time I played the game the charm of it and atmosphere grew on me a lot. Like it's an incompetent game in so much of its design yet I still had an okay time with it by the end.

Booted up Last Light for a bit and it already seems much better. Those fucking mutant creatures finally go down easy.
 
I'm playing Metro 2033 Redux at the moment, and to be honest I have quite a few of the same issues you have mentioned in your post above, Fancy Clown. I'm finding the environments extremely repetitive and I hate fighting against the mutants. The little ones which hit you then dash away are the most annoying FPS enemies I've encountered in a very long time. But, the atmosphere is great and I do like going up to the surface as it feels like a very harsh and different environment. I'm currently above ground fighting some
new Nazi patrol
, and from a look at a walkthrough yesterday I should be about two thirds to three quarters of the way through. Kind of ready for it to end now, to be honest. Not sure I'll move straight on to Last Light once I'm finished, or maybe I'll play something else before coming back.
 

malfcn

Member
I just complete Front Line.

So far it feels okay. I don't know why, but it feels like little things are missing.

The flying Demons have been the worst so far.
They kept picking me up and throwing me around in a loop that was frustrating.
 
I'm in some building having to sneak past tons of
librarians
at the moment, and it's pretty awful. I don't really enjoy the stealth in this game, and it's even worse against large extremely powerful enemies who shake off about 15 shotgun rounds point blank in the face.
 
Also, I've noticed quite a few times that I still have
the shadow of that child hanging on my back
. I'm sure it's just a glitch/oversight but it's kinda creepy.
 

Alpende

Member
I'm in some building having to sneak past tons of
librarians
at the moment, and it's pretty awful. I don't really enjoy the stealth in this game, and it's even worse against large extremely powerful enemies who shake off about 15 shotgun rounds point blank in the face.

Well, you're not supposed to attack them. They tell you to look them in the eye and slowly move back until the librarian goes away.
 
Well, you're not supposed to attack them. They tell you to look them in the eye and slowly move back until the librarian goes away.

I realise that. Just been in quite a few situations where I got their attention by accident and despite staring straight at them and trying to back off they'd come straight for me and attack. Got past that section now, but it was pretty shite.
 
Finished it last night - didn't mean to sound so negative, because I did enjoy it and I thought overall it was a solid FPS adventure that had a good amount of depth. It very much reminded me of Half Life 2 at points, although I started playing the game a year ago before recently returning to it, and to be quite honest I forgot what the central premise was even suppose to be!
 
Just started playing Metro: Last Light. Already feels considerably more polished than the first game. Only about half an hour in so far, but I'm enjoying it.
 
I'm maybe a few hours into Metro: Last Light, and I'm finding it a lot more enjoyable. Feels a lot more polished and overall a smoother and more enjoyable experience. The combat is leagues better than Metro 2033.
 

MaKTaiL

Member
I got the platinum trophy for Metro 2033 a year ago. With the Last Light Sale today I finally jumped in to complete my collection. Can't wait to play it.
 
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