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MGS: Snake Eater vs. Resident Evil 4

Kingpen

Member
Which game did you have a better time playing? I just got through MGS and I am considering it the best adventure game for this whole generation. I have not played RE 4 yet, and am heavily considering picking it up for PS2 this october.

What is better - graphics wise, gameplay wise, replay wise?
 
This won't end well :lol

I've only played MGS3 and its the best game of the generation so far. Can't wait to play RE4 as soon as it's released.

*Runs away before thread gets ugly*
 
Oh for the record, ive played neither!

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They are very different games and experiences.

One is more action oriented (RE4) the other more sneaking/story/adventure oriented (MGS3).

Both great games in their genres
 
I know I said that I haven't played MGS3, but I have to say - RE4 is my fav game of ALL time.

So topping it would be very difficult IMO.

I am, however, going to probably get MGS3 for the Xbox when it comes out.

When is it due out anyway?
 
Well, MGS3 is certainly an amazing game. Why does it even matter whether it's better than RE4 or not. Just play them both and see for yourself what you think.
 
I would consider both to be the two best action/adventure games of this generation, possibly the two best games period. I don't know if I could really choose one or the other, as they both excel in different areas, yet are both singularly head and shoulders above everything else.
 
I don't think MGS3 is coming out for the X Box.

I would say, overall, that both games are the 2 best of this generation. Do whatever you can to play them both.
 
Milhouse31 said:
They are very different games and experiences.

One is more action oriented (RE4) the other more sneaking/story/adventure oriented (MGS3).

Not necessarily. MGS3 is very flexible in the sense that you can play it as a balls-to-the-wall action game or a hardcore stealth experience. This isn't really possible with RE4. Actually, that's one of my complaints with RE4, that you basically have to kill your way through the entire game. Especially considering
you can't really be sure that the Ganados you encounter are truly dead.
 
Ceb said:
Not necessarily. MGS3 is very flexible in the sense that you can play it as a balls-to-the-wall action game or a hardcore stealth experience. This isn't really possible with RE4. Actually, that's one of my complaints with RE4, that you basically have to kill your way through the entire game. Especially considering
you can't really be sure that the Ganados you encounter are truly dead.

I had no problems determining when they were dead or not

I don't find that to be a very valid complaint. It's an action game. It's not a stealth action game. It would completely suck if it wasn't the way it was. It's just perfect the way it was.
 
RE4 in nearly every aspect,

'cept mainly Snake >>> Leon Kennedy.

Give me Jill Valentine, and we can talk.

But as far as game-wise, RE4 had me at the edge of my seat, MGS3... I didn't even finish.
And I finished all the other ones, I don't know why. Never bothered to beat The End...
 
I felt that Resident Evil 4 borrowed a lot from past Metal Gear Solid games but has the better gameplay overall. However, Metal Gear Solid 3's story and presentation and character development puts that game more in my favor.

Gameplay goes to RE4.
Everything else goes to MGS3

Both awesome games.
 
I know it would be just a port and all, but if the XBox360 got a super enhanced version of RE4(graphically), I would buy a 360 in a heartbeat.
 
Both amazing games.... MGS 3 has much better script and characters, RE 4 has much better gameplay.

This isnt about which is better, you have to get both. MGS and RE are 2 of the best games ever made.
 
I don't mean to sound rude, but I don't really care whether or not you think it's a valid complaint. It's an issue for me, and that's ultimately what counts.

I don't think it's ever established that the villagers died and subsequently got reanimated after being infected by the Plagas. So I would've appreciated the option of a tranq gun, just to make sure Leon isn't killing any innocents. I dunno, I really like the option in MGS2&3 to be able to go through the game without killing any grunts. The ending credits in RE4 was brilliant, but it's ruined when you're forced to keep killing Ganados on your replay game.
 
John Harker said:
RE4 in nearly every aspect,

'cept mainly Snake >>> Leon Kennedy.

Give me Jill Valentine, and we can talk.

But as far as game-wise, RE4 had me at the edge of my seat, MGS3... I didn't even finish.
And I finished all the other ones, I don't know why. Never bothered to beat The End...

if u havent pass the end u havent played mgs4 yet,believe me.try to beat the end and enjoy one of the most excellent scene of any game in history
 
Ceb said:
I don't mean to sound rude, but I don't really care whether or not you think it's a valid complaint. It's an issue for me, and that's ultimately what counts.

I don't think it's ever established that the villagers died and subsequently got reanimated after being infected by the Plagas. So I would've appreciated the option of a tranq gun, just to make sure Leon isn't killing any innocents. I dunno, I really like the option in MGS2&3 to be able to go through the game without killing any grunts. The ending credits in RE4 was brilliant, but it's ruined when you're forced to keep killing Ganados on your replay game.
Once the plagas is latched on its impossible to move. That's what one of the Luis files said at least. So they are lost enough to be dead.

EDIT - not that much of a spoiler but alright...
 
LakeEarth said:
Once the plagas is latched on its impossible to move. That's what one of the Luis files said at least. So they are lost enough to be dead.
Spoiler tag that :)

I'd say both are some of the best games this gen...couple this with my natural dislike for honestly putting games in a list and the result is

Snake Eater = RE4


can't go wrong with either
 
Ceb said:
The ending credits in RE4 was brilliant, but it's ruined when you're forced to keep killing Ganados on your replay game.

Forced to kill what may be innocent people... and I thought Resident Evil wasn't supposed to go into any of that fancy shmancy "psychological horror" stuff. :p

look at it as a perk (it is a horror game, after all) and not a flaw
 
In regards to MGS3, I've talked to many people who stopped playing when they reach the End. I found him to be one of the most challenging and fun boss battles of any game.
 
RE4 was a limp-wristed pushover of a romp with some nice visuals and some hints at what could have been, gameplaywise. Disposable as a teen horror flick, just like the rest of the series. Wishes it was MGS3.

MGS3 was the pinnacle of the series to date (in gameplay, story, and cinema direction) and a shining example of layered, dynamic gameplay. One of my favorites this gen, and a counterargument to anyone who says that Japanese action games are stale.

Of course, Mercenaries almost redeems RE4.
 
jiji said:
RE4 was a limp-wristed pushover of a romp with some nice visuals and some hints at what could have been, gameplaywise. Disposable as a teen horror flick, just like the rest of the series. Wishes it was MGS3.

MGS3 was the pinnacle of the series to date (in gameplay, story, and cinema direction) and a shining example of layered, dynamic gameplay. One of my favorites this gen, and a counterargument to anyone who says that Japanese action games are stale.

Of course, Mercenaries almost redeems RE4.

Oh, I guess the unprecedented amount of praise RE4 recieved was all wrong, then.
 
Actually the gameplay/controls are much better in RE4 than they are in mgs3. Loved mgs3 to death, but the controls were a pain in the ass. Camera system could have used an update.
 
Doc Holliday said:
Actually the gameplay/controls are much better in RE4 than they are in mgs3. Loved mgs3 to death, but the controls were a pain in the ass. Camera system could have used an update.


You can't even fucking move when you shoot in RE4.
 
Dr_Cogent said:
It's called a gameplay mechanic.

It was done for a reason obviously. Many don't like it. I never had a problem with it.


Hey, I could use the same exact arguement for any MGS3 complaint about the camera!
 
Sholmes said:
Hey, I could use the same exact arguement for any MGS3 complaint about the camera!

Funny you should mention that because aren't they changing the camera in the new version coming out?
 
What is better - graphics wise, gameplay wise, replay wise?

It's such a tough call considering they're both among the best of the gen and probably in my top 3 with Soulcalibur if I had to pick my faves. And they're different enough to make it hard to match them against eachother.

Graphics wise: Tough call. They're both the best looking games I've played. If I had to break it down, I'd say during gameplay, RE4, but MGS3's graphics really shine during the cutsenes and it betters RE4's.

Game play: Depends on what you're looking for. MGS3 can be played various ways. You can rely on the stealth, you can run in guns blazing, or you can even use hand to hand combat for most of it. No matter what you do though, you will be spending a bit of time hiding in grass. RE4 is for the most part, a non-stop slaughter fest. So, experimentally and variety wise, MGS3 wins, for pure action, RE4. MGS3 also has the superior boss fights.

Repay wise: Again, depends on what you're looking for. MGS3 has more secrets and little hidden things that you're likely to miss your first time, so there's a lot of reasons to go back and play again, but the game experience doesn't really change much unless you decide to change it and set rules for yourself using different/less weapons, no kills, etc). RE4's fast action emphasis and slightly shorter game makes it a friendlier for replays as well as unlockable weapons and other various good things you get from finishing the game and replaying, which I won't spoil.

You didn't ask, but:

Sound wise: MGS3, hands down. Excellent music and soundeffects. I'd say RE4's voice acting is a little better, as the MGS series seems to get worse with every game, but they're both really good by videogame standards (that don't use big name Hollywood talent).

Story wise: MGS3 again, no contest. RE4 probably has the weakest story of the series so far (not counting RE3 or RE0 since I never finished those). I like the characters and all, but the story wasn't as fleshedout or as interesting as say, RE2.
 
Ok... MGS3. I've played both, thought one was really great, and the other meanwhile the best experience this generation. MGS3 is just so deep in gameplay and story and production values, secrets, and visuals. You could just feel how ambitious everything about it is. It just shines as a game. The multilayered gameplay let's you go through the game however you want, and adapts to style, emotion, whichever. They all work to a degree also. Not to mention amazing boss battles and the greatest climax in a game ever. The best movie stuff is just absolute bullshit. No other game even dares to try a climax like MGS3's, integrating gameplay into it the same way. Most other game's simply have a boss battle and finish like that. Are you gonna fault MGS3 from going beyond a boss battle? The most another game adds to straight gameplay all the way through, is usually a weak boat escape. Both used in DMC and RE4. No disrespect to them, great games, but it's just weak. MGS3 isn't bound to that type of formula, and as such, is unlike any other game this generation. Oh, and a beautiful musical score and cinematic moments within gameplay. Beautiful.

RE4 meanwhile overloads on action, unlike any other game you can argue. There are some intense moments and awesome scenarios and environments. The village just kicks all kinds of ass. This is the stuff horror fans wanted to see portrayed in a game and the RE franchise just cut loose and attacked it. It's non-stop action, with crazy scenario after crazy scenario. Meanwhile some very good boss battles thrown in and awesome visuals. It's just a blast as a game. The story though was really weak. RE2 easily remains the series' best narrative, and something is just classic about RE1's Mansion horror story. RE4's is forgettable but it serves it's purpose. Bringing upon the intense scenarios. The village, mansion, and island aren't forgettable though. They put a lot of effort into them and had the game filled with crazy action. Still, as good as it is, and as much as the constant changing enemy keeps you on your feet, it was a game I put down after a great fill of action. I'd save after a few hours, put it down, and come back a while later and get another fill. I never failed to deliver what it promised, but MGS3 you never knew what it promised, only that it was gonna deliver something.

That's the main difference for me. The core gameplay is so adaptable in MGS3, that you never know how you're going to use it. But when the time comes you get ideas, for some people very different ones. the game's let's it's players think. You could endlessly entertain yourself with each scenario too, finding a new way to attack it. From running through an area with a silencer, or using grenades, or an alligator head. Or just plain sneaking by. It's crazy. Not to mention a gripping story, just as unpredictable and exciting. Just AWESOME characters, hints to the MGS universe, good voice acting, and as good a videogame story as ever has been told. You compare it to Hollywood, and it's more enteraining than nearly any of it's action blockbuster's released lately. The game's just the complete package with the most insane director in videogames ever, stringing you along. I love it.
 
ThirstyFly said:
I'd say RE4's voice acting is a little better, as the MGS series seems to get worse with every game, but they're both really good by videogame standards (that don't use big name Hollywood talent).

Really? I thought RE4's voice acting was tolerable at best.
 
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