We're mentally connected... 2 hours ago, I looked up that same comparison.![]()
It's still rendered within Fox Engine. Even with top of the range hardware back then, it wouldn't equal what machines some users here are playing Delta on today.the pachislot version is all CGI videos incase there are still people that think its real time running on Fox engine. More like videos playing in Fox engine. Not a fair comparison at all.
It's still rendered within Fox Engine. Even with top of the range hardware back then, it wouldn't equal what machines some users here are playing Delta on today.
It's a fair enough comparison, in my opinion. FE does a lot of things better than UE5. For one, baked lighting (when done by people that know what they're doing) shits all over luman and GI bollocks every day of the week.
Baking IS path tracing, just offline rendered and static. Pathtracing's whole point is to bring that level of quality into realtime domain, thus allowing dynamic ToD and lighting.Like the epilogue segment in Uncharted 4. To me, that still looks better than even the best examples of path tracing. CP 2077.
It does when you look at the requirements needed for pretty much the same quality as baked by hand. A scene like that UC4 picture would need a vastly faster GPU to achieve the same with PT.Baking IS path tracing, just offline rendered and static. Pathtracing's whole point is to bring that level of quality into realtime domain, thus allowing dynamic ToD and lighting.
Saying baking shits on raytracing is nonsensical, because they are the same thing, except lumen (or C77's PT) does it in realtime.
Video showing all the cutscenes that can be synced side by side. It's an interesting take between the two because there's things better in the Pachislot version where as others are better in Delta
It's still rendered within Fox Engine. Even with top of the range hardware back then, it wouldn't equal what machines some users here are playing Delta on today.
It's a fair enough comparison, in my opinion, as it can still best Delta in many instances whilst also being ten years older. FE does a lot of things better than UE5. For one, baked lighting (when done by people that know what they're doing) shits all over luman and GI bollocks every day of the week.
Like the epilogue segment in Uncharted 4. To me, that still looks better than even the best examples of path tracing. CP 2077.
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Of course, that is obvious. Progress (realtime PT versus static PT) requires new tech and more power. So what? It is still progress. You cannot have Uncharted 4-like graphics in an open world simulated world with time flowing without realtime PT.It does when you look at the requirements needed for pretty much the same quality as baked by hand. A scene like that UC4 picture would need a vastly faster GPU to achieve the same with PT.
My eyes were gravitating towards Delta throughout the video. It is a staggeringly good looking game.
The power of Fox EngineTragic. Pachislot is more than a decade old and still looks better than Delta minus the character model details.
Minus Eva; shes perfection.
Baked lighting sucks, the only reason we put up with it is because we didn't have the hardware for real time lighting. Precalculated lighting is a dead end that comes with compromises that affect gameplay (everything has to be static or the lighting breaks), real time lighting is going to make games more dynamic and interactive as opposed to this smoke and mirrors everything is a movie set with static props BS.It's still rendered within Fox Engine. Even with top of the range hardware back then, it wouldn't equal what machines some users here are playing Delta on today.
It's a fair enough comparison, in my opinion, as it can still best Delta in many instances whilst also being ten years older. FE does a lot of things better than UE5. For one, baked lighting (when done by people that know what they're doing) shits all over luman and GI bollocks every day of the week.
Like the epilogue segment in Uncharted 4. To me, that still looks better than even the best examples of path tracing. CP 2077.
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Jesus when i saw the first pic i thought its real... I need to play this again since i got my new GPU. I can play now with PT on
We're mentally connected... 2 hours ago, I looked up that same comparison.![]()
Holy shit @ that thread...I sure fucking hope not forYCoCg 's sake after this monstrosity of a thread filled with nothing but embarrassment chills and red flags.
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Send me a DM, if you are interested in more.
- Liopleurodon
- Replies: 82
- Forum: Off-Topic Discussion
Que tiene??!!I sure fucking hope not forYCoCg 's sake after this monstrosity of a thread filled with nothing but embarrassment chills and red flags.
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Send me a DM, if you are interested in more.
- Liopleurodon
- Replies: 82
- Forum: Off-Topic Discussion
Word: we should open a thread of real time graphics vs CGI, across history and nowadays! I mean, i recall since PS2 and DC that comparisons started to make sense.Real time graphics being (favorably) compared to offline CGI is a victory in itself.
The Fury boss looks insane on the Pachislot version for example, but that's because the fire also looks extremely better than Delta's.