It amazes me people think the industry now, having seen Sony's success and practices burn the likes of Sega out of the hardware business, push Nintendo out of the "premium" TV console space and away from its traditional segments, and but for their deep pockets see a company like Microsoft become a distant and minor competitor, is such a fantastic status quo.
I've owned several PlayStation's, and even I can see Sony's success has been at the detriment of a diverse industry with broader ideas of what hardware gaming can mean.
Here I am reading through the thread (and yes I admit I stupidly called someone a pseudo-lawyer on Twitter who turns out to be an actual lawyer at ABK. I don't read Twitter bios. Still doesn't mean her arguments are accurate though or I should say, 100% right. I.e there's lots of half-truths in there), just having a good time, and then comes another post once again blaming Sony for Sega's mistakes.
How. Does. This. Keep. Happening?
For the 9,342,364,224,575th time, can we look at all the mistakes Sega made themselves that were responsible for them leaving the market as platform holder?:
-Limited per-game marketing during Genesis outside of games like Sonic
-Lack of smart localizations of Mega CD imports (relied on FMV games instead)
-The entire existence of 32X pissing off lots of Genesis/MegaDrive owners
-Rushed surprise May launch of Saturn in NA
-High launch price of Saturn (even if it included a bundled game)
-Poor early marketing of Saturn
-Pissing off major retailers due to surprise May Saturn launch (KB Toys boycotting Sega products, etc)
-Poor early SDKs for Saturn development
-Discontinuing Genesis/MegaDrive more or less in 1995 to focus exclusively on Saturn
-Saying the Saturn "wasn't their future" at E3 1997
-Lack of smart localizations of many Saturn Japan-only games
-High reliance on off-the-shelf parts for Saturn production increasing production costs
-Not making Saturn sequels of key Genesis/MegaDrive IP (Streets of Rage, Eternal Champions etc.)
-No mainline Sonic on Saturn
-Going a WHOLE YEAR in the West with NO retail presence at all until Dreamcast released
-Rushing Dreamcast launch in Japan
-No DVD support in Dreamcast
-Turning down EA's sports exclusivity offer for Dreamcast
-Not acquiring Lobotomy Software (technical mavericks with Saturn and made very innovative FPS shooter/adventure games)
-Pricing Dreamcast too low at launch (meant to be $249)
-Leaving MIL-CD exploit buried in Dreamcast BIOS code
-Overspending on Shenmue development
-Too much sunk costs into Gameworks that could've gone towards Dreamcast
And yet somehow, in spite of ALL of that, people still want to believe it was mostly Sony's fault?


I'm sorry but that just isn't factually the case. Sony just capitalized on Sega's bad business decisions. The amazing thing is even while Sega were ruining themselves, they still got a LOT of really great 1P and 3P exclusives between late-life Genesis/MegaDrive, Saturn, Dreamcast and their arcade systems.
Let's put away this myth Sony were responsible for Sega leaving as platform holder, once and for all, because it was never true. Same for explaining Microsoft's failures in the market as a platform holder: 90% of that is Microsoft's own fault, not Sony's. Or Nintendo moving out of the high-performance console market; that was Sony capitalizing off bad decisions Nintendo themselves had been making.
The funny thing is, whenever PS3 gets brought up, NO ONE rushes to blame Microsoft or Nintendo for Sony's failures with that system. I wonder why they don't keep that same energy when discussing Sega, Microsoft or Nintendo?

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