Riky
$MSFT
Big enough of an issue for the game to be delayed and MS having to be brought in. But again, the issue is specifically split screen coop, not getting the game running.
Does the PC not have that mode?
Big enough of an issue for the game to be delayed and MS having to be brought in. But again, the issue is specifically split screen coop, not getting the game running.
PC doesn't have conditions for it not to release without feature parity, Xbox does.Does the PC not have that mode?
I could share a ton of examples of this happening in the IT world, in which I work. There are developer portals and you can get expertise and consultants when you encounter specific needs and issues. And this is specifically related to MS, and Azure for example. Which is also used in video-game development pipelines, by the way. We are customers for MS, they ARE going to help if we need them.I don't know if it's a common thing. Can you share a few examples of devs asking for help -- no strings attached -- from console manufacturers to ship their game?
Take a look at cancelled games, you will find a ton of them.Can you give me an example of a game being delayed indefinitely on a current gen platform because the devs can’t get it to work?
Regardless, why laugh at my post? i didn’t make anything up. The entire platform, both X and S, have been delayed indefinitely beyond initial launch window because the S can’t handle a feature and MS requires parity of features.I could share a ton of examples of this happening in the IT world, in which I work. There are developer portals and you can get expertise and consultants when you encounter specific needs and issues.
Does the PC not have that mode?
I understand your point, but are there any examples in the video game industry?I could share a ton of examples of this happening in the IT world, in which I work. There are developer portals and you can get expertise and consultants when you encounter specific needs and issues. And this is specifically related to MS, and Azure for example. Which is also used in video-game development pipelines, by the way. We are customers for MS, they ARE going to help if we need them.
So that’s a no.Take a look at cancelled games, you will find a ton of them.
No.
The Ice Team doesn’t assist third party studios to get games running on Sony consoles.
Is Series S comparable to PS3 in terms of difficulty in development and alien architecture?This is just discussing semantics at this point, MS are 'helping' Larian with the Series S version, just like the ICE team was 'helping' third party developers get to grip with the difficult PS3 development back in that period.
Is Series S comparable to PS3 in terms of difficulty in development and alien architecture?
The alien architecture quip was .Is Series S comparable to PS3 in terms of difficulty in development and alien architecture?
I guess it must be a hardware issue delaying the PS5 version as well.That's fine, but the XSS memory is still the issue that is causing the delay for Xbox.
It’s not semantics.This is just discussing semantics at this point, MS are 'helping' Larian with the Series S version, just like the ICE team was 'helping' third party developers get to grip with the difficult PS3 development back in that period.
MS will get it working, then it obviously wasn't the hardware.
The point is, what we're seeing here is not a unique phenomenon.
Seems like the split screen issue is relatively unique at this point, as that isn't something that most modern games are doing. We've already seen a ton of games that bring the PS5/XSX to below 1080p and/or below 30fps and those are still releasing on the XSS just fine.
And even in this case, if MS engineers can get the job done than this isn't as much of a hardware issue as a developer experience thing.
I guess it must be a hardware issue delaying the PS5 version as well.
But it is the hardware. If XSS had the same memory as XSX then both consoles would be getting the game at the same time as PS5. MS being brought in to help find a work around to XSS memory constraints doesn't change that.
Right, this was exactly what Booty said as well, which a bunch of people mis-quoted a few days back. About when a developer has done their first game on Series S and are working on their next one, they are naturally more aware of the limitations and where to make smart cuts.
The memory limitations are impacting creative design. Who knew?
I'm sure they'll find a way around it with help, but it's already showing to be a headache.
Don't worry, we have fanatics to handwave away and never asking their favorite brands to do better.We had multiple devs predict XSS memory would be an issue. Even one from Id. It is what it is.
Very true. Good on MS for providing these services when a developer hits a wall.
This is just discussing semantics at this point, MS are 'helping' Larian with the Series S version, just like the ICE team was 'helping' third party developers get to grip with the difficult PS3 development back in that period.
So it's the same thing.This is what the devs said:
“PS5, we want to hit that 60 FPS, we’re very close to reaching that,” Vincke said.
So we wanted some extra time. It also takes some time to go through submissions. And so that’s how that came to be. On Xbox we need a bit more time. There’s different requirements there. But we’re hitting those too, it just it’s gonna take a little bit of extra time.”
And yet PS 5 has a relevase date and Xbox console none.So it's the same thing.
So what? They are both being delayed because of optimization.And yet PS 5 has a relevase date and Xbox console none.
So it's the same thing.
PC doesn't have conditions for it not to release without feature parity, Xbox does.
That's 12GB of RAM.That wasn't my point, if the game runs with the same mode on a PC with a 4gb 5500XT and 8gb of system ram then that's below a Series S as the game is obviously not CPU bound. If the PC version doesn't have that mode then the Series S is the lowest spec machine with it and it makes more sense.
The PS5 isn't referred to as an albatross. The s is in this article. There are degrees of difficulty. Context helps. That's why you should read the article and why articles are usually written.So what? They are both being delayed because of optimization.
Probably does. Minimum requirements for PC already call for more combined RAM than the XSS though. In any case, I imagine running on minimum specs and playing split screen coop isn't going to achieve the target Larian is aiming for with XSS. PC performance automatically has more variance than consoles.
This happens in the internal workflow of a game development. It won't be public. What you will get publicly are delays or games being cancelled for whatever X reasons.I understand your point, but are there any examples in the video game industry?
split screen is just one of many things that make dealing with the XSS memory annoying for devs but I'm glad that you have finally admitted it's a XSS issue because l in the other thread you were trying to blame it on some DX issue and I had a back and forth with you about how it is very likely to be the XSS.Seems like the split screen issue is relatively unique at this point, as that isn't something that most modern games are doing. We've already seen a ton of games that bring the PS5/XSX to below 1080p and/or below 30fps and those are still releasing on the XSS just fine.
And even in this case, if MS engineers can get the job done than this isn't as much of a hardware issue as a developer experience thing.
So that’s a no.
Not delays, I am talking about examples of a console manufacturer sending devs to help with a game (without a deal), which was the original discussion between us.This happens in the internal workflow of a game development. It won't be public. What you will get publicly are delays or games being cancelled for whatever X reasons.
In what world do you guys live in ?
You don't need to have some exclusivity deal or planned sessions to actually ask for technical support on the hardware and software you are developing on. If you are facing technical issues, you can ask for expertise from MS, Sony or Nintendo... Of course they are going to try and help, because as a developer/publisher, you actually are their customer.
Asking for support, planned or not, deal or not, is a common thing and there is not one that is "better" than the other. He is pushing some specific narrative.
The PC will have that mode as well, but theres no contractual obligation to make split screen coop run smoothly on the bare minimum specs, unlike with the Series S.That wasn't my point, if the game runs with the same mode on a PC with a 4gb 5500XT and 8gb of system ram then that's below a Series S as the game is obviously not CPU bound. If the PC version doesn't have that mode then the Series S is the lowest spec machine with it and it makes more sense.
This thread is just full of the same people either outright saying it's not a hardware problem (which it is) or saying it's normal ( haven't heard that before).Don't worry, we have fanatics to handwave away and never asking their favorite brands to do better.
"You get what we give you and defend it to the death!"
"Thank you, sir, may we have another!"
Can you give me an example of a game being delayed indefinitely on a current gen platform because the devs can’t get it to work?
Because this is so common, I’m sure you’ll be able to provide a few pretty quickly.
You are posting previous gen versions being cancelled. Not current gen versions.Mortal Kombat X for PlayStation 3, Xbox 360 canceled
Your source for the latest in video games, sci-fi, fantasy, tabletop games, anime, horror, books, and comics.www.polygon.com
Dying Light PS3, Xbox 360 ports cancelled, "just couldn't run the game"
Dying Light is coming to PC, PS4 and Xbox One. Everything else has been given the flick.www.vg247.com
There are many of these.
You're claiming someone is pushing a narrative. It's not an opinion piece. Read the article.There are many of these
Asking for support, planned or not, deal or not, is a common thing and there is not one that is "better" than the other. He is pushing some specific narrative.
Right, it stopped happening when we moved to the following gen.You are posting previous gen versions being cancelled. Not current gen versions.
As I already replied, this is not publicly disclosed because it makes no sense. So it is happening all the time without you knowing it.Not delays, I am talking about examples of a console manufacturer sending devs to help with a game (without a deal), which was the original discussion between us.
You are not to following the conversation.Right, it stopped happening when we moved to the following gen.
That seems extremely unfair then. You said, "I was pushing a narrative" and that it's extremely common for console manufacturers to send devs to third-party studios to help with game development without any deal, and that there are countless examples.As I already replied, this is not publicly disclosed because it makes no sense. So it is happening all the time without you knowing it.
I don't think you can just use a 1:1 comparison on ram between PC and consoles as many games show. Example Metro Exodus Enhanced Edition needs a minimum of 6gb of Vram on top of 8gb of system ram so that's 4gb more than a Series S but the console runs that game fine.
The PC will have that mode as well, but theres no contractual obligation to make split screen coop run smoothly on the bare minimum specs, unlike with the Series S.
Performance isnt the only type of issue they can run in, massive pop-ins and second long frequent stutters would be among the problems they'd be facing due to low memory available. Those would not be acceptable for a release, unlike mere slowdowns to 20-15 fps.We've seen Series S have far lower performance so I doubt it's that, I suspect it's the resolution they are using and when that translates to split screen if it's too low it might become unplayable. If they raise the resolution they lose performance.
Because I work in a professional environment of developers (I lead a team by the way, NOT video-games but this isn't that different, there are common stacks and infrastructures used) and this is simply how things work. We have required MS assistance several times in the past. But it is fine for you not to know, if you are not part of this world. This is how it is supposed to be anyway.But you know of it? How do you know of it when it happens behind closed doors?