Minish Cap. Qs + Help needed to kill end boss

Santacruzer or whoever.. help. I couldn't kill the final final boss -
theres's the minish cap shrinking device, a big bad boss and this is the form that the takes on after you rescue Zelda. I can't seem to hurt him. Tried all my gadgets, concentrated beams.. four swords...


And MC is hard enough to die. Mostly from sitting there wondering how the hell you beat the bosses. I've died more than once.. but only during boss fights. Goodness to the max.

Also .. regarding the old man and the ghost :
How do you help him? And do you have to help him before you get to cloud world? What do you get if you do.. I didn't try all my gadgets... :( And when I returned... he was gone. The figurine section said about about something good happening :(

And.. do you get anything if you complete the gallery/mysterious shell comp?
 
About the old guy with the ghost.
All you need to do is use the gust jar for a while on the ghost. To stop it from getting a away you just move left and right with the ghost and after about 5 seconds the ghost will get sucked away.
 
Hahahaha ... this is hilarious ... I spent three full life bars without even scratching him and had to ask for help like 30 minutes ago. In any case, you need to
use the cane on the hands
. Should be straightforward from there. Too bad about the last boss design, but hey, Oracles had the same problem. Good luck!

Some other non-story questions (spoilered anyway):

How do you wake
the Big Goron
at the top of the mountain?
Can you do anything with the guy with the masks in town?
How do you reach the top of the island in the middle of Lake Hylia?
 
JackFrost2012 said:
Hahahaha ... this is hilarious ... I spent three full life bars without even scratching him and had to ask for help like 30 minutes ago. In any case, you need to
use the cane on the hands
. Should be straightforward from there. Too bad about the last boss design, but hey, Oracles had the same problem. Good luck!

Some other non-story questions (spoilered anyway):

How do you wake
the Big Goron
at the top of the mountain?
Can you do anything with the guy with the masks in town?
How do you reach the top of the island in the middle of Lake Hylia?

I'm guessing the answer to your qs are to do with the kinstone. I do wish the game kept track of which character you've bonded with. Running around.. and there's SO many characters in obscure places in this game; I have about 25 more kinship things to do... its real hard to keep track of who you have to. A log book ala Majora's would have been TOPS.

STORY SPOILERS + Fsa:
Is anyone else finding the FOUR SWORD A - story implementation to be extremely well done? I really like how it came together and it makes a lot of sense if you've played FSA a bit. I haven't finished FSA (found it a bit bleh) but I find the Sword system in MC to be 1000% better than the formation puzzler format in FSA. The seamless story as opposed to FSA's fragmented mission structure also makes MC the better game. At this point the MC Capcom team >>>> than the Nintendo FSA team

And this might be a surprise to some but

MINISH CAP > ALLTP (so for some of you who believe.. that ALLTP >* the other LOZ games...) :D.. You have a new LOZ best title.
 
Okay, just beat MC, some thoughts on the story:

I really like the Four Swords mythology, at this point, and I thought the elements they took from FSA and put into a single-player game were really well done. At no point did "splitting" feel unruly or awkward the way formations often did when playing FSA game.

Also, I was VERY pleased to discover
no Ganon! I'm sure a lot of people will be disappointed, but I'm happy he didn't show up in the last 30 minutes for a Gratuitous Zelda Cameo. Keep Ganon in the main games, and leave the gaidens free to explore other parts of the Zelda mythos!

In any case: Minish Cap isn't perfect - as in Oracles, some of the quest requirements are poorly cued and some of the items' required uses are hard to "guess." And the number of buttons available for items is criminal - you have a ton of cool things in your inventory but can only really use one + sword.

That said, after completing it I feel confident in saying Minish Cap is easily the best 2D Zelda ever. The new items are clever and multi-purposed, the dungeon design is great, the world "feels" right. Best of all, I spent well over six hours of gametime just running around finding secrets, matching kinstones, and generally doing non-dungeon related stuff - and was still missing a lot, by the end. This game is PACKED with fun Zelda gameplay, and fans are in for a super duper treat.

Hooray!
 
as soon as you step into the
wind temple
, you cannot help that ghost guy.

He gives you the
light arrows

In order to get the
mirror shield and wake big goron. You need fuse all wall devices.
 
SantaCruZer said:
as soon as you step into the
temple
, you cannot help that ghost guy.

He gives you the
light arrows

In order to get the
mirror shield and wake big goron. You need fuse all wall devices.


OMG WTF BBQ!!! at the first spoiler! :'( cries. I SHOULD HAVE FUCKING GONE THROUGH MY INVENTORY. :'(
 
Amir0x said:
I still like ALTTP much more.

I dunno, ALTTP was great, but, uh, doesn't really hold up today. The dungeons are like 10 minutes long, and the overworld is just small small small. Still fun to play through, but the Game Boy Zeldas have long since surpassed it, mixing classic gameplay with modern game design.
 
Is there anything worth buying?

I'm at the point where i have to go meet up with the old king, and I've had 999 gold for a LOONG time. like two dungeons now.

And is there any point to the figurines? I've got 999 of those shells as well, and it's a pain in the ass to have to pull that lever over and over.
 
Ecrofirt said:
And is there any point to the figurines? I've got 999 of those shells as well, and it's a pain in the ass to have to pull that lever over and over.

If you need to spend money, you can always
buy kinstones, buy bread from the bakery, buy shells for figurines, or buy book chapters from the post office.
As long as you've cleaned out the store of expensive items, you're set.

If you get all the figurines you get
a heart container piece, 600 rupees, and a sound test
. Not really worth it IMO but YMMV.
 
Ecrofirt said:
Is there anything worth buying?

I'm at the point where i have to go meet up with the old king, and I've had 999 gold for a LOONG time. like two dungeons now.

And is there any point to the figurines? I've got 999 of those shells as well, and it's a pain in the ass to have to pull that lever over and over.

ALLTP is all nostalgia - I couldn't play through it again on the GBA because it just was so simplistic and the game design... well.. its no longer cutting edge. MC does a lot of things about a bazillion times better. The dungeons are also fairly challenging and long. Cloud temple and Dunegon temple in MC took ages to conquer. About 1-1 1/2 hour each (including getting there)I think. ALLTP's aged gameplay and graphics don't hold up to MC. I agree with Jackfrost on this.

I try to buy stuff so my money + shells don't max out. I don't think there's much to buy later in the game except more kinstones + milk + figurines

I agree with the figurine business - I don't see why they needed all that animation... the "dropping egg thing then explosion to reveal" animation drove me mad. I have about 60% of the figurines. You'll need a lot of shells to get them all. I think its a bonus - like the collectors gallery in WW.


No one has mentioned how they reintegrated the swordplay in LOZ. I liked it already in WW and in MC... it makes it like 10 times better. Earning your rights to advanced skills is great.
 
TheGreenGiant said:
No one has mentioned how they reintegrated the swordplay in LOZ. I liked it already in WW and in MC... it makes it like 10 times better. Earning your rights to advanced skills is great.

Yeah, there's an absolute ton of skills ... some of the later enemies also had some serious block/parry/attacking abilities. Some really good swordplay for a 2D Zelda game. Good job!

And yes, the four screens of text, dialogue choice, lever pulling and egg animation for figurines drove me BONKERS. Got about half of em but then just couldn't be bothered. If it were instant in, instant out (or at least much, much faster about it) I'd be WAY more motivated. Boo Nintendo.
 
I keep going off and trying to do these sidequests.

So what's with the ghost in the well that the kids are talking about? Is there something I missed down there? I moved the treasure chest and got the shitty reward.
 
JackFrost2012 said:
Yeah, there's an absolute ton of skills ... some of the later enemies also had some serious block/parry/attacking abilities. Some really good swordplay for a 2D Zelda game. Good job!

And yes, the four screens of text, dialogue choice, lever pulling and egg animation for figurines drove me BONKERS. Got about half of em but then just couldn't be bothered. If it were instant in, instant out (or at least much, much faster about it) I'd be WAY more motivated. Boo Nintendo.

Wow, I never even got close to half of the figurines before giving up. I think I maybe got five or so before realizing that sitting through all that crap would drive me nuts before long, so I gave up.

The sad thing is that I would have wanted to collect all the figurines, but it was just WAY too tedious. The system is so much like the one in SSBM, but without all the ease of use. It should have been set so that you pull the lever, select the shells to wager, then see what you won. No muss, no fuss, no idiotic dialog to speed through, no silly animations, etc.

It still isn't as bad as the figurine process in Wind Waker, though. Yet another situation where I would have loved hunting for all the figurines, but gave up after about two after I saw how much trouble you had to go through to get one made.
 
Vlad said:
The sad thing is that I would have wanted to collect all the figurines, but it was just WAY too tedious. The system is so much like the one in SSBM, but without all the ease of use. It should have been set so that you pull the lever, select the shells to wager, then see what you won. No muss, no fuss, no idiotic dialog to speed through, no silly animations, etc.

I also stopped collecting the figurines because I'm just too lazy to go through this whole process. Although I like the pics and the nintendoish humor about them. The best way to collect the figurines would be to always only use only one shell and repeat it until the chance of acquiring a figurine would reach levels where you only got a 20% chance. So you wouldn't have to use so many shells. But that would be an ordeal.
 
Almost at the end of this one, just need to wrap up some side quests and get through the last dungeon. I would like to say that this game has been too easy (I haven't even died yet, a first for a Zelda game for me), but I chalk that up to years of previous Zelda experience.

Simply put, I think there is *TOO* much collecting going on in this game, which leads to the story being bit linear at first. I felt really limited to where I could go the first half of the game or so, which kind of took away the sense of discovery. Zelda games have recent have always pointed the player in the general direction of where to go next, but this one seemed a little bit much. If you can't go further in the game, go fuse a kinstone to move on.

Also, the figure collecting takes an insane amount of patience and time to complete. The fact is I am very busy and don't have the extra time in game it would take to pull that damn lever over an over again to collect the the figurines, knowing that the payoff is nothing big.

Where the game shines is in the new weapons and dungeons, which to me has always been the highlights of Zelda games. I give good credit here.

Why did I post this anyway? Just needed to vent after spending too much time on this game!
 
Cyan said:
I haven't got very far yet, and I don't like it quite as much as LttP, but this game is excellent.

Finally, new items in a Zelda game! And they're pretty clever, too. The jar can be annoying, but the new magic cane is very well done. And yeah, the sword-skill system is cool too.

The kinstones are pretty well done-- they feel much less collectathon than I had feared. Do you ever get anything other than rupees and heart pieces from them? I've done about six, and they've all been rupees, plus one heart piece.


you WILL BE surprised at what you can get via the kinstones. Must do... I love the kinstone aspect. Always a surprise as to what you can/will get.

I just finish Minish Cap thanks to JackFrost! :D :) :) Happy Days. This game is too good. When I have time... I will replay it.

* ps.. there has NEVER been any point in the game where you have to fuse kinstones to move forward.. Okay. 1. I really liked this game. Sense of fun while I played it is pretty high.. I would say, even higher than when I played Pikmin 2.

To the guys who is saying the game is too easy.. You know the LOZ tradition? 3 HEART LOZ challenge for you! :)
 
Vlad said:
Wow, I never even got close to half of the figurines before giving up. I think I maybe got five or so before realizing that sitting through all that crap would drive me nuts before long, so I gave up.

The sad thing is that I would have wanted to collect all the figurines, but it was just WAY too tedious. The system is so much like the one in SSBM, but without all the ease of use. It should have been set so that you pull the lever, select the shells to wager, then see what you won. No muss, no fuss, no idiotic dialog to speed through, no silly animations, etc.

It still isn't as bad as the figurine process in Wind Waker, though. Yet another situation where I would have loved hunting for all the figurines, but gave up after about two after I saw how much trouble you had to go through to get one made.

Oh boy yes. It takes lots of clicks, animations and sitting round. Fine for the first one, but from then on it should be short and simple. There are about 120 figurines to collect, and counting duplicates you will be there for ages. I gave up after about 10.

I did the ghost and old man, but never found a particular use for the item he gave me. Never worked out how to get to goron either. Oh well, onto the next game (maybe Majora's mask)
 
TheGreenGiant said:
* ps.. there has NEVER been any point in the game where you have to fuse kinstones to move forward.. Okay. 1. I really liked this game. Sense of fun while I played it is pretty high.. I would say, even higher than when I played Pikmin 2.

Actually, there's at least two that I can think of, even though they're pretty close together, and don't rely on the random fusings with NPCs:
Fusing the piece you get from the ghost of the king with the wall at the falls
and
fusing the five different gold pieces in the cloud area to activate the whirlwind to the temple
.

Oh boy yes. It takes lots of clicks, animations and sitting round. Fine for the first one, but from then on it should be short and simple. There are about 120 figurines to collect, and counting duplicates you will be there for ages. I gave up after about 10.

Well, if I ever did decide to go through all that for the figurines (unlikely), I sure as heck wouldn't pull that damn lever unless I was guaranteed not to get a duplicate. Shells are so plentiful that it's really not worth it to do otherwise.

I did the ghost and old man, but never found a particular use for the item he gave me. Never worked out how to get to goron either. Oh well, onto the next game (maybe Majora's mask)

As far as the old man goes:
In order to use the light arrows, you need to charge them up by holding down the button first. A sparkly thing will move up to the tip of the arrow, and once it's there, then you fire the light arrow. If you firrow an arrow before then, it's just a regular arrow. Light arrows are signifigantly stronger than regular ones, and can also cut through entire lines of grass.

I never did do the Goron thing myself, but here's my theory:
If you look in the different caves that you have to dig into with the Mole Mitts, you'll sometimes see a kinstone symbol on one of the back walls. Fusing with one of these will help the gorons near Lon Lon to break through the stone walls. I got to the point where six gorons were needed to break the wall, but never could find the sixth fusing place. I'm guessing that once this is done, you can do something with the big goron
 
You can actually get improved weapons through kinstones, like
remote bombs, and magic bumerang
. I also belive one of the
swordmasters was unlocked through a kinstone
. Most kinstones are useless and only give shells and rupees but some are actually good. I'm now in
Dark Hyrule
, which i think is pretty much the end of the game. I still haven't unlocked/completed all sidequests yet. How do you get that ghost to move away from the chicken house? I already met his brother but nothing happened.

IMO it is easily the best 2D Zelda ever (minus nostalgia).
 
mumu said:
How do you get that ghost to move away from the chicken house? I already met his brother but nothing happened.

If I remember correctly, you need to
fuse a kinstone with one of the ghosts at the graveyard. I think it was the one that's above ground
.
 
mumu said:
How do you get that ghost to move away from the chicken house? I already met his brother but nothing happened.

The ghost in the graveyard (his brother) has 2 kinstones to fuse.
 
A Link to the Past beat all of them, but I haven't played minish cap yet so I don't know how that is. But I will take a gamble and say A Link to the Past is the best.
 
I'm most impressed with the animation of the game. The ultization of NEW items and the ability to NOT have the sword in your menu has actually been quite help. But I'm really impressed with
jumping, climbing and shrinking
.

As far as the "better than ALttP" argument goes... the story is not as strong. There really is something to be said about playing a game that deals with the true lore of the Triforce and
the inclusion of Ganon.

I also found the dungeons to be the EASIEST part of the game. It was the GETTING to the dungeons that really made the dungeons worth it. Hearts are not easy to come by (I only died once... first time I've died in a Zelda game in... oh... 5 or 7 years) in the dungeons... so being cheap is a must (warp, get hearts, warp, warp get hearts, rinse and repeat).

I liked Ezlo alot... although I never found myself pressing select for his help at all. But his inclusion in the story and in gameplay really was a breath of fresh air.

Trying to move WW's AWESOME swordplay to a 2D game is... well... wonderful. I didn't think you'd be able to see it in a 2D game... but saying that I am pleased that they tried and succeeded would be an understatement. Lotta fun.

Wish I finished the side quests and the kinstones. Just gives me another reason to replay the game now. Great game... MUST OWN for every GBA/SP owner.
 
... ALLTP did not have much of a story - rescue maidens... go into dark world... kill ganon? The amount of text for that game is undestandly like 1/8 of Minish Cap. That game had no life - MC's town is full of activity.. dialogue gets updated...etc etc. MC is definitiely 2D zelda refined, updated and jazzed up for this gen. The story of the main villiian + Elzo (cool character too) is also a very well told story. I think ALLTP lovers really need to revisit that game to gauge - its a classic but imo has been superceded by a vastly superior game
 
I agree with you on all of your points but I still find it hard to let go of ALttP as the best 2D LOZ of our time (perhaps in the same respect as many cannot let go of FF3/6 being their favorite FF).

I haven't played ALttP in quite some time (3-4 years?)... but ALttP WAS longer and, for me, MORE memorable. Does that make it a better GAME than MC? No. I do, honestly believe that MC is the 2D genre revisited and perfected (until they come up with other ways to make it better... I do not think that abandoning the 2D genre would be a good idea. I would FALL IN LOVE with a MASSIVE 2D LOZ game.)

But I cannot, under good thinking, disagree with you on any level. I think what you'll find is that many people will have a problem with letting go of the nostalgia of ALttP.
 
I got all the 6 Gorons to break thru the wall. I think you only get
a heart piece
.

As for the ghost in the well, i don't remember seeing one or reading aobut it.
 
john tv said:
Bleh! You only have X number of items/weapons... the whole point of Zelda is to figure this stuff out on your own! :)


i know. :( but to get to final boss. fuck me dead. sorry.. no spoiler tag. Tired. . And I did use the item Jackfrost suggested ... just didn't hit the right thing. I had the same problem with the Octopii boss.. didn't know what the hell I was doing.

I also wanted to finish so I can ... wait for this. START ON METROID PRIME 2 ECHOES. :lol

MC > WW (non of that camera showing you what to do business - dragon roost boss)
 
JackFrost2012 said:
And yes, the four screens of text, dialogue choice, lever pulling and egg animation for figurines drove me BONKERS. Got about half of em but then just couldn't be bothered. If it were instant in, instant out (or at least much, much faster about it) I'd be WAY more motivated. Boo Nintendo.
Believe it or not, the UK version is actually WORSE. In the JP one, you can just stand in front of the machine and press 'A' to get the process started; in the UK one, you have to go back to the counter and talk directly to the guy EVERY SINGLE TIME. What a pain in the ass!

BTW, I've found the best strategy seems to be just using one shell per bet each time... I did this with 300 shells (sure, it took a while), and I got a lot more than I would have if I'd tried to keep the percentage up to 70 or 80 each time. But of course, as always, YMMV.
 
TheGreenGiant said:
* ps.. there has NEVER been any point in the game where you have to fuse kinstones to move forward..
You have to use them to get into at least two of the dungeons, among other things. :)
 
beerbelly said:
I got all the 6 Gorons to break thru the wall. I think you only get
a heart piece
.
I got my (much needed) 3rd empty bottle. Also fusing kinstones with one of the gorons, unlocked a giant goron behind the mountain. However he keeps sayin that i should return to him when i completed sth. but what?

I died 3 times in a row when i tried to kill the final boss. Are there 3 or more? I only had like 3 hearts left when i made it to the 3rd the first time, and had no idea how to kill him.

So i spent another 2 hours fusing kinstones and i must say you can get some petty good stuff later on, not only rupees or shells or - the worst - another kinstone!
I found two more swordmasters, now got 7/8 and two unofficial ones. Also the already mentioned 3rd bottle, three additional heart containers and other stuff. I now have three bottles with red potion, and 15 heart containers, so i'm gonna go for the final boss again. I also pretty much completed all sidequests so i feel comfortable finishing the game now.

And i totally agree on the gashapon like figurines. I have more than enough shells to buy them all, but that's probably gonna take another 2 hours or so just for the clicking.
 
how would you guys rate MC now that you're finished with the game? Me? About a 95% - Uk edition so take away 5 for that figurine thing :mad

good to read that I'm not the only one stumped by the final boss - I only had two bottles and 2 fairies when I met him and he whooped ass big time. Cool fights though. very enjoyable. I wish the game didn't have to end... been going through doing scenarion clean up - picked up my 3rd bottle too. WISH I did the ghost thing :(

Can I just say that the butterfly bonus in this game is lovely
 
I still need to digest it. I finished the JP version and am plowing through the UK version now (yes, I actually bought both). and I'm seriously thinking it may be the best 2D Zelda ever. Really great game.
 
Ok i just beat the game, once you figure out how it all works it's easy to beat the boss
(bosses)
. I really wish i'd have gotten the
mirror shield and lightning arrows
. Other than that i think i got almost everything. I noticed there are still 3 empty places next to the SAVE/SLEEP field. What's supposed to go in there? I'm also missing the last tiger scroll. I found the swordsmaster but he says i need to learn the highest sword technique first?! And i went to the
big goron
now and he ate my shield, but nothing happened. What are you supposed to do?
 
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