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Mio - Memories in Orbit Launch Trailer

Folks praising this to be a better metroidvania than hollow knight?
Wouldn't surprise me at all. I'm playing Shady Part of Me now. Their last game.

Its great. Just constant perspective puzzles with one character walking in 3D and your shadow being a 2D platformer on the walls. They clearly understand game design, and thats on their earlier low budget game.

Just 5 seconds into the trailer you can see everything is modeled in cell shaded 3D and is a lot more ambitious than Hollow Knight visually.

On my list to play soon. Already downloaded.
 
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Actual publisher channel trailer

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Installed on my LeGo2 for later. It being a mid length metroidvania is music to my ears. Priority is rushing to beat Citizen Sleeper 2 though before its removed on gp.
 
Looks good. Does it have combat? There wasn't any in the trailer.
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Face off a diverse array of over 30 enemy units and 15 formidable guardian bosses. From the relentless Mosquito to the menacing Scarecrow, confront a variety of deadly adversaries each with their own distinct fighting styles and movement patterns. Use your arsenal of powers to adapt to every encounter. Evade foes using your Hook, unleash orbs as powerful projectiles, and even create decoy clones to strike from unexpected angles.
 
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I'm playing Shady Part of Me now. Their last game.


NOW I understand, my goodness. The music is so similar, I was thinking that could not be coincidental.

Quite a change of pace, from a cozy relaxed game to this. However, you can see the influences in the music, art style and mood.

I'm loving the game. Quite probably it will make it in my Metroidvania top tier list, right below HK. Though clearly inspired by Silksong, it plays completely different and has a very strong game direction.
 
How is the difficulty?


Very tough, close to Silksong. It plays beautifully too. Just a few examples:

- You die in 3-4 hits. Pattern recognition for every enemy is a must.

- There are no healing items. You can only heal at fix stations across the vessel.

- There are very few respawn points. You need to open secret passages and parkour routes to traverse the map efficiently.

- Platforming starts easy but gets challenging after you acquire a couple of skills.

- The amulet system is very well balanced and/but restrictive. You will always leave something good out. Checking your own stats is locked behind an amulet.
 
Picked it up this morning and been playing non stop. Yes this one is getting the correct praise- it's really something special.
 
Very tough, close to Silksong. It plays beautifully too. Just a few examples:

- You die in 3-4 hits. Pattern recognition for every enemy is a must.

- There are no healing items. You can only heal at fix stations across the vessel.

- There are very few respawn points. You need to open secret passages and parkour routes to traverse the map efficiently.

- Platforming starts easy but gets challenging after you acquire a couple of skills.

- The amulet system is very well balanced and/but restrictive. You will always leave something good out. Checking your own stats is locked behind an amulet.

Game does have some unique difficulty options. You can make it so ordinary enemies don't attack you unless you hit them first.
You can also enable a setting that will make the bosses progressively easier the more you die to them.
I know most of gaf seems to hate difficulty options in games but I salute devs that include them. 9 Sols is another great example.
 
Game does have some unique difficulty options. You can make it so ordinary enemies don't attack you unless you hit them first.
You can also enable a setting that will make the bosses progressively easier the more you die to them.
I know most of gaf seems to hate difficulty options in games but I salute devs that include them. 9 Sols is another great example.

I didnt know this. Anyway, I only tweak standard difficulty when a game is janky or unfair, which is not the case. I'm the stubborn type, taking 9 hours to beat Eigong or +20K deaths in Celeste, but I understand people who dont want to suffer this much.

I made some progress this evening. Platforming is getting tight. These devs also adopted Team Cherry's annoying flying enemies. These mechanic mosquitoes, man...
 
Stumbled onto this on Gamepass and installed it while waiting for Ninja Gaiden Ragebound to download. Been playing pretty much nonstop today. It's phenomenal! No idea how big it is but I'm really enjoying it so far. 👌
 
only a couple hours in but this is gorgeous looking, honestly the best visuals ive seen in a game like this.

Also, it's hard. Like Lategame Hollow knight hard for sure.
 
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