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Mirror's Edge Early Prototype (Feb 7, 2008)

IbizaPocholo

NeoGAFs Kent Brockman


Although this early Mirror's Edge PS3 prototype was originally shared back in 2019, major technical issues prevented it from being launched - until now...

After extensive reverse engineering and hundreds of fixes, including repairing the broken EBOOT fSELF format, stubbing 306 corrupted functions, and resolving Unreal Engine package bugs, the build is finally playable!

This restored prototype provides a rare glimpse into Mirror's Edge development roughly 9 months before release, showcasing early level design and gameplay mechanics, unused content, and other behind the scenes differences from the final retail version. While this video covers a tonne of ground, it isn't completely exhaustive.


Note: At this stage, the prototype can only be played on a custom RPCS3 build that makes unknown SPU STOP codes non-fatal and features increased memory limits.

Chapters:
0:00 - Intro
0:34 - Gameplay
7:22 - Level Design
8:45 - Movement
17:22 - Combat
20:05 - Weapons
23:07 - Characters
25:20 - User Interface
29:37 - Extras
 
It's a shame they didn't continue Mirror's Edge. Both games are phenomenal and quite outstanding amongst all the other fps games.
 
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