VGEsoterica
Member
100% compatibility of the N64 console library isn't anything to sneeze that's for sure but with some patches for the last few games that caused issues the N64 FPGA core now can play and you can beat start to finish every retail N64 game ever made (plus plenty of fan rom hacks but those really don't count if they don't work as so many don't function properly on real hardware either)
And sure the last few games were Rugrats in Paris (a small timing issue that needed to be fixed) and Knife Edge (a game most people will struggle to remember even EXISTED on the N64) but a milestone is a milestone and it's one hell of an accomplishment to be able to make an N64 in FPGA HDL and Verilog code and get to that level of sophistication as the N64 isn't exactly the simplest console out there.
And I am sure more tweaks will be coming as well to address a few lingering issues (WCW wrestling games run a tiny bit fast, Duck Dodgers cutscene audio can desync) but that 100% feels like a nice round number
Updates hit yesterday evening so if you have a MiSTer and you haven't updated it yet now is the time
And sure the last few games were Rugrats in Paris (a small timing issue that needed to be fixed) and Knife Edge (a game most people will struggle to remember even EXISTED on the N64) but a milestone is a milestone and it's one hell of an accomplishment to be able to make an N64 in FPGA HDL and Verilog code and get to that level of sophistication as the N64 isn't exactly the simplest console out there.
And I am sure more tweaks will be coming as well to address a few lingering issues (WCW wrestling games run a tiny bit fast, Duck Dodgers cutscene audio can desync) but that 100% feels like a nice round number
Updates hit yesterday evening so if you have a MiSTer and you haven't updated it yet now is the time