Eddie-Griffin
Banned
https://mixed-news.com/en/with-psvr-2-sony-ignores-the-metaverse-and-thats-a-shame/
"Sony could run into hate speech"
Lol really?
Firstly the term in the title of this article needs to die, already much data, including one that has a thread here, showing most customers only like or care to be interested in VR when it's just called VR, not whatever-verse which not only can cause confusion, but it's dumb and turns people off, and because it's vague no one can really explain what it is, not even Zucker.
While I do think it's a bit odd social is lacking at launch for PSVR2 in even lesser form, I do think some will be added overtime.
Also Quest 2 while partially popular due to SOCIAL VR (notice no verse something here, keeping it simple) for sure, it was also ironically popular (especially earlier) because of its games. It had games along with a novel cheap wireless and well-featured for the time headset that general audiences wanted to play, even if many of them ended up being temporary fads. But some like Beat Saber with it's 5+ million sold is the best selling game in VR ever. So games was also part of the reason, and was the original launch pad for success as the social stuff took awhile to be ready, or launched broken to rush out the "verse" Zucker envisioned.
I take it Sony wants to try and outdo the games Quest 2 had at launch with bigger more fleshed out experienced, along with a whole pile of Quest/MobileVR ports that will be enhanced with the headsets newer technology, hoping to get those same audiences and hold them longer. Will it work? We will have to see. But it'll be better than rushing out half-finished social software that the Quest 2 launched with which had to be quickly fixed over time wasting a lot of money.
But the articles argument is partially reasonable imo, compared to others recently.
Something is sorely missing from the Playstation VR 2 launch lineup: the Metaverse building blocks that made Meta Quest 2 a success.
Looking at the list of VR games announced so far, something stands out: Most are single-player titles.
Of course, there are exceptions to this rule: I’m thinking of Demeo and Walkabout Mini Golf, which offer small and intimate platforms for virtual encounters, so-called tinyverses. Or the VR MMORPG Zenith: The Last City.
But the big social VR apps that are commonly associated with the VR Metaverse and are among the top ten apps for Meta Quest 2, like Gorilla Tag, Rec Room, and VRChat, are sadly missing from the Playstation VR 2 lineup.
This is surprising and raises the question of why Sony didn’t put more effort into social VR at launch.
Social VR is popular on Meta Quest
On Meta Quest, social experiences and multiplayer games now account for more than half of usage time, suggesting that virtual reality is readily and frequently used as a social technology. Apps that allow users to meet and express themselves virtually are correspondingly popular.
Speaking of expression: Avatars and a virtual home that you can customize and invite friends to visit are also missing from Playstation VR 2, and a new version of Playstation Home specifically for virtual reality isn’t on the horizon.
World building is another frequently mentioned aspect of the Metaverse. Roblox, Rec Room, and VRChat would not be what they are without the ability to create rooms and worlds. With Dreams, Sony has a powerful creation app in its portfolio, but is not yet using it for Playstation VR 2. A missed opportunity.
Playstation VR 2 skips the Metaverse for now
It is possible that Sony will announce some kind of social VR app, but right now it looks like the Metaverse is not part of Sony’s VR strategy.
We can only speculate as to why. The company might be wary of allowing VR applications that resemble public places in its official store. Sony could run into hate speech and content moderation issues that have plagued social networks for years.
The same issue arises with apps that allow users to create their own worlds: again, without the necessary oversight, content could be created that is problematic and even dangerous, especially for younger users.
Sony’s decision not to use social VR means that these problems will not arise in the first place – although the positive aspects of the Metaverse mentioned above (social VR, avatars, world-building kits) could at the same time hold great potential for virtual reality.
"Sony could run into hate speech"
Lol really?
Firstly the term in the title of this article needs to die, already much data, including one that has a thread here, showing most customers only like or care to be interested in VR when it's just called VR, not whatever-verse which not only can cause confusion, but it's dumb and turns people off, and because it's vague no one can really explain what it is, not even Zucker.
While I do think it's a bit odd social is lacking at launch for PSVR2 in even lesser form, I do think some will be added overtime.
Also Quest 2 while partially popular due to SOCIAL VR (notice no verse something here, keeping it simple) for sure, it was also ironically popular (especially earlier) because of its games. It had games along with a novel cheap wireless and well-featured for the time headset that general audiences wanted to play, even if many of them ended up being temporary fads. But some like Beat Saber with it's 5+ million sold is the best selling game in VR ever. So games was also part of the reason, and was the original launch pad for success as the social stuff took awhile to be ready, or launched broken to rush out the "verse" Zucker envisioned.
I take it Sony wants to try and outdo the games Quest 2 had at launch with bigger more fleshed out experienced, along with a whole pile of Quest/MobileVR ports that will be enhanced with the headsets newer technology, hoping to get those same audiences and hold them longer. Will it work? We will have to see. But it'll be better than rushing out half-finished social software that the Quest 2 launched with which had to be quickly fixed over time wasting a lot of money.
But the articles argument is partially reasonable imo, compared to others recently.