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Miyamoto now on IGN!

Lionheart said:
The thing is, Sony and Microsoft can always release an accessory after launch that is like Nintendo's 'revolutionary' thing if they're interested in copying it.

but then they have a peripherial with limited games supporting it, while rev has the real deal and all the games are made for it. I had dropped out of console gaming during the second half of the ps1 cycle, but weren't their only a few games using anologue? once sony releases, there will be nobody else to release a system with this kind of controller as a standard..

i know i'm being optimistic, but all the buzz this e3 is that the revolution is ALL about the controller and a revolutionary controller needs to be versatile and an actual improvement. i need to be able to play any kind of game with it, but at the same time it would have to introduce new ways to interact with different kinds of games..

like a fighting game... with modern controllers it's all about buttons and directional inputs... maybe on the revolution there is another way to get the same results that's eaiser/funner than the current method and allows for more possibility's. That would be the best case scenario for nintendo, and it's probably not true, but thats what i'm hoping. also, gyro's/pressure and touch sensitivity... none of those fit that bill.
 
This 'revolutionary' aspect of the controller is sounding a lot like Mario 128.

There will be nothing revolutionary people. Nintendo thought developers might rip-off the freakin' water pack. They're either still trying to do something unique or are preparing the PR BS that'll accompany the revelation. Blah.
 
Chrono. Are you the new DEG? DIsenfranchised/Disenchanted.... that's fine. But don't rail against Nintendo/anyone too long. It gets old and DEG got the banstick within a week.


Oh shit @ interview. Shut up Nintendo. SHUT UP
 
vitaflo said:
Nintendo is never going to be the company you people want it to be, face the facts and let it go.

Or..... they are the company the less vocal nintendo fans want it to be and they will remain interesting and different throughout all this bickering and bullshit. Who gives a flying fuck if (and by if, i mean when) Sony absolutely destroys the revolution hardware in sales? Really don't want to drag out another Apple vs PC comparison here but it's just so apt........
 
I'm pretty sure that the reason DS seems to have so much more software in development than the PSP at this point is not because of all its supposed "innovative" functions (touch screen, dual screen, microphone, etc), but because it is underpowered. It's a lot easier for developers to churn out a comparitively good looking title on the DS than it is for them to make one on the PSP (just look at the comments made by the Castlevania team on why it's not fiscally feasible to do a handdrawn PSP Castlevania at this point).

Clearly all of the new "revolutions" in gaming the DS was supposed to provide have just served as smoke and mirrors, which have prevented Nintendo from receiving too much criticism for releasing underpowered hardware. Nintendo's current lineup for the system makes this obvious as the titles that make good use of any of these new tricks are few and far between.

However, this is not to say that their "innovation" strategy backfired, it just had an interesting side-effect. Developers are able to make cheaper games for their system, and all the while make even higher profits due to their lower costs. I have a feeling that the same may prove true for the Revolution.

Producing a game on the level of the graphics shown on the PS3 is going to be frighteningly expensive, and I have to assume that there are a lot of developers out there who would prefer to put out lower cost games on Nintendo's underpowered system, where they will be better appreciated and less likely to be ignored in the hype of much higher budget titles.

Revolution will probably be a success--not because of Nintendo's purports of revolutionary gameplay, but for the same reasons that Gameboy was a success: it will be a safe-haven for smaller budget developers and shovelware.
 
Jak140 said:
I'm pretty sure that the reason DS seems to have so much more software in development than the PSP at this point is not because of all its supposed "innovative" functions (touch screen, dual screen, microphone, etc), but because it is underpowered. It's a lot easier for developers to churn out a comparitively good looking title on the DS than it is for them to make one on the PSP (just look at the comments made by the Castlevania team on why it's not fiscally feasible to do a handdrawn PSP Castlevania at this point).

Clearly all of the new "revolutions" in gaming the DS was supposed to provide have just served as smoke and mirrors, which have prevented Nintendo from receiving too much criticism for releasing underpowered hardware. Nintendo's current lineup for the system makes this obvious as the titles that make good use of any of these new tricks are few and far between.

However, this is not to say that their "innovation" strategy backfired, it just had an interesting side-effect. Developers are able to make cheaper games for their system, and all the while make even higher profits due to their lower costs. I have a feeling that the same may prove true for the Revolution.

Producing a game on the level of the graphics shown on the PS3 is going to be frighteningly expensive, and I have to assume that there are a lot of developers out there who would prefer to put out lower cost games on Nintendo's underpowered system, where they will be better appreciated and less likely to be ignored in the hype of much higher budget titles.

Revolution will probably be a success--not because of Nintendo's purports of revolutionary gameplay, but for the same reasons that Gameboy was a success: it will be a safe-haven for smaller budget developers and shovelware.

shovelware is shovelware. It does not sell.

No reason why shovelware with shit graphics can't be ported to X360/PS3 if the consoles are more powerful.

Problem really is; is MS/SONY willing to let shovelwarish graphics plague their next gen.
 
Jak140 said:
However, this is not to say that their "innovation" strategy backfired, it just had an interesting side-effect. Developers are able to make cheaper games for their system, and all the while make even higher profits due to their lower costs. I have a feeling that the same may prove true for the Revolution.

haven't they just blatantly out and out said that?

I think you are right, this will be how nintendo will remain doomed in the eyes of this rapidly devolving board yet continue to post profits that are through the roof.
 
That interview was bad.. but the absolute worst part was when it came to 3rd parties. The absolute lack of interest in giving developers kits or information, is sickening. Wow. So I guess all those implications that developers are working behind the scenes on rv stuff is bullshit. Sad.
 
Odnetnin said:
shovelware is shovelware. It does not sell.

No reason why shovelware with shit graphics can't be ported to X360/PS3 if the consoles are more powerful.

Problem really is; is MS/SONY willing to let shovelwarish graphics plague their next gen.

Shovelware does sell, why do you think companies keep making crappy Nickelodeon titles and movie tie-ins? And there's no reason the shovelware on the GBA couldn't be ported to the PSP, it just isn't because it wouldn't sell like it does on the GBA. The two systems really appeal to different markets and expectations are higher for the graphics on the PSP. Something similar could very likely happen with the PS3 and the Revolution.
 
Jak140 said:
Shovelware does sell, why do you think companies keep making crappy Nickelodeon titles and movie tie-ins? And there's no reason the shovelware on the GBA couldn't be ported to the PSP, it just isn't because it wouldn't sell like it does on the GBA. The two systems really appeal to different markets and expectations are higher for the graphics on the PSP. Something similar could very likely happen with the PS3 and the Revolution.

Regarding Nikelodean... just because titles are targeted at kids DOES NOT MAKE IT SHOVELWARE. I know I diss them too but the mind of children are different. They can be happy with even the worst game engine because they haven't learnt to be discerning.

Now ENTER THE MATRIX is a whole different story.
 
Odnetnin said:
Regarding Nikelodean... just because titles are targeted at kids DOES NOT MAKE IT SHOVELWARE. I know I diss them too but the mind of children are different. They can be happy with even the worst game engine because they haven't learnt to be discerning.

Now ENTER THE MATRIX is a whole different story.

Even so, do you think they would sell as is if ported from the GBA to the PSP? Doubt it.
As I said, the more powerful hardware creates higher expectations for the graphics.
 
Jak140 said:
I'm pretty sure that the reason DS seems to have so much more software in development than the PSP at this point is not because of all its supposed "innovative" functions (touch screen, dual screen, microphone, etc), but because it is underpowered. It's a lot easier for developers to churn out a comparitively good looking title on the DS than it is for them to make one on the PSP (just look at the comments made by the Castlevania team on why it's not fiscally feasible to do a handdrawn PSP Castlevania at this point).

Clearly all of the new "revolutions" in gaming the DS was supposed to provide have just served as smoke and mirrors, which have prevented Nintendo from receiving too much criticism for releasing underpowered hardware. Nintendo's current lineup for the system makes this obvious as the titles that make good use of any of these new tricks are few and far between.

However, this is not to say that their "innovation" strategy backfired, it just had an interesting side-effect. Developers are able to make cheaper games for their system, and all the while make even higher profits due to their lower costs. I have a feeling that the same may prove true for the Revolution.

Producing a game on the level of the graphics shown on the PS3 is going to be frighteningly expensive, and I have to assume that there are a lot of developers out there who would prefer to put out lower cost games on Nintendo's underpowered system, where they will be better appreciated and less likely to be ignored in the hype of much higher budget titles.

Revolution will probably be a success--not because of Nintendo's purports of revolutionary gameplay, but for the same reasons that Gameboy was a success: it will be a safe-haven for smaller budget developers and shovelware.

Iga also stated the same about even creating a 3d psp castlevania. PSP games are viewed as near console standard and not all developers have the money/manpower to create such titles on a handheld. It's still showing on the PSP lineup currently :/ I'm only excited for Ac!D2, and I'm sure GTA psp will be a huge hit but in my own regard I don't care for GTA. On the other hand, I got a few more titles to be hyped about on the DS :D
 
Odnetnin said:
Chrono. Are you the new DEG? DIsenfranchised/Disenchanted.... that's fine. But don't rail against Nintendo/anyone too long.

heh no, I'll always be a nintendo fan because I like their games. I will buy a revolution for mario/zelda/metroid but probably not at launch. I'm definitely not holding nintendo to any high standards now though nor am I hoping for much else other than the excellent (but few) 1st/2nd party games.
 
People do buy Shovelware. Remember in 1999/2000 when there were those $9 PS1 games? They sold amazing amounts of copies but were complete shit.

So true, when did stop being about actually playing and enjoy games

When Nintendo half assed most of their first party titles. They've barely done anything right for Game Cube and from all interviews said, the same shit is happening. Its Game Cube 2. There's nothing Revolutionary about a built in VMU (you know, the thing that was in the original design of PS2) and a different way of force feedback.

Then you guys dive further into insanity claiming nintendo will make games like katamari and ICO possible??! OMFG you do realize these games came out on the PS2 right?!

No, no, NO!!!

You must get it through your head, only Nintendo innovates. Sony, Microsoft, or anyone besides Nintendo do not innovate. They make only the same games over again. As such, innovation means fun. If you can control a game with a turd and its made with Nintendo, its automatically better than 99% of whats on the market.

I think Miyamoto and Nintendo is really afraid of screwing up Mario128.

Thats what people said about Mario 64 2 and we got Sunshine. Now Miyamoto is talking about Sunshine 2. Brilliant. Unless Sunshine 2 means a sequel based entirely on the mini levels because Sunshine should NOT be a model for Nintendo to work with for a sequel. This was supposed to be a side story while 128 was the main course. Now 128 is a sequel to the side story.

Nintendo never ceases to amaze me how much they try to shit on their fans.

Isnt the smart thing to do in a 3 way match to let 2 people duke it out. when the victor arises he will be tired and then you can attack him and probably have a greater chance of winning.

This isn't a fight. Its a competition. The right analogy here is a relay race. The guys that sit with a thumb up their ass loses. Nobody's going to wait for Nintendo except the hardcore fans. Most people probably won't even think twice about Revolution before passing it by in favor of more X360 and PS3 games.
 
I can't believe I read most of this thread. Nintendo has the most loyal and annoying fans in the world. It is hard to believe they have fans that are *this* disappointed after the N64 and Gamecube. Perhaps some of their public statements are at fault (Reggie isn't a good public figure for the company's direction) but I think it has more to do with youth and chemical imbalances.

I enjoyed reading this interview. Miyamoto is a pleasant man that's not a PR figure (although he's limited in what he can say) with a lot of interesting ideas I don't necessarily agree with. I think he did a good job of telling us what to expect without going into details. They're just hard words for a lot of people in this thread to take. I actually admire Nintendo's attitude and direction and the little utopian development world they've set up for themselves. I hope it works out for them and they are able to do their own thing and remain profitable (and a lot of interesting ideas are introduced from them). Hell, I'd kind of like to work there (but I'm too lazy a programmer to make games).

I just don't know if I'll be participating. I could give a shit about 3rd party support, I basically only buy Nintendo games on Nintendo consoles anyway. It really depends on if the controller is a good concept and good games come from it or if it's just weird like the DS (although damn it if that N64-era 3D retardedly dual and touch screened and downright ugly POS doesn't have some interesting looking games being developed on it now).
 
Reggie was on G4 earlier tonight (during their E3 Live special), and he supposedly gave a hint about the controller... He said something to the effect of, "[You know the classics you can download and play on the Revolution.] Line up the NES, SNES, N64, and Gamecube controllers side by side. They're all very different. Think of how we could make a single controller to allow for all of those control types."

Double-check the interview yourselves for wording, but that has me concerned. Personally, I really don't think it's that hard to consolidate that sort of thing into a single controller, the GCN already did that (it's fairly easy to figure out button equivalents). But if he's talking about them all being different... well, they've sworn up and down the controller won't be or have a touch screen, but what else do you think it could be? The only other ideas I get seem rather... unreasonable. (For example, hypothetically, not a screen, but that "electronic paper" that's been described before, as the basic display to look down at (to label buttons and such)... the controller itself can be, for lack of a better word, stimulated by the console to develop bumps to provide the tactile feedback (pressing buttons, pushing analog nubs, and such), that would fit the "warts" rumor heard so long ago, and allow for all sorts of variable control possibilities in new titles... But that seems way beyond the realm of "controller for a video game console.")
 
^^
No controller at all. That's the ideal controller.
 
Kulock said:
Reggie was on G4 earlier tonight (during their E3 Live special), and he supposedly gave a hint about the controller... He said something to the effect of, "[You know the classics you can download and play on the Revolution.] Line up the NES, SNES, N64, and Gamecube controllers side by side. They're all very different. Think of how we could make a single controller to allow for all of those control types."

Double-check the interview yourselves for wording, but that has me concerned. Personally, I really don't think it's that hard to consolidate that sort of thing into a single controller, the GCN already did that (it's fairly easy to figure out button equivalents). But if he's talking about them all being different... well, they've sworn up and down the controller won't be or have a touch screen, but what else do you think it could be? The only other ideas I get seem rather... unreasonable.
ONE CONTROLLER TO RULE THEM ALL


i hate lord of the rings jokes too
 
The Experiment said:
Nintendo never ceases to amaze me how much they try to shit on their fans.

none of these companies give a fuck about you, or their fans, or anything except the bottom line. why do people walk around thinking that nintendo/sony/ms owe them something? they just want the fastest way to get your money. and in terms of current profits, it would appear nintendo are doing the best job of it. i disagree on the cube first party titles too - some of them have been my favourite games this gen.. so it's all a matter of opinion..
 
Why doesn't someone just beat it out of Miyamoto? seriously just wait till he passes by, jump him, tie him to a chair, and just hit him tell he tells all.
 
none of these companies give a fuck about you, or their fans, or anything except the bottom line. why do people walk around thinking that nintendo/sony/ms owe them something? they just want the fastest way to get your money.

They don't care about individual fans but they do care about fans in that they want to deliver to them an enjoyable product that they can take pride in (they want to see their fans enjoying their creation). They also care about making a profit. And a bunch of other shit (for me, it's all about freedom).
 
Kulock said:
Reggie was on G4 earlier tonight (during their E3 Live special), and he supposedly gave a hint about the controller... He said something to the effect of, "[You know the classics you can download and play on the Revolution.] Line up the NES, SNES, N64, and Gamecube controllers side by side. They're all very different. Think of how we could make a single controller to allow for all of those control types."

Double-check the interview yourselves for wording, but that has me concerned. Personally, I really don't think it's that hard to consolidate that sort of thing into a single controller, the GCN already did that (it's fairly easy to figure out button equivalents). But if he's talking about them all being different... well, they've sworn up and down the controller won't be or have a touch screen, but what else do you think it could be?


yeah, wtf? he's obviously trying to convey something about the controller, but he doesn't udnerstand games enough to realize that it is easy to consolidate all those... i think hes trying to say that the controller is extremly versatile, or configurable or something. how would you set that up? at least we know it WILL be able to play conventional games (unless he's talking out his ass). i PRAY that it isn't a touch screen, unless it's like a super alien technology touch screen that can morph it's surface and make analogue sticks and shit :lol
 
jarrod said:
You forgot something...

N64
1996-2001 (all)

...I don't Nintendo shortening anything, do you?


It was response to the notin that Sony was contributing to the shortening of lifecycles (and that Nintendo was somehow better)

So... Just this generation, and just compared to Sony. I realize MS is the driver-- although if Xbox weren't launching this year, I still think revolution would be coming next year.
 
CoryCubed said:
Why doesn't someone just beat it out of Miyamoto? seriously just wait till he passes by, jump him, tie him to a chair, and just hit him tell he tells all.
Are you fucking crazy?

Just use truth serum.
 
Matt had an E3 roundup on IGNCube that pretty much echoes some aspects of what I feel about Nintendo's showing. He said he had an 'epiphany' and even though Kaplan suggested he might have been 'frustrated' with the path Nintendo has chosen, he wasn't.

I think this interview is perfect. It might not be what some people want to hear but it unequivocally outlines nintendo's direction. You're either on board or you're not. I can't really be frustrated because it's not as if Nintendo is trying to be Sony and failing. Nintendo not playing Sony's game but is charting it's own course for the future of gaming.

At this point, I almost view Nintendo as a third party with the luxury of designing hardware that's ideal for its purposes. You pick up their machine and you have access to their games (in the case of revolution, *all* their games) in one place. I am really not disappointed at all by what revolution is going to be. Besides, there will be options.
 
This isn't a fight. Its a competition. The right analogy here is a relay race. The guys that sit with a thumb up their ass loses. Nobody's going to wait for Nintendo except the hardcore fans. Most people probably won't even think twice about Revolution before passing it by in favor of more X360 and PS3 games.


Meanwhile Sony is in the red and nintendo is making a good profit.
 
I really don't like it that the Rev will probably have less power than the other systems. But I think Nintendo has something going with its thing about smaller developers coming on to the console. It could work out and change some things in the industry if they do it right.

Nintendo can work 'around' the current structure of the industry if it skips the huge publishing companies all together and picks up games straight from tiny and indy developers. This is a very good idea, if it will get even distribution for homebrew software with the big name games. If ps3 and 360 are over $350 and all games are over 55, then there will be a backlash, and the rev could be a cheaper (but less powerful) alternative. If people want to see cheaper games, this is the way to go, since there will be no advertising. The games would be in a list on the online service and reviews on good ones would be spread by word of mouth. And if their games are good enough, they can get recognized, and get some decent money. Nintendo can have special discounts of their development kits to these indy developers.

But I don't know if Nintendo is smart enough to see this opportunity.
 
I mentioned a similar path mid this gen. I actually predicted that Nintendo might make a super powered luxury console that effectively took them out of the big dawg race, but was a viable platform for (mainly) their own content, and that they could remain proffitable in this sphere, all with their own content and a few interesting 3rd party titles.

Looks like they are doing just that, but its an inexpensive and modest luxury console rather than a super luxury console.
 
I hate everyone on this fucking board, Jesus Christ. It's ridiculous how much you guys can bitch and moan, I honestly don't think I've seen one positive thread about anything on this board.
 
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