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Miyamoto speaks more about controllers.

jaundicejuice said:
HAHAHA!

Holy shit am I ever glad that neither Sony nor Microsoft adopted the 'innovation' that was the Gamecube controller's layout.



Why does everyone think that the Rev's controller is going to be remotely utilitarian? Everyone assumes that because the system is backwards compatable with Gamecube games and can emulate NES, SNES and N64 games that the controller won't be some insane design tangent. It could be, who knows, but let me ask you this...

Why are there four ports for Gamecube controller ports on the Revolution?

I mean those would be superfluous if the Revolutions controller was perfectly utilitarian andcould work with GC, N64, SNES and NES games right?

nintendo reps have been quoted several times saying the new controller will work with all the past game systems... The cube ports are supposedly for games that use the bongo's and shit like that... in addition, teddman (an insider) has seen a revolution prototype controller, and it looks exactly like the wavebird only the button layout is snes style.

edit// also, i wouldn't be surprised if the rev controllers have a wired option to plug them in and recharge them... possibly using the cube ports.

whatever is wierd about the rev, it doesn't hamper it's ability to play conventional games.
 
Krowley said:
whatever is wierd about the rev, it doesn't hamper it's ability to play conventional games.

I have little faith given how I view the fact that both the N64's and GC's controllers did hamper their respective systems abilities to play conventional games, like 2D fighters for example. The fact that the N64 had none and the GC only has one may be a non-issue to some, but it's a huge issue to me as a fan of the genre.

Nintendo doesn't think about any but their own games when designing a controller, they've shown us this in the last two generations, why will the next be any different?
 
jaundicejuice said:
I have little faith given how I view the fact that both the N64's and GC's controllers did hamper their respective systems abilities to play conventional games, like 2D fighters for example. The fact that the N64 had none and the GC only has one may be a non-issue to some, but it's a huge issue to me as a fan of the genre.

Nintendo doesn't think about any but their own games when designing a controller, they've shown us this in the last two generations, why will the next be any different?


i think the cube controller works great (better than the other two) for all games except fighters. I don't even mind the button layout on fighters, but the D-pad is usless so that hurts. The n64 controller was a little wierd, but if it hadn't been created we would probably still be using D-pads.

it will be able to play conventional games well enough to run games from all their previous generations and well enough to run ports from other consoles (according to iwata). That's all we know. the layout might suck for fighting games... but they should still be possible since there are several classic fighting games that ran on nintendo's previous systems.
 
Well, whatever Nintendo comes up with I'm sure it'll be a heck of a lot better than this:

5226667344598756.JPG
:lol :lol :lol
 
Synbios459 said:
Well, whatever Nintendo comes up with I'm sure it'll be a heck of a lot better than this:
5226667344598756.JPG
:lol :lol :lol


heh come on... that controllers going to be awesome, it's so multifunctional... it's the only controller in the world that's also a vibrating double dong and a deadly weapon

edit// JK: i reserve judgement on the ps3 controller until i hold one :D
 
jaundicejuice said:
I have little faith given how I view the fact that both the N64's and GC's controllers did hamper their respective systems abilities to play conventional games, like 2D fighters for example. The fact that the N64 had none and the GC only has one may be a non-issue to some, but it's a huge issue to me as a fan of the genre.

Nintendo doesn't think about any but their own games when designing a controller, they've shown us this in the last two generations, why will the next be any different?


Well it kind of depends on what you define as conventional. I don't think 2D fighters are a good measure of a controller anymore. All of the standard controllers aren't that great for 2D fighters, but most developers don't make 2D fighters, and most people don't buy them (or the other way around if you like).
 
Can we not go off on a tangent...the "fighting genre" I would asume is 2D or 3D arcade fighting games right? In which case NO gamepad is suited truly for it. What's needed to properly play them is an actual arcade stick and it seems with every generation comes a new one so I think this argument is moot.

Back on topic. What do you guys think of my previous post?
 
The controller sounds like it's going to be obscenely simplified. I wouldn't be surprised if it consisted of either a d-pad or analog stick (or some kind of hybrid) and four buttons in a GC-like layout and that's it. From the way Miyamoto talks anything more than this would confuse and frighten people.
 
Synbios459 said:
Yeah, but my dad doesn't care about videogames, so obviously he is not going to invest the time into trying to learn them..

And that's EXACTLY what Nintendo is aiming to fix with the Revolution. You think about all the gamers out there. Now think of all the people who AREN'T gamers. That is a HUGE market and Nintendo wants to tap into it. How do you do that? You create some kind of interface that's inviting to EVERYONE, that makes people who usually don't give two shits about games want to pick it up and try it.
 
You're a absolutely right, WordAssassin. I think that's Nintendos ultimate goal and it could absolutely work.

But I fear that this new interface is more appealing to "non-gamers" than it is to current gamers. It should not only allow simple access to gaming - it should allow simple access to complex gameplay. Not sure if this is achievable. At least not as long Iwata is talking about some mixture of non-conventional and conventional controller designs for the new gameplay experiences and old, conventional gameplay from thirdparties.

Such a new interface should enable everyone to play a game like Zelda, Splinter Cell, Metroid or Tony Hawk with all the complex moves and abilities hardcore-gamers are expecting with such games...
 
For anyone interested;

I have done a ton of research into the phonecall recording everyone has probably heard, between Bruce Westcoat, and a person named Andrew. I havn't posted my findings here, becuase quite frankly, I don't want to be burning on a stake.

But, since the topic was brought up, wtf.

The call, and directions to call this person ended up on seriousgamers007 blog. I have dismissed him several times on my blog, and I still feel he got extremly fucking lucky.

I called the number(Wich by the way is real. It's public information.) and it's the exact same female operator, as on the phone-call. A second call was made by another messege board poster, and got Bruce Westcoats voice-mail, exact match.

A search was then done on this individual, and he also worked for another company, that also produced head-mounted displays, microsvision.

On the call in question, Bruce states to this Andrew fellow, that the meeting between him(Emagin. Redmond Headquarters, just down the street from Nintendo) and Nintendo, and intergration of thier displays, with thier systems .

I ran the phone call thru several audio programs(I'm an editor and film-maker almost 10years of experience in editing) and found no inconsistances within it.

I have come to the conclusion, that Nintendo, and Emagin did indeed have a meeting(s), becuase of all the circumstancial evidence surrounding it.

Now wether or not that means we'll see a VR visor for the Revolution, is unknown.

That's it. The call was real, as are the people contained within the call. I don't know the status on this Andrew charactor, or who he is, but I then called Nintendo's PR department, asking for an Andrew. The Operator stated that they have many Andrews working there, and asked for a last name. I just said; "He probably works in marketing, or web-applications. She then said, "Oh you mean Andy ******" Got his voice-mail, and he sounded like the Andrew in the phone-call. Now, I am not sure with this fellow, becuase his voice isn't a 100% sure-fire match.

That's it.
 
WordAssassin said:
And that's EXACTLY what Nintendo is aiming to fix with the Revolution. You think about all the gamers out there. Now think of all the people who AREN'T gamers. That is a HUGE market and Nintendo wants to tap into it. How do you do that? You create some kind of interface that's inviting to EVERYONE, that makes people who usually don't give two shits about games want to pick it up and try it.
Yes, but as I said, it doesn't matter what kind of interface you may have as much as what types of games you have. No one is going to go "Man that controller looks so cool, even though I know nothing about the games, I WANT ONE!!!".
 
Synbios459 said:
Yes, but as I said, it doesn't matter what kind of interface you may have as much as what types of games you have. No one is going to go "Man that controller looks so cool, even though I know nothing about the games, I WANT ONE!!!".

They don't have to say, "That looks cool, I *want* one!" What the controller would do, is entice them to simply pick it up. Once it's in their hands, if it does what Nintendo wants it to do (make complex games easier to get into) then said non gamer would then think, "Hey, this isn't so bad. Infact it's kinda fun." THEN would come the "I WANT ONE!" stage.

Say you have a friend who doesn't play games. He comes over, and sees the Revolution controller or whatever the fuck it is sitting on your floor. "Hey, what's that?" You tell him it's the controller for Nintendo's new system, want to try it? Because it looks so user-friendly, it's piqued his interest, and he says yes. So he plays it, he has fun with it, he leaves. He can then do several things. He can go buy one for himself. He can go to his other non-gamer friends and say, "Hey, I was over at Synbios' house, he had this thing called the Revolution. It was pretty fun, you guys might like it. I did and I don't even like video games!" and then they all go out, and they see it, and go, "Hey, what's that?" and pick it up and play it and the cycle continues.

THAT is what Nintendo wants. They want to make a controller that is so unthreatening, so inviting, that when someone sees it, even if they have no iterest in games, they just want to pick it up. And, like Nintendo says, once it's in your hands, and you can experiance what it does, and you understand it, then you're in. You've never played a game before in your life but here's this thing that's just so intuitive and easy to use and interesting that you just give it a shot.
 
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