https://www.youtube.com/watch?v=onScwrHP2g0
In the latest episode of his series, Kyle Bosman talks about the process of Star Fox Zero/Guard. How it was unveiled through the years, how Miyamoto seemed to try to create something to justify the gamepad, how conflicting his goals and direction for the end product are (and how archaic a female character is, and how the story fails to deliver), and finally, Miyamoto's influence in general, along with how that influence is inconsistent (Sticker Star).
Or, like this poster said:
Great episode that really stuck with me because I really wanted to enjoy the game but it felt like a confused, clunky product. In the Bosman thread people said this should get its own thread, and I agree. It also kind of goes with my frustration towards Nintendo and how lately they don't seem to be delivering on point, with a few exceptions.
In the latest episode of his series, Kyle Bosman talks about the process of Star Fox Zero/Guard. How it was unveiled through the years, how Miyamoto seemed to try to create something to justify the gamepad, how conflicting his goals and direction for the end product are (and how archaic a female character is, and how the story fails to deliver), and finally, Miyamoto's influence in general, along with how that influence is inconsistent (Sticker Star).
Or, like this poster said:
Right right, but that still failed you know? Miyamoto said in 2014 that his job was to make people see the value of the GamePad. His solutions were Star Fox, Guard, and Giant Robo. He delayed StarFox twice to get things just right and didn't accomplish what he set out to do. Miyamoto failed his mission.
That's the point of the episode ��
Great episode that really stuck with me because I really wanted to enjoy the game but it felt like a confused, clunky product. In the Bosman thread people said this should get its own thread, and I agree. It also kind of goes with my frustration towards Nintendo and how lately they don't seem to be delivering on point, with a few exceptions.