stealing means you remove access from someone to grant access to yourself
arguing about the definition of "stealing" always comes up with this topic, and it never really moves the conservation forward. people just get stuck arguing definitions.
what matters is getting paid.
when you take a copy of a game from a physical store without paying, the store doesnt give two shits that you "removed access" from someone else.
they care that they lost money, because you didnt pay.
and most creators, you know the people who make the stuff that we love, want to get paid.
so its their stuff, and they get to dictate how people consume it, and thats how modern markets are set up and protected.
this encourages creators to create.
if we "steal" their products, i.e. circumvent the creator's ability to distribute their creations as they see fit, were cutting into their revenue, directly and/or indirectly.
and this may lead to creators creating less.
shooting ourselves in the foot a bit there.
all that said, i support games preservation big time.