Project Diablo 2, its worked on consecutively still, has a lot of actual endgame content(maps, bosses, new bosses vs d2/d2r), reworked/added skill trees and new skills, few hundred of new or changed unique items, including class/spec specific items for endgame, and new boss tier items, it has amazing loot filter and much better stash with stackable gems/consumable, whole new "slam mechanic" which encourages endgame farming for duplicate unique items, yellow items can have really high crazy op stats so its worth picking some of them up(again proper amazing lootfilter so we never experience d4 situation), increased smartly inventory where u got lower half of it for charms, but upper half for cube/picking up drops/tele and identify books etc, it has livid community- already 12 seasons.
wiki.projectdiablo2.com
It basically feels like og blizzard kept working on diablo2(it does have graphic upgrade vs og d2:lod but obviously is still relatively classic looking/far worse from d2r).
For any diablo fanatic who despises new d4 approach with its mtx push and close to 0 fun in endgame(and i say it as a guy who pre-ordered d4 myself and spent roughly 150h in it early on then tried to come back to it 2 separate times only to realise how terrible it is for any1 else except casuals who only wanna beat story) its perfect diablo game.
Here current season(12) trailer:
From small but sweet things- game announces worldwide if u were to beat particular endgame boss for ur first time(including tier1/2 bosses aka harder difficulty), reach 99 lvl, or in case of hardcore mode(aka perma death) who died to which mob and at which lvl too- great for morale and to laugh at those "nolife losers" who were higher lvl than u but fked up and died
