- PS5 Pro coverage will be separate video later, not in this video.
- Based on RE engine. First MH game to feature a seamless open world.
- Without too much pop-in and plenty of flora and fauna.
- Skin shading and hair rendering praised. Gameplay animation also praised.
- Compared to previous MH games, the tech and world improvements are obvious.
- Lighting can be very good at times. Uses SSAO and Baked GI combination.
- However,some areas can also look very gray-ish and some material don't reflect light properly
- GI and SSAO don't do a good job of shadowing smaller things
- No RTGI unlike Dragon's Dogma 2
- Fixed time of day, no dynamic cnanges.
- 3 Basic modes and 2 toggles, total of 8 modes.
- Frame Rate mode can be capped to 60, Resolution can be capped to 30 and Balanced to 40 (only on 120hz displays).
- All modes can also run unlocked.
- Frame Rade mode looks notably visually worse, Balanced and Resolution look very similar.
- Average resolutions: Resolution: 1656p, Balanced 1242p, Frame Rate 900p.
- Uses FSR1 to up-scale to 4K, DRS also observed with Frame Rate hovering between 720p to 1080p.
- Volumetric changes between modes, Frame rate has simplified SSR and worse GI coverage
- Most general coverage below is based on the base PS5:
- Frame Rate does OK job at 60 with dropped frames, VRR owners will benefit
- Resolution is more closer to locked 30 with some drops
- Balanced suffers frequent drops below 40 but around 40 (no severe drops)
- All modes can be uncapped but Balanced and Performance still tend to stick to their caps.
- Resolution uncapped can reach high 30's, close to 40.
- LFC is not supported on PS5 so uncapped feels choppier even with VRR capable displays
- (adam's explainer: PS5's VRR range for non LFC games is between 48 to 60hz, so anything below that is essentially not VRR covered)
- DF thinks general performance can be improved, Performance mode in particular is rough visually.
- Does not have NPC pop-in in your face like DD2 did, thankfully.
Xbox:
Series X:
- SX is basically identical to PS5 both in terms of visuals and performance.
- When both are uncapped, they're very similar with PS5 having a very slight up-lift
- Image Quality, performance and visuals are basically a match.
- Xbox's better VRR support for Uncapped Resolution and Balanced mode is beneficial for 120hz display owners
- (adam's explainer: Xbox has system level LFC support for 120hz displays as well as a broader VRR range by default, so the VRR coverage is 'better' per DF)
-Series S:
- More visual cuts, SSR is cut, texture resolution is lower.
- Single 1080p mode but image is softer
- Performance has drops below 30 with mid 20 drops in monster fights
- Uncapping doesn't do much other than going a bit above 30 in slower times