- UE5. Uses Lumen for lighting
- Quality mode on console adds Lumen Reflections, but software based
- Hardware would be more accurate but is not present in the game
- VSM used for shadows but some small details use screen space shadows
- Nanite also used for geometry
- Uses Unreal Engine 5.4.4 which comes with nanite support for foliage
- DF thinks other engines would struggle with open world games with this level of fidelity
- Lip sync and facial animations praised, key character models use Metahuman
- However game play animations are lacking
- Motion blur for cut-scenes praised, though game play has limited motion blur by comparison
- DF thinks Mafia is best played in the 30fps Quality mode
- Performance's downgrades to lumen quality are not catastrophic but notable
- Volumetrics, VSM quality etc also drop a level in Performance mode
Base PS5:
- Both modes have a 1440p like final resolve and looks like using TSR
- Quality 1224p avg, Performance 1080p avg
- Quality aims for 30fps and generally hits it with minor 1 to 3 fps drops
- Driving through the town area can show steady drops
- Performance mode drops to 40's and even low 30's in stress areas
- Cut-scenes are capped at 30fps with dips during camera cuts
- 120hz w/VRR adds two additional modes
- First is updated Quality which seems to target 40 and aims for Quality mode settings
- Reaches 40 but drops to 30's
- Unlocked frame rate can run above 60 but DF does not recommend unlocking it, it feels 'silly'.
- Settings wise, this is closer to 60fps mode
- V-Sync off option present but DF does not recommend it and calls it 'baffling'
PS5 Pro:
- Performance mode adds Lumen reflections
- Additional foliage coverage also present
- The Lumen GI quality, though, is same as PS5's Performance mode which is lower than PS5's Quality. Base PS5 Pro's quality mode has better Lumen reflections coverage compared to PS5 Pro's Performance mode.
- Internal resolutions are similar to base PS5
- Performance mode game play frame rate is similar to base PS5
- However, the cut-scenes are unlocked to 60 but can suffer prolonged drops
- This seems unintentional as even the PC version has a 30fps cap on scenes
- Pro's Quality mode looks very similar to base PS5 with similar resolutions and FPS targets
- Minor drops in similar areas but does a better job sticking to 30fps than base PS5
- Series X:
- Similar to PS5 with matching settings and internal resolutions
- Quality mode offers a slightly better frame rate than base PS5
- Performance mode offers a notably better performance than base PS5 but still suffers drops in stress areas
- Series X with VRR unlocks frame rate like PS5, however Quality mode still sticks to 30fps unless V-Sync is turned off.
- Series S:
- Internal resolutions are similar but has more pop-in
- Cut-back Lumen, lower foliage density, certain textures like grime on walls is absent
- Distant structures are more simplified to help conservative asset streaming
- Usually these kind of asset downgrades aren't found in UE5 games but DF thinks it's to mitigate lower RAM
- 30 FPS mode is very stable, probably the most stable of any console's 30FPS mode
- Series S does not have any VRR mode
Verdict:
- Series X's performance mode advantage over base PS5 is unusually high
- PS5 Pro's unlocked 60fps scenes feel like a bug
- Xbox versions currently don't seem to have a 40fps mode
- PC version seems to have 'substantial burdens'
- This video did not cover the PC version and DF thinks the console versions are 'fine' factoring in the open world and superb graphics.